How to use getItemInOffHand method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.getItemInOffHand

Source:EntityEquipmentMock.java Github

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...76 return getHelmet();77 case LEGS:78 return getLeggings();79 case OFF_HAND:80 return getItemInOffHand();81 default:82 // This should never be reached unless Mojang adds new slots83 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");84 }85 }86 @Override87 public ItemStack getItemInMainHand()88 {89 return itemInMainHand;90 }91 @Override92 public void setItemInMainHand(ItemStack item)93 {94 setItemInMainHand(item, false);95 }96 @Override97 public void setItemInMainHand(ItemStack item, boolean silent)98 {99 this.itemInMainHand = item;100 // Sounds are not implemented here101 }102 @Override103 public ItemStack getItemInOffHand()104 {105 return itemInOffHand;106 }107 @Override108 public void setItemInOffHand(ItemStack item)109 {110 setItemInOffHand(item, false);111 }112 @Override113 public void setItemInOffHand(ItemStack item, boolean silent)114 {115 this.itemInOffHand = item;116 // Sounds are not implemented here117 }118 @Override119 @Deprecated120 public ItemStack getItemInHand()121 {122 return getItemInMainHand();123 }124 @Override125 @Deprecated126 public void setItemInHand(ItemStack stack)127 {128 setItemInMainHand(stack);129 }130 @Override131 public ItemStack getHelmet()132 {133 return helmet;134 }135 @Override136 public void setHelmet(ItemStack helmet)137 {138 setHelmet(helmet, false);139 }140 @Override141 public void setHelmet(ItemStack helmet, boolean silent)142 {143 this.helmet = helmet;144 // Sounds are not implemented here145 }146 @Override147 public ItemStack getChestplate()148 {149 return chestPlate;150 }151 @Override152 public void setChestplate(ItemStack chestplate)153 {154 setChestplate(chestplate, false);155 }156 @Override157 public void setChestplate(ItemStack chestplate, boolean silent)158 {159 this.chestPlate = chestplate;160 // Sounds are not implemented here161 }162 @Override163 public ItemStack getLeggings()164 {165 return leggings;166 }167 @Override168 public void setLeggings(ItemStack leggings)169 {170 setLeggings(leggings, false);171 }172 @Override173 public void setLeggings(ItemStack leggings, boolean silent)174 {175 this.leggings = leggings;176 // Sounds are not implemented here177 }178 @Override179 public ItemStack getBoots()180 {181 return boots;182 }183 @Override184 public void setBoots(ItemStack boots)185 {186 setBoots(boots, false);187 }188 @Override189 public void setBoots(ItemStack boots, boolean silent)190 {191 this.boots = boots;192 // Sounds are not implemented here193 }194 @Override195 public ItemStack[] getArmorContents()196 {197 return new ItemStack[]198 { getBoots(), getLeggings(), getChestplate(), getHelmet() };199 }200 @Override201 public void setArmorContents(@NotNull ItemStack[] items)202 {203 Validate.notNull(items, "The provided items must not be null.");204 setBoots((items.length >= 1) ? items[0] : null);205 setLeggings((items.length >= 2) ? items[1] : null);206 setChestplate((items.length >= 3) ? items[2] : null);207 setHelmet((items.length >= 4) ? items[3] : null);208 }209 @Override210 public void clear()211 {212 setItemInMainHand(null);213 setItemInOffHand(null);214 setHelmet(null);215 setChestplate(null);216 setLeggings(null);217 setBoots(null);218 }219 @Override220 public float getItemInHandDropChance()221 {222 // TODO Auto-generated method stub223 throw new UnimplementedOperationException();224 }225 @Override226 public void setItemInHandDropChance(float chance)227 {228 // TODO Auto-generated method stub229 throw new UnimplementedOperationException();230 }231 @Override232 public float getItemInMainHandDropChance()233 {234 // TODO Auto-generated method stub235 throw new UnimplementedOperationException();236 }237 @Override238 public void setItemInMainHandDropChance(float chance)239 {240 // TODO Auto-generated method stub241 throw new UnimplementedOperationException();242 }243 @Override244 public float getItemInOffHandDropChance()245 {246 // TODO Auto-generated method stub247 throw new UnimplementedOperationException();248 }249 @Override250 public void setItemInOffHandDropChance(float chance)251 {252 // TODO Auto-generated method stub253 throw new UnimplementedOperationException();254 }255 @Override256 public float getHelmetDropChance()257 {258 // TODO Auto-generated method stub...

