How to use setHelmetDropChance method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setHelmetDropChance

Source:PlayerInventoryMock.java Github

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...118 {119 return 1;120 }121 @Override122 public void setHelmetDropChance(float chance)123 {124 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");125 }126 @Override127 public float getChestplateDropChance()128 {129 return 1;130 }131 @Override132 public void setChestplateDropChance(float chance)133 {134 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");135 }136 @Override...

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setHelmetDropChance

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1import org.junit.jupiter.api.BeforeEach;2import org.junit.jupiter.api.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;7import static org.junit.jupiter.api.Assertions.assertEquals;8{9 private ServerMock server;10 private PlayerMock player;11 private PlayerInventoryMock inventory;12 public void setUp()13 {14 server = MockBukkit.mock();15 player = server.addPlayer();16 inventory = player.getInventory();17 }18 public void testHelmetDropChance()19 {20 inventory.setHelmetDropChance(0.5f);21 assertEquals(0.5f, inventory.getHelmetDropChance(), 0.01f);22 }23}

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setHelmetDropChance

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.AfterEach;3import org.junit.jupiter.api.BeforeEach;4import org.junit.jupiter.api.DisplayName;5import org.junit.jupiter.api.extension.ExtendWith;6import org.mockito.junit.jupiter.MockitoExtension;7import org.mockito.Mock;8import org.mockito.Mockito;9import org.mockito.MockitoAnnotations;10import org.mockito.junit.jupiter.MockitoSettings;11import org.mockito.quality.Strictness;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;16import org.bukkit.entity.Player;17import org.bukkit.event.player.PlayerInteractEvent;18import org.bukkit.event.block.Action;19import org.bukkit.inventory.ItemStack;20import org.bukkit.inventory.PlayerInventory;21import org.bukkit.Material;22import org.bukkit.ChatColor;23import org.bukkit.inventory.meta.ItemMeta;24import org.bukkit.inventory.meta.Damageable;25import org.bukkit.inventory.meta.SkullMeta;26import org.bukkit.inventory.meta.SuspiciousStewMeta;27import org.bukkit.inventory.meta.PotionMeta;28import org.bukkit.inventory.meta.FireworkMeta;29import org.bukkit.inventory.meta.BookMeta;30import org.bukkit.inventory.meta.MapMeta;31import org.bukkit.inventory.meta.EnchantmentStorageMeta;32import org.bukkit.inventory.meta.BannerMeta;33import org.bukkit.inventory.meta.BlockStateMeta;34import org.bukkit.inventory.meta.LeatherArmorMeta;35import org.bukkit.inventory.meta.TropicalFishBucketMeta;36import org.bukkit.inventory.meta.CrossbowMeta;37import org.bukkit.inventory.meta.KnowledgeBookMeta;38import org.bukkit.inventory.meta.SpawnEggMeta;39import org.bukkit.inventory.meta.CompassMeta;40import org.bukkit.inventory.meta.TippedArrowMeta;41import org.bukkit.inventory.meta.ItemMeta.Spigot;42import java.util.List;43import java.util.ArrayList;44import java.util.Map;45import java.util.HashMap;46import java.util.Arrays;47import java.util.Random;48import java.util.UUID;49import java.util.concurrent.ThreadLocalRandom;50import static org.junit.jupiter.api.Assertions.*;51import static org.mockito.Mockito.*;52@ExtendWith(MockitoExtension.class)53@MockitoSettings(strictness = Strictness.LENIENT)54public class TestPlayerInteractEvent {55 private ServerMock server;56 private PlayerMock player;57 private ItemStack item;58 private ItemMeta meta;59 private Damageable damageable;60 private SkullMeta skullMeta;

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setHelmetDropChance

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1PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();2playerInventoryMock.setHelmetDropChance(1.0);3playerInventoryMock.setHelmet(new ItemStack(Material.DIAMOND_HELMET));4PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();5playerInventoryMock.setHelmetDropChance(1.0);6playerInventoryMock.setHelmet(new ItemStack(Material.DIAMOND_HELMET));7PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();8playerInventoryMock.setHelmetDropChance(1.0);9playerInventoryMock.setHelmet(new ItemStack(Material.DIAMOND_HELMET));10PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();11playerInventoryMock.setHelmetDropChance(1.0);12playerInventoryMock.setHelmet(new ItemStack(Material.DIAMOND_HELMET));13PlayerInventoryMock playerInventoryMock = new PlayerInventoryMock();14playerInventoryMock.setHelmetDropChance(1.0);15playerInventoryMock.setHelmet(new ItemStack(Material.DIAMOND_HELMET));

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