How to use getItemInHand method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.getItemInHand

Source:PlayerInventoryMockTest.java Github

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...45 ItemStack item = new ItemStack(Material.STONE);46 item.setAmount(25);47 inventory.setItemInMainHand(item);48 assertEquals(item, inventory.getItemInMainHand());49 assertEquals(item, inventory.getItemInHand());50 assertEquals(item, inventory.getContents()[PlayerInventoryMock.SLOT_BAR]);51 }52 53 @SuppressWarnings("deprecation")54 @Test55 public void setItemInHand_SomeItem_ItemSet()56 {57 ItemStack item = new ItemStack(Material.STONE);58 item.setAmount(25);59 inventory.setItemInHand(item);60 assertEquals(item, inventory.getItemInMainHand());61 assertEquals(item, inventory.getItemInHand());62 }63 64 @Test65 public void setHeldItemSlot_SecondSlot_ChangesSlot()66 {67 inventory.setHeldItemSlot(1);68 assertEquals(1, inventory.getHeldItemSlot());69 ItemStack item = new ItemStack(Material.STONE);70 item.setAmount(25);71 inventory.setItemInMainHand(item);72 assertEquals(item, inventory.getItemInMainHand());73 assertEquals(item, inventory.getItem(PlayerInventoryMock.SLOT_BAR + 1));74 }75 ...

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getItemInHand

Using AI Code Generation

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1PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();2ItemStack itemStack = new ItemStack(Material.STONE);3playerInventoryMock.setItemInHand(itemStack);4ItemStack itemStack1 = playerInventoryMock.getItemInHand();5assertEquals(itemStack, itemStack1);6PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();7ItemStack itemStack = new ItemStack(Material.STONE);8playerInventoryMock.setItemInMainHand(itemStack);9ItemStack itemStack1 = playerInventoryMock.getItemInMainHand();10assertEquals(itemStack, itemStack1);11PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();12ItemStack itemStack = new ItemStack(Material.STONE);13playerInventoryMock.setItemInOffHand(itemStack);14ItemStack itemStack1 = playerInventoryMock.getItemInOffHand();15assertEquals(itemStack, itemStack1);16PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();17ItemStack itemStack = new ItemStack(Material.STONE);18playerInventoryMock.setHelmet(itemStack);19ItemStack itemStack1 = playerInventoryMock.getHelmet();20assertEquals(itemStack, itemStack1);21PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();22ItemStack itemStack = new ItemStack(Material.STONE);23playerInventoryMock.setChestplate(itemStack);24ItemStack itemStack1 = playerInventoryMock.getChestplate();25assertEquals(itemStack, itemStack1);26PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();27ItemStack itemStack = new ItemStack(Material.STONE);28playerInventoryMock.setLeggings(itemStack);29ItemStack itemStack1 = playerInventoryMock.getLeggings();30assertEquals(itemStack, itemStack1);31PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();32ItemStack itemStack = new ItemStack(Material.STONE);33playerInventoryMock.setBoots(itemStack);

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getItemInHand

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.PlayerInventory;4import org.junit.jupiter.api.Test;5import static org.junit.jupiter.api.Assertions.assertEquals;6{7 public void testGetItemInHand()8 {9 PlayerInventory inventory = new PlayerInventoryMock();10 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);11 inventory.setItemInMainHand(item);12 assertEquals(item, inventory.getItemInMainHand());13 }14}15dependencies {16}17public ItemStack getItemInMainHand()18{19 return getItemInHand();20}21public ItemStack getItemInOffHand()22{23 return getItemInHand();24}

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getItemInHand

Using AI Code Generation

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1{2 public void test()3 {4 MockBukkit.mock();5 Player player = MockBukkit.createPlayer();6 ItemStack item = new ItemStack(Material.STICK);7 player.getInventory().setItemInHand(item);8 assertEquals(item, player.getInventory().getItemInHand());9 assertEquals(item, player.getInventory().getItemInMainHand());10 MockBukkit.unmock();11 }12}

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getItemInHand

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.bukkit.inventory.PlayerInventory;4import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;5ItemStack item = new ItemStack(Material.STONE);6player.getInventory().setItemInMainHand(item);7ItemStack itemInHand = player.getInventory().getItemInMainHand();8player.getInventory().setItemInMainHand(null);9player.getInventory().setItemInMainHand(itemInHand);10player.getInventory().setItemInMainHand(itemInHand.clone());11player.getInventory().setItemInMainHand(new ItemStack(itemInHand.getType()));12player.getInventory().setItemInMainHand(new ItemStack(itemInHand.getType(), itemInHand.getAmount()));13player.getInventory().setItemInMainHand(new ItemStack(itemInHand.getType(), itemInHand.getAmount(), itemInHand.getDurability()));14player.getInventory().setItemInMainHand(new ItemStack(itemInHand.getType(), itemInHand.getAmount(), itemInHand.getDurability()));15player.getInventory().getItemInMainHand().addEnchantments(itemInHand.getEnchantments());

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