How to use setHelmetDropChance method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setHelmetDropChance

Source:EntityEquipmentMock.java Github

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...258 // TODO Auto-generated method stub259 throw new UnimplementedOperationException();260 }261 @Override262 public void setHelmetDropChance(float chance)263 {264 // TODO Auto-generated method stub265 throw new UnimplementedOperationException();266 }267 @Override268 public float getChestplateDropChance()269 {270 // TODO Auto-generated method stub271 throw new UnimplementedOperationException();272 }273 @Override274 public void setChestplateDropChance(float chance)275 {276 // TODO Auto-generated method stub...

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setHelmetDropChance

Using AI Code Generation

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1import org.junit.jupiter.api.BeforeEach;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.DisplayName;4import org.junit.jupiter.api.extension.ExtendWith;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;9import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;10import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;11import org.bukkit.Material;12import org.bukkit.inventory.ItemStack;13import org.bukkit.inventory.PlayerInventory;14import org.bukkit.inventory.meta.SkullMeta;15import org.junit.jupiter.api.Assertions;16@DisplayName("Test player inventory")17{18 private ServerMock server;19 private PlayerMock player;20 private PlayerInventory inventory;21 public void setUp()22 {23 server = MockBukkit.mock();24 player = server.addPlayer();25 inventory = player.getInventory();26 }27 @DisplayName("Test helmet drop chance")28 public void testHelmetDropChance()29 {30 ItemStack item = new ItemStackBuilder(Material.PLAYER_HEAD)31 .setMeta(SkullMetaMock.class, SkullMetaMock::setOwner, "MHF_Alex")32 .build();33 inventory.setHelmet(item);34 ItemStack helmet = inventory.getHelmet();35 Assertions.assertNotNull(helmet);36 Assertions.assertEquals(Material.PLAYER_HEAD, helmet.getType());37 Assertions.assertTrue(helmet.hasItemMeta());38 Assertions.assertEquals("MHF_Alex", ((SkullMeta) helmet.getItemMeta()).getOwner());39 EntityEquipmentMock equipment = inventory.getEntityEquipment();40 Assertions.assertEquals(1.0f, equipment.getHelmetDropChance());41 equipment.setHelmetDropChance(0.5f);42 Assertions.assertEquals(0.5f, equipment.getHelmetDropChance());43 }44}45import org.bukkit.inventory.ItemStack;46import org.bukkit.inventory.PlayerInventory;47import org.bukkit.inventory.meta.ItemMeta;48import org

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setHelmetDropChance

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1import org.bukkit.Material;2import org.bukkit.entity.Player;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9{10 private ServerMock server;11 private PlayerMock player;12 public void setUp()13 {14 server = MockBukkit.mock();15 player = server.addPlayer();16 }17 public void setHelmetDropChanceTest()18 {19 ItemStack helmet = new ItemStack(Material.LEATHER_HELMET);20 player.getInventory().setHelmet(helmet);21 player.getEquipment().setHelmetDropChance(0.5f);22 assertEquals(0.5f, player.getEquipment().getHelmetDropChance());23 }24}

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