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getItemInOffHand

Using AI Code Generation

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1EntityEquipmentMock equipment = new EntityEquipmentMock();2ItemStack item = new ItemStack(Material.DIAMOND_SWORD);3equipment.setItemInOffHand(item);4assertEquals(item, equipment.getItemInOffHand());5PlayerInventoryMock inventory = new PlayerInventoryMock();6ItemStack item = new ItemStack(Material.DIAMOND_SWORD);7inventory.setOffHandItem(item);8assertEquals(item, inventory.getOffHandItem());9PlayerInventoryMock inventory = new PlayerInventoryMock();10ItemStack item = new ItemStack(Material.DIAMOND_SWORD);11inventory.setOffHandItem(item);12assertEquals(item, inventory.getOffHandItem());13EntityEquipmentMock equipment = new EntityEquipmentMock();14ItemStack item = new ItemStack(Material.DIAMOND_SWORD);15equipment.setItemInOffHand(item);16assertEquals(item, equipment.getItemInOffHand());17PlayerInventoryMock inventory = new PlayerInventoryMock();18ItemStack item = new ItemStack(Material.DIAMOND_SWORD);19inventory.setOffHandItem(item);20assertEquals(item, inventory.getOffHandItem());21EntityEquipmentMock equipment = new EntityEquipmentMock();22ItemStack item = new ItemStack(Material.DIAMOND_SWORD);23equipment.setItemInOffHand(item);24assertEquals(item, equipment.getItemInOffHand());25PlayerInventoryMock inventory = new PlayerInventoryMock();26ItemStack item = new ItemStack(Material.DIAMOND_SWORD);27inventory.setOffHandItem(item);28assertEquals(item, inventory.getOffHandItem());29EntityEquipmentMock equipment = new EntityEquipmentMock();30ItemStack item = new ItemStack(Material.DIAMOND_SWORD);31equipment.setItemInOffHand(item);32assertEquals(item, equipment.getItemInOffHand());

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getItemInOffHand

Using AI Code Generation

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1EntityEquipmentMock equipment = (EntityEquipmentMock) player.getEquipment();2ItemStack item = equipment.getItemInOffHand();3equipment.setItemInOffHand(item);4equipment.clearItemInOffHand();5equipment.isOffHandEmpty();6ItemStack item = equipment.getItemInOffHand();7equipment.setItemInOffHand(item);8equipment.clearItemInOffHand();9equipment.isOffHandEmpty();10ItemStack item = player.getEquipment().getItemInOffHand();11player.getEquipment().setItemInOffHand(item);12player.getEquipment().clearItemInOffHand();13player.getEquipment().isOffHandEmpty();14ItemStack item = entity.getEquipment().getItemInOffHand();15entity.getEquipment().setItemInOffHand(item);16entity.getEquipment().clearItemInOffHand();17entity.getEquipment().isOffHandEmpty();18ItemStack item = player.getEquipment().getItemInOffHand();19player.getEquipment().setItemInOffHand(item);20player.getEquipment().clearItemInOffHand();21player.getEquipment().isOffHandEmpty();22ItemStack item = entity.getEquipment().getItemInOff

