Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock
Source:EntityEquipmentMock.java
...14 *15 * @author TheBusyBiscuit16 *17 */18public class EntityEquipmentMock implements EntityEquipment19{20 private final LivingEntityMock holder;21 private ItemStack itemInMainHand;22 private ItemStack itemInOffHand;23 private ItemStack helmet;24 private ItemStack chestPlate;25 private ItemStack leggings;26 private ItemStack boots;27 public EntityEquipmentMock(@NotNull LivingEntityMock holder)28 {29 this.holder = holder;30 }31 @Override32 public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item)33 {34 setItem(slot, item, false);35 }36 @Override37 public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent)38 {39 switch (slot)40 {41 case HEAD:...
Source:ArmorStandMock.java
...18 *19 */20public class ArmorStandMock extends LivingEntityMock implements ArmorStand21{22 private final EntityEquipment equipment = new EntityEquipmentMock(this);23 private boolean hasArms = false;24 private boolean isSmall = false;25 private boolean isMarker = false;26 private boolean hasBasePlate = true;27 private boolean isVisible = true;28 public ArmorStandMock(ServerMock server, UUID uuid)29 {30 super(server, uuid);31 }32 @Override33 public EntityType getType()34 {35 return EntityType.ARMOR_STAND;36 }...
Source:ZombieMock.java
...7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.UnimplementedOperationException;9public class ZombieMock extends MonsterMock implements Zombie10{11 private final EntityEquipment equipment = new EntityEquipmentMock(this);12 private boolean baby;13 private boolean villager;14 private Villager.Profession profession;15 private boolean converting;16 private int conversionTime;17 public ZombieMock(ServerMock server, UUID uuid)18 {19 super(server, uuid);20 setMaxHealth(20);21 setHealth(20);22 }23 @Override24 public EntityType getType()25 {...
EntityEquipmentMock
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory;2import static org.junit.Assert.assertEquals;3import org.bukkit.Material;4import org.bukkit.inventory.EquipmentSlot;5import org.bukkit.inventory.ItemStack;6import org.junit.Before;7import org.junit.Test;8{9 private EntityEquipmentMock equipment;10 public void setUp()11 {12 equipment = new EntityEquipmentMock();13 }14 public void testGetItem()15 {16 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);17 equipment.setItem(EquipmentSlot.HAND, item);18 assertEquals(item, equipment.getItem(EquipmentSlot.HAND));19 }20 public void testGetItemInMainHand()21 {22 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);23 equipment.setItem(EquipmentSlot.HAND, item);24 assertEquals(item, equipment.getItemInMainHand());25 }26 public void testGetItemInOffHand()27 {28 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);29 equipment.setItem(EquipmentSlot.OFF_HAND, item);30 assertEquals(item, equipment.getItemInOffHand());31 }32 public void testGetBoots()33 {34 ItemStack item = new ItemStack(Material.DIAMOND_BOOTS);35 equipment.setItem(EquipmentSlot.FEET, item);36 assertEquals(item, equipment.getBoots());37 }38 public void testGetLeggings()39 {40 ItemStack item = new ItemStack(Material.DIAMOND_LEGGINGS);41 equipment.setItem(EquipmentSlot.LEGS, item);42 assertEquals(item, equipment.getLeggings());43 }44 public void testGetChestplate()45 {46 ItemStack item = new ItemStack(Material.DIAMOND_CHESTPLATE);47 equipment.setItem(EquipmentSlot.CHEST, item);48 assertEquals(item, equipment.getChestplate());49 }50 public void testGetHelmet()51 {52 ItemStack item = new ItemStack(Material.DIAMOND_HELMET);53 equipment.setItem(EquipmentSlot.HEAD, item);54 assertEquals(item, equipment.getHelmet());55 }56 public void testSetItem()57 {58 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);59 equipment.setItem(EquipmentSlot.HAND, item);60 assertEquals(item, equipment.getItem(EquipmentSlot.HAND));61 }
EntityEquipmentMock
