How to use getDropChance method of be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.getDropChance

Source:PlayerInventoryMock.java Github

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...309 throw new ArrayIndexOutOfBoundsException("Slot should be within [0-8] (was: " + slot + ")");310 mainHandSlot = slot;311 }312 @Override313 public float getDropChance(@NotNull EquipmentSlot slot)314 {315 return 1;316 }317 @Override318 public void setDropChance(@NotNull EquipmentSlot slot, float chance)319 {320 throw new UnsupportedOperationException("Cannot set drop chance for PlayerInventory");321 }322 private @NotNull ItemStack notNull(@Nullable ItemStack itemStack)323 {324 return itemStack == null ? new ItemStack(Material.AIR) : itemStack;325 }326}...

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getDropChance

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1PlayerInventoryMock inventory = new PlayerInventoryMock();2inventory.addItem(new ItemStack(Material.DIAMOND_SWORD));3PlayerInventoryMock inventory = new PlayerInventoryMock();4inventory.addItem(new ItemStack(Material.DIAMOND_SWORD));5PlayerInventoryMock inventory = new PlayerInventoryMock();6inventory.addItem(new ItemStack(Material.DIAMOND_SWORD));7PlayerInventoryMock inventory = new PlayerInventoryMock();8inventory.addItem(new ItemStack(Material.DIAMOND_SWORD));9PlayerInventoryMock inventory = new PlayerInventoryMock();10inventory.addItem(new ItemStack(Material.DIAMOND_SWORD));11PlayerInventoryMock inventory = new PlayerInventoryMock();12inventory.addItem(new ItemStack(Material.DIAMOND_SWORD));13PlayerInventoryMock inventory = new PlayerInventoryMock();14inventory.addItem(new ItemStack(Material.DIAMOND_SWORD));15PlayerInventoryMock inventory = new PlayerInventoryMock();16inventory.addItem(new ItemStack(Material.DIAMOND_SWORD));

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getDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;2import org.junit.jupiter.api.Test;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.bukkit.inventory.PlayerInventory;6import org.bukkit.Material;7import org.bukkit.inventory.EquipmentSlot;8import org.bukkit.Location;9import org.bukkit.World;10import org.bukkit.inventory.meta.ItemMeta;11import org.bukkit.inventory.meta.Damageable;12import org.bukkit.inventory.meta.LeatherArmorMeta;13import org.bukkit.inventory.meta.SkullMeta;14import org.bukkit.inventory.meta.BookMeta;15import org.bukkit.inventory.meta.PotionMeta;16import org.bukkit.inventory.meta.FireworkMeta;17import org.bukkit.inventory.meta.BannerMeta;18import org.bukkit.inventory.meta.BlockStateMeta;19import org.bukkit.inventory.meta.EnchantmentStorageMeta;20import org.bukkit.inventory.meta.SuspiciousStewMeta;21import org.bukkit.inventory.meta.KnowledgeBookMeta;22import org.bukkit.inventory.meta.TropicalFishBucketMeta;23import org.bukkit.inventory.meta.CrossbowMeta;24import org.bukkit.inventory.meta.ItemMeta;25import org.bukkit.inventory.meta.SpawnEggMeta;26import org.bukkit.inventory.meta.CompassMeta;27import org.bukkit.inventory.meta.MapMeta;28import org.bukkit.inventory.meta.TridentMeta;29import org.bukkit.inventory.meta.LlamaSpitMeta;30import org.bukkit.inventory.meta.FoxSpawnEggMeta;31import org.bukkit.inventory.meta.MobSpawnerMeta;32import org.bukkit.inventory.meta.TropicalFishBucketMeta;33import org.bukkit.inventory.meta.CrossbowMeta;34import org.bukkit.inventory.meta.ItemMeta;35import org.bukkit.inventory.meta.SpawnEggMeta;36import org.bukkit.inventory.meta.CompassMeta;37import org.bukkit.inventory.meta.MapMeta;38import org.bukkit.inventory.meta.TridentMeta;39import org.bukkit.inventory.meta.LlamaSpitMeta;40import org.bukkit.inventory.meta.FoxSpawnEggMeta;41import org.bukkit.inventory.meta.MobSpawnerMeta;42import org.bukkit.inventory.meta.TropicalFishBucketMeta;43import org.bukkit.inventory.meta.CrossbowMeta;44import org.bukkit.inventory.meta.ItemMeta;45import org.bukkit.inventory.meta.SpawnEggMeta;46import org.bukkit

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