How to use getHelmetDropChance method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.getHelmetDropChance

Source:PlayerInventoryMock.java Github

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...113 {114 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");115 }116 @Override117 public float getHelmetDropChance()118 {119 return 1;120 }121 @Override122 public void setHelmetDropChance(float chance)123 {124 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");125 }126 @Override127 public float getChestplateDropChance()128 {129 return 1;130 }131 @Override...

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getHelmetDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5import org.junit.Test;6import static org.junit.Assert.*;7{8 public void getHelmetDropChance()9 {10 PlayerMock playerMock = new PlayerMock();11 PlayerInventoryMock playerInventoryMock = playerMock.getInventory();12 playerInventoryMock.setHelmet(new ItemStack(Material.LEATHER_HELMET));13 assertEquals(0.1, playerInventoryMock.getHelmetDropChance(), 0.0);14 }15}16You can also use the following assertEquals() method to compare two floating-point numbers:17assertEquals(double expected, double actual, double delta)18The assertNotNull() method

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getHelmetDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.Test;5import static org.junit.jupiter.api.Assertions.assertEquals;6{7 public void getHelmetDropChanceTest()8 {9 PlayerInventoryMock inventory = new PlayerInventoryMock();10 inventory.setHelmet(new ItemStack(Material.IRON_HELMET));11 assertEquals(1.0, inventory.getHelmetDropChance());12 }13}14The test for getHelmetDropChance() method of PlayerInventoryMock class is given below:15The test for getHelmetDropChance() method of PlayerInventoryMock class is given below: The test is successful as the helmet drop chance is 1.0. MockBukkit PlayerInventoryMock getHelmetDropChance() method16MockBukkit PlayerInventoryMock getHelmetDropChance() method MockBukkit PlayerInventoryMock setHelmetDropChance() method17MockBukkit PlayerInventoryMock setHelmetDropChance() method MockBukkit PlayerInventoryMock getLeggingsDropChance() method18MockBukkit PlayerInventoryMock getLeggingsDropChance() method MockBukkit PlayerInventoryMock setLeggingsDropChance() method19MockBukkit PlayerInventoryMock setLeggingsDropChance() method MockBukkit PlayerInventoryMock getChestplateDropChance() method20MockBukkit PlayerInventoryMock getChestplateDropChance() method MockBukkit PlayerInventoryMock setChestplateDropChance() method21MockBukkit PlayerInventoryMock setChestplateDropChance() method MockBukkit PlayerInventoryMock getBootsDropChance() method22MockBukkit PlayerInventoryMock getBootsDropChance() method MockBukkit PlayerInventoryMock setBootsDropChance() method23MockBukkit PlayerInventoryMock setBootsDropChance() method MockBukkit PlayerInventoryMock getItemInMainHandDropChance() method24MockBukkit PlayerInventoryMock getItemInMainHandDropChance() method MockBukkit PlayerInventoryMock setItemInMainHandDropChance() method25MockBukkit PlayerInventoryMock setItemInMainHandDropChance() method MockBukkit PlayerInventoryMock getItemInOffHandDropChance() method26MockBukkit PlayerInventoryMock getItemInOffHandDropChance() method MockBukkit PlayerInventoryMock setItemInOffHandDropChance() method

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getHelmetDropChance

Using AI Code Generation

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1PlayerInventoryMock inv = new PlayerInventoryMock();2inv.setItemInMainHand(new ItemStack(Material.DIAMOND_HELMET));3inv.setItemInOffHand(new ItemStack(Material.AIR));4inv.setHelmet(new ItemStack(Material.DIAMOND_HELMET));5inv.setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));6inv.setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));7inv.setBoots(new ItemStack(Material.DIAMOND_BOOTS));8assertEquals(0.12, inv.getHelmetDropChance(), 0.01);9assertEquals(0.25, inv.getChestplateDropChance(), 0.01);10assertEquals(0.25, inv.getLeggingsDropChance(), 0.01);11assertEquals(0.25, inv.getBootsDropChance(), 0.01);12PlayerInventoryMock inv = new PlayerInventoryMock();13inv.setItemInMainHand(new ItemStack(Material.DIAMOND_HELMET));14inv.setItemInOffHand(new ItemStack(Material.DIAMOND_HELMET));15inv.setHelmet(new ItemStack(Material.DIAMOND_HELMET));16inv.setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));17inv.setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));18inv.setBoots(new ItemStack(Material.DIAMOND_BOOTS));19assertEquals(0.12, inv.getHelmetDropChance(), 0.01);20assertEquals(0.25, inv.getChestplateDropChance(), 0.01);21assertEquals(0.25, inv.getLeggingsDropChance(), 0.01);22assertEquals(0.25, inv.getBootsDropChance(), 0.01);23PlayerInventoryMock inv = new PlayerInventoryMock();24inv.setItemInMainHand(new ItemStack(Material.DIAMOND_HELMET));25inv.setItemInOffHand(new ItemStack(Material.DIAMOND_HELMET));26inv.setHelmet(new ItemStack(Material.DIAMOND_HELMET));27inv.setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));28inv.setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));29inv.setBoots(new ItemStack(Material.DIAMOND_BOOTS));30assertEquals(0.12, inv.getHelmetDropChance(), 0.01);31assertEquals(0.25

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getHelmetDropChance

Using AI Code Generation

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1public void getHelmetDropChanceTest()2{3 PlayerInventoryMock inventory = new PlayerInventoryMock();4 inventory.setHelmet(new ItemStack(Material.DIAMOND_HELMET));5 assertEquals(1.0, inventory.getHelmetDropChance(), 0.0);6}7public void setHelmetDropChanceTest()8{9 PlayerInventoryMock inventory = new PlayerInventoryMock();10 inventory.setHelmet(new ItemStack(Material.DIAMOND_HELMET));11 inventory.setHelmetDropChance(0.5);12 assertEquals(0.5, inventory.getHelmetDropChance(), 0.0);13}14public void getSetHelmetDropChanceTest()15{16 PlayerInventoryMock inventory = new PlayerInventoryMock();17 inventory.setHelmet(new ItemStack(Material.DIAMOND_HELMET));18 assertEquals(1.0, inventory.getHelmetDropChance(), 0.0);19 inventory.setHelmetDropChance(0.5);20 assertEquals(0.5, inventory.getHelmetDropChance(), 0.0);21}22public void getSetHelmetDropChanceTest()23{24 PlayerInventoryMock inventory = new PlayerInventoryMock();25 inventory.setHelmet(new ItemStack(Material.DIAMOND_HELMET));26 assertEquals(1.0, inventory.getHelmetDropChance(), 0.0);27 inventory.setHelmetDropChance(0.5);28 assertEquals(0.5, inventory.getHelmetDropChance(), 0.0);29}

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