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5import org.junit.Test;6public class TestEntityEquipmentMock {7 public void testEntityEquipmentMock() {8 PlayerMock playerMock = new PlayerMock();9 EntityEquipmentMock equipmentMock = new EntityEquipmentMock(playerMock);10 ItemStack itemStack = new ItemStack(Material.DIAMOND_SWORD);11 equipmentMock.setItemInMainHand(itemStack);12 equipmentMock.setItemInOffHand(itemStack);13 equipmentMock.setHelmet(itemStack);14 equipmentMock.setChestplate(itemStack);15 equipmentMock.setLeggings(itemStack);16 equipmentMock.setBoots(itemStack);17 }18}
EntityEquipmentMock
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Player;4import org.bukkit.inventory.EntityEquipment;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.PlayerInventory;7import org.bukkit.plugin.Plugin;8import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;9{10 private String name;11 private PlayerInventory inventory;12 private EntityEquipmentMock equipment;13 public PlayerMock(Plugin plugin, String name)14 {15 super(plugin, EntityType.PLAYER);16 this.name = name;17 this.inventory = new PlayerInventoryMock(this);18 this.equipment = new EntityEquipmentMock(this);19 }20 public String getName()21 {22 return name;23 }24 public PlayerInventory getInventory()25 {26 return inventory;27 }28 public EntityEquipment getEquipment()29 {30 return equipment;31 }32 public ItemStack getItemInHand()33 {34 return getInventory().getItemInMainHand();35 }36 public void setItemInHand(ItemStack item)37 {38 getInventory().setItemInMainHand(item);39 }40 public ItemStack getItemOnCursor()41 {42 return getInventory().getItemOnCursor();43 }44 public void setItemOnCursor(ItemStack item)45 {46 getInventory().setItemOnCursor(item);47 }48 public boolean isSleeping()49 {50 return false;51 }52 public int getSleepTicks()53 {54 return 0;55 }56 public GameMode getGameMode()57 {58 return null;59 }60 public void setGameMode(GameMode mode)61 {62 }63 public boolean isBlocking()64 {65 return false;66 }67 public int getExpToLevel()68 {69 return 0;70 }71 public double getEyeHeight()72 {73 return 0;
EntityEquipmentMock
Using AI Code Generation
1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import org.junit.Assert;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.meta.ItemMeta;8import org.bukkit.inventory.meta.SkullMeta;9import org.bukkit.inventory.meta.Damageable;10import org.bukkit.inventory.meta.LeatherArmorMeta;11import org.bukkit.inventory.meta.BookMeta;12import org.bukkit.inventory.meta.PotionMeta;13import org.bukkit.inventory.meta.EnchantmentStorageMeta;14import org.bukkit.inventory.meta.FireworkMeta;15import org.bukkit.inventory.meta.FireworkEffectMeta;16import org.bukkit.inventory.meta.KnowledgeBookMeta;17import org.bukkit.inventory.meta.Repairable;18import org.bukkit.inventory.meta.SuspiciousStewMeta;19import org.bukkit.inventory.meta.TropicalFishBucketMeta;20import org.bukkit.inventory.meta.CrossbowMeta;21import org.bukkit.inventory.meta.ItemMetaMock;22import org.bukkit.inventory.meta.SkullMetaMock;23import org.bukkit.inventory.meta.DamageableMock;24import org.bukkit.inventory.meta.LeatherArmorMetaMock;25import org.bukkit.inventory.meta.BookMetaMock;26import org.bukkit.inventory.meta.PotionMetaMock;27import org.bukkit.inventory.meta.EnchantmentStorageMetaMock;28import org.bukkit.inventory.meta.FireworkMetaMock;29import org.bukkit.inventory.meta.FireworkEffectMetaMock;30import org.bukkit.inventory.meta.KnowledgeBookMetaMock;31import org.bukkit.inventory.meta.RepairableMock;32import org.bukkit.inventory.meta.SuspiciousStewMetaMock;33import org.bukkit.inventory.meta.TropicalFishBucketMetaMock;34import org.bukkit.inventory.meta.CrossbowMetaMock;35import org.bukkit.inventory.meta.ItemMetaMock;36import org.bukkit.inventory.meta.SkullMetaMock;37import org.bukkit.inventory.meta.DamageableMock;38import org.bukkit.inventory.meta.LeatherArmorMetaMock;39import org.bukkit.inventory.meta.BookMetaMock;40import org.bukkit.inventory.meta.PotionMetaMock;41import org.bukkit.inventory.meta.EnchantmentStorageMetaMock;42import org.bukkit.inventory.meta.FireworkMetaMock;43import org.bukkit.inventory.meta.FireworkEffectMetaMock;44import org.bukkit.inventory.meta.KnowledgeBookMetaMock;45import org.bukkit.inventory.meta.RepairableMock;46import org.bukkit.inventory.meta.SuspiciousStewMetaMock;47import org.bukkit.inventory.meta.TropicalFishBucketMetaMock;48import org.bukkit.inventory.meta.CrossbowMetaMock;49import org.bukkit.inventory.meta.ItemMetaMock;50import org.bukkit.inventory.meta.SkullMetaMock;51import org.bukkit.inventory.meta.DamageableMock;52import org.bukkit.inventory.meta.Leather
