Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.getItemInOffHand
Source:EntityEquipmentMock.java
...76 return getHelmet();77 case LEGS:78 return getLeggings();79 case OFF_HAND:80 return getItemInOffHand();81 default:82 // This should never be reached unless Mojang adds new slots83 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");84 }85 }86 @Override87 public ItemStack getItemInMainHand()88 {89 return itemInMainHand;90 }91 @Override92 public void setItemInMainHand(ItemStack item)93 {94 setItemInMainHand(item, false);95 }96 @Override97 public void setItemInMainHand(ItemStack item, boolean silent)98 {99 this.itemInMainHand = item;100 // Sounds are not implemented here101 }102 @Override103 public ItemStack getItemInOffHand()104 {105 return itemInOffHand;106 }107 @Override108 public void setItemInOffHand(ItemStack item)109 {110 setItemInOffHand(item, false);111 }112 @Override113 public void setItemInOffHand(ItemStack item, boolean silent)114 {115 this.itemInOffHand = item;116 // Sounds are not implemented here117 }118 @Override119 @Deprecated120 public ItemStack getItemInHand()121 {122 return getItemInMainHand();123 }124 @Override125 @Deprecated126 public void setItemInHand(ItemStack stack)127 {128 setItemInMainHand(stack);129 }130 @Override131 public ItemStack getHelmet()132 {133 return helmet;134 }135 @Override136 public void setHelmet(ItemStack helmet)137 {138 setHelmet(helmet, false);139 }140 @Override141 public void setHelmet(ItemStack helmet, boolean silent)142 {143 this.helmet = helmet;144 // Sounds are not implemented here145 }146 @Override147 public ItemStack getChestplate()148 {149 return chestPlate;150 }151 @Override152 public void setChestplate(ItemStack chestplate)153 {154 setChestplate(chestplate, false);155 }156 @Override157 public void setChestplate(ItemStack chestplate, boolean silent)158 {159 this.chestPlate = chestplate;160 // Sounds are not implemented here161 }162 @Override163 public ItemStack getLeggings()164 {165 return leggings;166 }167 @Override168 public void setLeggings(ItemStack leggings)169 {170 setLeggings(leggings, false);171 }172 @Override173 public void setLeggings(ItemStack leggings, boolean silent)174 {175 this.leggings = leggings;176 // Sounds are not implemented here177 }178 @Override179 public ItemStack getBoots()180 {181 return boots;182 }183 @Override184 public void setBoots(ItemStack boots)185 {186 setBoots(boots, false);187 }188 @Override189 public void setBoots(ItemStack boots, boolean silent)190 {191 this.boots = boots;192 // Sounds are not implemented here193 }194 @Override195 public ItemStack[] getArmorContents()196 {197 return new ItemStack[]198 { getBoots(), getLeggings(), getChestplate(), getHelmet() };199 }200 @Override201 public void setArmorContents(@NotNull ItemStack[] items)202 {203 Validate.notNull(items, "The provided items must not be null.");204 setBoots((items.length >= 1) ? items[0] : null);205 setLeggings((items.length >= 2) ? items[1] : null);206 setChestplate((items.length >= 3) ? items[2] : null);207 setHelmet((items.length >= 4) ? items[3] : null);208 }209 @Override210 public void clear()211 {212 setItemInMainHand(null);213 setItemInOffHand(null);214 setHelmet(null);215 setChestplate(null);216 setLeggings(null);217 setBoots(null);218 }219 @Override220 public float getItemInHandDropChance()221 {222 // TODO Auto-generated method stub223 throw new UnimplementedOperationException();224 }225 @Override226 public void setItemInHandDropChance(float chance)227 {228 // TODO Auto-generated method stub229 throw new UnimplementedOperationException();230 }231 @Override232 public float getItemInMainHandDropChance()233 {234 // TODO Auto-generated method stub235 throw new UnimplementedOperationException();236 }237 @Override238 public void setItemInMainHandDropChance(float chance)239 {240 // TODO Auto-generated method stub241 throw new UnimplementedOperationException();242 }243 @Override244 public float getItemInOffHandDropChance()245 {246 // TODO Auto-generated method stub247 throw new UnimplementedOperationException();248 }249 @Override250 public void setItemInOffHandDropChance(float chance)251 {252 // TODO Auto-generated method stub253 throw new UnimplementedOperationException();254 }255 @Override256 public float getHelmetDropChance()257 {258 // TODO Auto-generated method stub...