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getItemInOffHand

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.inventory.EquipmentSlot;3import org.bukkit.inventory.ItemStack;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9{10 private ServerMock server;11 private EntityEquipmentMock equipment;12 public void setUp() throws Exception13 {14 server = MockBukkit.mock();15 equipment = new EntityEquipmentMock();16 }17 public void tearDown() throws Exception18 {19 MockBukkit.unmock();20 }21 public void testGetItemInOffHand()22 {23 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);24 equipment.setItemInOffHand(item);25 assertEquals(item, equipment.getItemInOffHand());26 }27 public void testSetItemInOffHand()28 {29 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);30 equipment.setItemInOffHand(item);31 assertEquals(item, equipment.getItem(EquipmentSlot.OFF_HAND));32 }33 public void testGetItemInMainHand()34 {35 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);36 equipment.setItemInMainHand(item);37 assertEquals(item, equipment.getItemInMainHand());38 }39 public void testSetItemInMainHand()40 {41 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);42 equipment.setItemInMainHand(item);43 assertEquals(item, equipment.getItem(EquipmentSlot.HAND));44 }45 public void testGetItem()46 {47 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);48 equipment.setItem(EquipmentSlot.HAND, item);49 assertEquals(item, equipment.getItem(EquipmentSlot.HAND));50 }51 public void testSetItem()52 {53 ItemStack item = new ItemStackMock(Material.DIAMOND_AXE);54 equipment.setItem(EquipmentSlot.HAND, item);55 assertEquals(item, equipment.getItemInMainHand());56 }57 public void testGetArmorContents()

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getItemInOffHand

Using AI Code Generation

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1Player player = server.addPlayer();2ItemStack item = new ItemStack(Material.DIAMOND_SWORD);3EntityEquipment equipment = player.getEquipment();4ItemStack offhand = equipment.getItemInOffHand();5Inventory inventory = player.getInventory();6System.out.println("Inventory before: " + inventory.toString());7System.out.println("Offhand before: " + offhand.toString());8equipment.setItemInOffHand(item);9System.out.println("Inventory after: " + inventory.toString());10System.out.println("Offhand after: " + offhand.toString());11System.out.println("Inventory after: " + inventory.toString());12System.out.println("Offhand after: " + offhand.toString());13System.out.println("Inventory after: " + inventory.toString());14System.out.println("Offhand after: " + offhand.toString());15System.out.println("Inventory after: " + inventory.toString());16System.out.println("Offhand after: " + offhand.toString());17System.out.println("Inventory after: " + inventory.toString());18System.out.println("Offhand after: " + offhand.toString());19System.out.println("Inventory after: " + inventory.toString());20System.out.println("Offhand after: " + offhand.toString());

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getItemInOffHand

Using AI Code Generation

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1{2 public void onEnable()3 {4 Bukkit.getPluginManager().registerEvents(this, this);5 }6 public void onEntityDamageByEntity(EntityDamageByEntityEvent event)7 {8 if (event.getDamager() instanceof Player)9 {10 Player player = (Player) event.getDamager();11 ItemStack item = player.getInventory().getItemInOffHand();12 if (item.getType() == Material.BOW)13 {14 event.setDamage(100);15 }16 }17 }18}19package com.example;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23import org.bukkit.Material;24import org.bukkit.entity.Player;25import org.bukkit.event.entity.EntityDamageByEntityEvent;26import org.bukkit.inventory.ItemStack;27import org.junit.After;28import org.junit.Before;29import org.junit.Test;30import static org.junit.Assert.*;31{32 private ServerMock server;33 private Main plugin;34 public void setUp()35 {36 server = MockBukkit.mock();37 plugin = (Main) MockBukkit.load(Main.class);38 }39 public void tearDown()40 {41 MockBukkit.unmock();42 }43 public void testDamage()44 {45 PlayerMock player = server.addPlayer();46 player.getInventory().setItemInOffHand(new ItemStack(Material.BOW));47 EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(player, player, EntityDamageByEntityEvent.DamageCause.ENTITY_ATTACK, 1);48 plugin.onEntityDamageByEntity(event);49 assertEquals(100, event.getDamage(), 0.1);50 }51}

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