EntityEquipmentMock
Using AI Code Generation
1import org.junit.jupiter.api.AfterEach;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.EntityMock;7import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;8class EntityEquipmentMockTest {9 private ServerMock server;10 private EntityMock entity;11 public void setUp()12 {13 server = MockBukkit.mock();14 entity = new EntityMock(server);15 }16 public void tearDown()17 {18 MockBukkit.unmock();19 }20 public void testEntityEquipmentMock()21 {22 EntityEquipmentMock equipment = entity.getEquipment();23 equipment.setItemInMainHand(null);24 equipment.setItemInOffHand(null);25 equipment.setHelmet(null);26 equipment.setChestplate(null);27 equipment.setLeggings(null);28 equipment.setBoots(null);29 }30}31import org.bukkit.entity.EntityType;32import org.bukkit.inventory.EquipmentSlot;33import org.bukkit.inventory.ItemStack;34import org.junit.jupiter.api.AfterEach;35import org.junit.jupiter.api.BeforeEach;36import org.junit.jupiter.api.Test;37import be.seeseemelk.mockbukkit.MockBukkit;38import be.seeseemelk.mockbukkit.ServerMock;39import be.seeseemelk.mockbukkit.entity.EntityMock;40import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;41class EntityEquipmentMockTest {42 private ServerMock server;43 private EntityMock entity;44 public void setUp()45 {46 server = MockBukkit.mock();47 entity = new EntityMock(server);48 }49 public void tearDown()50 {51 MockBukkit.unmock();52 }53 public void testEntityEquipmentMock()54 {55 EntityEquipmentMock equipment = entity.getEquipment();56 equipment.setItem(EquipmentSlot.HAND, null);57 equipment.setItem(EquipmentSlot.OFF_HAND, null);58 equipment.setItem(EquipmentSlot.HEAD, null);59 equipment.setItem(EquipmentSlot.CHEST
EntityEquipmentMock
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory;2import static org.junit.Assert.assertEquals;3import static org.junit.Assert.assertNull;4import org.bukkit.Material;5import org.bukkit.entity.Entity;6import org.bukkit.inventory.EntityEquipment;7import org.bukkit.inventory.ItemStack;8import org.junit.Test;9{10 public void testEntityEquipment()11 {12 EntityEquipmentMock equipment = new EntityEquipmentMock();13 assertNull(equipment.getBoots());14 assertNull(equipment.getChestplate());15 assertNull(equipment.getHelmet());16 assertNull(equipment.getLeggings());17 assertNull(equipment.getItemInMainHand());18 assertNull(equipment.getItemInOffHand());19 assertNull(equipment.getItemInHand());20 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);21 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);22 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);23 ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);24 ItemStack mainHand = new ItemStack(Material.DIAMOND_SWORD);25 ItemStack offHand = new ItemStack(Material.SHIELD);26 equipment.setBoots(boots);27 equipment.setChestplate(chestplate);28 equipment.setHelmet(helmet);29 equipment.setLeggings(leggings);30 equipment.setItemInMainHand(mainHand);31 equipment.setItemInOffHand(offHand);32 assertEquals(boots, equipment.getBoots());33 assertEquals(chestplate, equipment.getChestplate());34 assertEquals(helmet, equipment.getHelmet());35 assertEquals(leggings, equipment.getLeggings());36 assertEquals(mainHand, equipment.getItemInMainHand());37 assertEquals(offHand, equipment.getItemInOffHand());38 assertEquals(mainHand, equipment.getItemInHand());39 equipment.setItemInHand(offHand);40 assertEquals(offHand, equipment.getItemInHand());41 assertEquals(offHand, equipment.getItemInMainHand());42 }43 public void testClear()44 {45 EntityEquipmentMock equipment = new EntityEquipmentMock();46 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);47 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);48 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);49 ItemStack leggings = new ItemStack(Material.DIAMOND_LEGG