getItemInOffHand
Using AI Code Generation
1EntityEquipmentMock equipment = new EntityEquipmentMock();2ItemStack item = new ItemStack(Material.DIAMOND_SWORD);3equipment.setItemInOffHand(item);4assertEquals(item, equipment.getItemInOffHand());5PlayerInventoryMock inventory = new PlayerInventoryMock();6ItemStack item = new ItemStack(Material.DIAMOND_SWORD);7inventory.setOffHandItem(item);8assertEquals(item, inventory.getOffHandItem());9PlayerInventoryMock inventory = new PlayerInventoryMock();10ItemStack item = new ItemStack(Material.DIAMOND_SWORD);11inventory.setOffHandItem(item);12assertEquals(item, inventory.getOffHandItem());13EntityEquipmentMock equipment = new EntityEquipmentMock();14ItemStack item = new ItemStack(Material.DIAMOND_SWORD);15equipment.setItemInOffHand(item);16assertEquals(item, equipment.getItemInOffHand());17PlayerInventoryMock inventory = new PlayerInventoryMock();18ItemStack item = new ItemStack(Material.DIAMOND_SWORD);19inventory.setOffHandItem(item);20assertEquals(item, inventory.getOffHandItem());21EntityEquipmentMock equipment = new EntityEquipmentMock();22ItemStack item = new ItemStack(Material.DIAMOND_SWORD);23equipment.setItemInOffHand(item);24assertEquals(item, equipment.getItemInOffHand());25PlayerInventoryMock inventory = new PlayerInventoryMock();26ItemStack item = new ItemStack(Material.DIAMOND_SWORD);27inventory.setOffHandItem(item);28assertEquals(item, inventory.getOffHandItem());29EntityEquipmentMock equipment = new EntityEquipmentMock();30ItemStack item = new ItemStack(Material.DIAMOND_SWORD);31equipment.setItemInOffHand(item);32assertEquals(item, equipment.getItemInOffHand());
getItemInOffHand
Using AI Code Generation
1EntityEquipmentMock equipment = (EntityEquipmentMock) player.getEquipment();2ItemStack item = equipment.getItemInOffHand();3equipment.setItemInOffHand(item);4equipment.clearItemInOffHand();5equipment.isOffHandEmpty();6ItemStack item = equipment.getItemInOffHand();7equipment.setItemInOffHand(item);8equipment.clearItemInOffHand();9equipment.isOffHandEmpty();10ItemStack item = player.getEquipment().getItemInOffHand();11player.getEquipment().setItemInOffHand(item);12player.getEquipment().clearItemInOffHand();13player.getEquipment().isOffHandEmpty();14ItemStack item = entity.getEquipment().getItemInOffHand();15entity.getEquipment().setItemInOffHand(item);16entity.getEquipment().clearItemInOffHand();17entity.getEquipment().isOffHandEmpty();18ItemStack item = player.getEquipment().getItemInOffHand();19player.getEquipment().setItemInOffHand(item);20player.getEquipment().clearItemInOffHand();21player.getEquipment().isOffHandEmpty();22ItemStack item = entity.getEquipment().getItemInOff
getItemInOffHand
Using AI Code Generation
1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.inventory.EquipmentSlot;3import org.bukkit.inventory.ItemStack;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9{10 private ServerMock server;11 private EntityEquipmentMock equipment;12 public void setUp() throws Exception13 {14 server = MockBukkit.mock();15 equipment = new EntityEquipmentMock();16 }17 public void tearDown() throws Exception18 {19 MockBukkit.unmock();20 }21 public void testGetItemInOffHand()22 {23 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);24 equipment.setItemInOffHand(item);25 assertEquals(item, equipment.getItemInOffHand());26 }27 public void testSetItemInOffHand()28 {29 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);30 equipment.setItemInOffHand(item);31 