How to use setItemInOffHandDropChance method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setItemInOffHandDropChance

Source:EntityEquipmentMock.java Github

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...246 // TODO Auto-generated method stub247 throw new UnimplementedOperationException();248 }249 @Override250 public void setItemInOffHandDropChance(float chance)251 {252 // TODO Auto-generated method stub253 throw new UnimplementedOperationException();254 }255 @Override256 public float getHelmetDropChance()257 {258 // TODO Auto-generated method stub259 throw new UnimplementedOperationException();260 }261 @Override262 public void setHelmetDropChance(float chance)263 {264 // TODO Auto-generated method stub...

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setItemInOffHandDropChance

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Player;4import org.bukkit.inventory.EntityEquipment;5import org.bukkit.inventory.ItemStack;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import static org.junit.Assert.assertEquals;13{14 private ServerMock server;15 private PlayerMock player;16 public void setUp()17 {18 server = MockBukkit.mock();19 player = server.addPlayer();20 }21 public void tearDown()22 {23 MockBukkit.unmock();24 }25 public void setItemInOffHandDropChanceTest()26 {27 EntityEquipment equipment = player.getEquipment();28 equipment.setItemInOffHand(new ItemStack(Material.STONE));29 equipment.setItemInOffHandDropChance(100);30 assertEquals(100, equipment.getItemInOffHandDropChance(), 0);31 }32}33import org.bukkit.Material;34import org.bukkit.entity.EntityType;35import org.bukkit.entity.Player;36import org.bukkit.inventory.EntityEquipment;37import org.bukkit.inventory.ItemStack;38import be.seeseemelk.mockbukkit.MockBukkit;39import be.seeseemelk.mockbukkit.ServerMock;40import be.seeseemelk.mockbukkit.entity.PlayerMock;41import org.junit.After;42import org.junit.Before;43import org.junit.Test;44import static org.junit.Assert.assertEquals;

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setItemInOffHandDropChance

Using AI Code Generation

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1import org.bukkit.Material2import org.bukkit.inventory.EquipmentSlot3import org.bukkit.inventory.ItemStack4import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock5val itemStack = ItemStack(Material.DIAMOND_SWORD)6val entityEquipmentMock = EntityEquipmentMock()7entityEquipmentMock.setItemInOffHandDropChance(50.0)8assert entityEquipmentMock.getItemInOffHandDropChance() == 50.09entityEquipmentMock.setItemInOffHandDropChance(0.0)10assert entityEquipmentMock.getItemInOffHandDropChance() == 0.011entityEquipmentMock.setItemInOffHandDropChance(100.0)12assert entityEquipmentMock.getItemInOffHandDropChance() == 100.013try {14 entityEquipmentMock.setItemInOffHandDropChance(101.0)15} catch (IllegalArgumentException e) {16}17try {18 entityEquipmentMock.setItemInOffHandDropChance(-1.0)19} catch (IllegalArgumentException e) {20}21try {22 entityEquipmentMock.setItemInOffHandDropChance(0.1)23} catch (IllegalArgumentException e) {24}25try {26 entityEquipmentMock.setItemInOffHandDropChance(100.1)27} catch (IllegalArgumentException e) {28}

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