EntityEquipmentMock
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import static org.junit.Assert.assertEquals;3import static org.junit.Assert.assertFalse;4import static org.junit.Assert.assertTrue;5import static org.mockito.Mockito.mock;6import static org.mockito.Mockito.when;7import java.util.ArrayList;8import java.util.List;9import java.util.UUID;10import org.bukkit.GameMode;11import org.bukkit.Material;12import org.bukkit.entity.Player;13import org.bukkit.event.Event;14import org.bukkit.event.Event.Result;15import org.bukkit.event.block.Action;16import org.bukkit.event.player.PlayerInteractEvent;17import org.bukkit.inventory.EquipmentSlot;18import org.bukkit.inventory.ItemStack;19import org.bukkit.plugin.Plugin;20import org.junit.Before;21import org.junit.Test;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;24import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;25{26 private ServerMock server;27 private PlayerInteractListener listener;28 private PlayerMock player;29 private PlayerInventoryMock inventory;30 private EntityEquipmentMock equipment;31 private ItemStack item;32 private List<Plugin> plugins;33 public void setUp()34 {35 server = MockBukkit.mock();36 plugins = new ArrayList<>();37 plugins.add(server.getPluginManager().getPlugin("MockBukkit"));38 listener = new PlayerInteractListener(plugins);39 player = server.addPlayer();40 inventory = player.getInventory();41 equipment = player.getEquipment();42 item = new ItemStack(Material.STICK);43 }44 public void testPlayerInteractEvent()45 {46 inventory.setItemInMainHand(item);47 listener.onPlayerInteract(createEvent(player, Action.RIGHT_CLICK_AIR));48 assertTrue(listener.wasEventCalled());49 }50 public void testPlayerInteractEventCancelled()51 {52 inventory.setItemInMainHand(item);53 PlayerInteractEvent event = createEvent(player, Action.RIGHT_CLICK_AIR);54 event.setCancelled(true);55 listener.onPlayerInteract(event);56 assertFalse(listener.w
EntityEquipmentMock
Using AI Code Generation
1package com.example.plugin;2import java.util.ArrayList;3import java.util.List;4import org.bukkit.Material;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.meta.ItemMeta;8import org.bukkit.plugin.java.JavaPlugin;9import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;10{11 public void onEnable()12 {13 Player mockPlayer = new EntityEquipmentMock(Material.DIAMOND_SWORD, Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS);14 ItemStack diamondSword = new ItemStack(Material.DIAMOND_SWORD);15 ItemMeta diamondSwordMeta = diamondSword.getItemMeta();16 diamondSwordMeta.setDisplayName("Test Sword");17 diamondSword.setItemMeta(diamondSwordMeta);18 ItemStack diamondHelmet = new ItemStack(Material.DIAMOND_HELMET);19 ItemMeta diamondHelmetMeta = diamondHelmet.getItemMeta();20 diamondHelmetMeta.setDisplayName("Test Helmet");21 diamondHelmet.setItemMeta(diamondHelmetMeta);22 ItemStack diamondChestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);23 ItemMeta diamondChestplateMeta = diamondChestplate.getItemMeta();24 diamondChestplateMeta.setDisplayName("Test Chestplate");25 diamondChestplate.setItemMeta(diamondChestplateMeta);26 ItemStack diamondLeggings = new ItemStack(Material.DIAMOND_LEGGINGS);27 ItemMeta diamondLeggingsMeta = diamondLeggings.getItemMeta();28 diamondLeggingsMeta.setDisplayName("Test Leggings");29 diamondLeggings.setItemMeta(diamondLeggingsMeta);30 ItemStack diamondBoots = new ItemStack(Material.DIAMOND_BOOTS);31 ItemMeta diamondBootsMeta = diamondBoots.getItemMeta();32 diamondBootsMeta.setDisplayName("Test
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