assertEquals(item, equipment.getItem(EquipmentSlot.OFF_HAND));32 }33 public void testGetItemInMainHand()34 {35 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);36 equipment.setItemInMainHand(item);37 assertEquals(item, equipment.getItemInMainHand());38 }39 public void testSetItemInMainHand()40 {41 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);42 equipment.setItemInMainHand(item);43 assertEquals(item, equipment.getItem(EquipmentSlot.HAND));44 }45 public void testGetItem()46 {47 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);48 equipment.setItem(EquipmentSlot.HAND, item);49 assertEquals(item, equipment.getItem(EquipmentSlot.HAND));50 }51 public void testSetItem()52 {53 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);54 equipment.setItem(EquipmentSlot.HAND, item);55 assertEquals(item, equipment.getItemInMainHand());56 }57 public void testGetArmorContents()
getItemInOffHand
Using AI Code Generation
1Player player = server.addPlayer();2ItemStack item = new ItemStack(Material.DIAMOND_SWORD);3EntityEquipment equipment = player.getEquipment();4ItemStack offhand = equipment.getItemInOffHand();5Inventory inventory = player.getInventory();6System.out.println("Inventory before: " + inventory.toString());7System.out.println("Offhand before: " + offhand.toString());8equipment.setItemInOffHand(item);9System.out.println("Inventory after: " + inventory.toString());10System.out.println("Offhand after: " + offhand.toString());11System.out.println("Inventory after: " + inventory.toString());12System.out.println("Offhand after: " + offhand.toString());13System.out.println("Inventory after: " + inventory.toString());14System.out.println("Offhand after: " + offhand.toString());15System.out.println("Inventory after: " + inventory.toString());16System.out.println("Offhand after: " + offhand.toString());17System.out.println("Inventory after: " + inventory.toString());18System.out.println("Offhand after: " + offhand.toString());19System.out.println("Inventory after: " + inventory.toString());20System.out.println("Offhand after: " + offhand.toString());
getItemInOffHand
Using AI Code Generation
1{2 public void onEnable()3 {4 Bukkit.getPluginManager().registerEvents(this, this);5 }6 public void onEntityDamageByEntity(EntityDamageByEntityEvent event)7 {8 if (event.getDamager() instanceof Player)9 {10 Player player = (Player) event.getDamager();11 ItemStack item = player.getInventory().getItemInOffHand();12 if (item.getType() == Material.BOW)13 {14 event.setDamage(100);15 }16 }17 }18}19package com.example;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23import org.bukkit.Material;24import org.bukkit.entity.Player;25import org.bukkit.event.entity.EntityDamageByEntityEvent;26import org.bukkit.inventory.ItemStack;27import org.junit.After;28import org.junit.Before;29import org.junit.Test;30import static org.junit.Assert.*;31{32 private ServerMock server;33 private Main plugin;34 public void setUp()35 {36 server = MockBukkit.mock();37 plugin = (Main) MockBukkit.load(Main.class);38 }39 public void tearDown()40 {41 MockBukkit.unmock();42 }43 public void testDamage()44 {45 PlayerMock player = server.addPlayer();46 player.getInventory().setItemInOffHand(new ItemStack(Material.BOW));47 EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(player, player, EntityDamageByEntityEvent.DamageCause.ENTITY_ATTACK, 1);48 plugin.onEntityDamageByEntity(event);49 assertEquals(100, event.getDamage(), 0.1);50 }51}
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!