How to use setItemInMainHand method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setItemInMainHand

Source:EntityEquipmentMock.java Github

copy

Full Screen

...46 case HEAD -> setHelmet(item, silent);47 case CHEST -> setChestplate(item, silent);48 case LEGS -> setLeggings(item, silent);49 case FEET -> setBoots(item, silent);50 case HAND -> setItemInMainHand(item, silent);51 case OFF_HAND -> setItemInOffHand(item, silent);52 default ->53 // This should never be reached unless Mojang adds new slots54 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");55 }56 }57 @Override58 public @NotNull ItemStack getItem(@NotNull EquipmentSlot slot)59 {60 return switch (slot)61 {62 case CHEST -> getChestplate();63 case FEET -> getBoots();64 case HAND -> getItemInMainHand();65 case HEAD -> getHelmet();66 case LEGS -> getLeggings();67 case OFF_HAND -> getItemInOffHand();68 default ->69 // This should never be reached unless Mojang adds new slots70 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");71 };72 }73 @Override74 public @NotNull ItemStack getItemInMainHand()75 {76 return itemInMainHand;77 }78 @Override79 public void setItemInMainHand(ItemStack item)80 {81 setItemInMainHand(item, false);82 }83 @Override84 public void setItemInMainHand(ItemStack item, boolean silent)85 {86 this.itemInMainHand = item;87 // Sounds are not implemented here88 }89 @Override90 public @NotNull ItemStack getItemInOffHand()91 {92 return itemInOffHand;93 }94 @Override95 public void setItemInOffHand(ItemStack item)96 {97 setItemInOffHand(item, false);98 }99 @Override100 public void setItemInOffHand(ItemStack item, boolean silent)101 {102 this.itemInOffHand = item;103 // Sounds are not implemented here104 }105 @Override106 @Deprecated107 public @NotNull ItemStack getItemInHand()108 {109 return getItemInMainHand();110 }111 @Override112 @Deprecated113 public void setItemInHand(ItemStack stack)114 {115 setItemInMainHand(stack);116 }117 @Override118 public ItemStack getHelmet()119 {120 return helmet;121 }122 @Override123 public void setHelmet(ItemStack helmet)124 {125 setHelmet(helmet, false);126 }127 @Override128 public void setHelmet(ItemStack helmet, boolean silent)129 {130 this.helmet = helmet;131 // Sounds are not implemented here132 }133 @Override134 public ItemStack getChestplate()135 {136 return chestPlate;137 }138 @Override139 public void setChestplate(ItemStack chestplate)140 {141 setChestplate(chestplate, false);142 }143 @Override144 public void setChestplate(ItemStack chestplate, boolean silent)145 {146 this.chestPlate = chestplate;147 // Sounds are not implemented here148 }149 @Override150 public ItemStack getLeggings()151 {152 return leggings;153 }154 @Override155 public void setLeggings(ItemStack leggings)156 {157 setLeggings(leggings, false);158 }159 @Override160 public void setLeggings(ItemStack leggings, boolean silent)161 {162 this.leggings = leggings;163 // Sounds are not implemented here164 }165 @Override166 public ItemStack getBoots()167 {168 return boots;169 }170 @Override171 public void setBoots(ItemStack boots)172 {173 setBoots(boots, false);174 }175 @Override176 public void setBoots(ItemStack boots, boolean silent)177 {178 this.boots = boots;179 // Sounds are not implemented here180 }181 @Override182 public ItemStack[] getArmorContents()183 {184 return new ItemStack[]185 { getBoots(), getLeggings(), getChestplate(), getHelmet() };186 }187 @Override188 public void setArmorContents(@NotNull ItemStack[] items)189 {190 Validate.notNull(items, "The provided items must not be null.");191 setBoots((items.length >= 1) ? items[0] : null);192 setLeggings((items.length >= 2) ? items[1] : null);193 setChestplate((items.length >= 3) ? items[2] : null);194 setHelmet((items.length >= 4) ? items[3] : null);195 }196 @Override197 public void clear()198 {199 setItemInMainHand(null);200 setItemInOffHand(null);201 setHelmet(null);202 setChestplate(null);203 setLeggings(null);204 setBoots(null);205 }206 @Override207 @Deprecated208 public float getItemInHandDropChance()209 {210 return this.dropChances.get(EquipmentSlot.HAND);211 }212 @Override213 @Deprecated214 public void setItemInHandDropChance(float chance)215 {216 setDropChance(EquipmentSlot.HAND, chance);217 }218 @Override219 public float getItemInMainHandDropChance()220 {221 return this.dropChances.get(EquipmentSlot.HAND);222 }223 @Override224 public void setItemInMainHandDropChance(float chance)225 {226 setDropChance(EquipmentSlot.HAND, chance);227 }228 @Override229 public float getItemInOffHandDropChance()230 {231 return this.dropChances.get(EquipmentSlot.OFF_HAND);232 }233 @Override234 public void setItemInOffHandDropChance(float chance)235 {236 setDropChance(EquipmentSlot.OFF_HAND, chance);237 }238 @Override...

Full Screen

Full Screen

Source:ArmorStandMock.java Github

copy

Full Screen

...96 @Override97 @Deprecated98 public void setItemInHand(ItemStack item)99 {100 getEquipment().setItemInMainHand(item);101 }102 @Override103 public EulerAngle getBodyPose()104 {105 // TODO Auto-generated method stub106 throw new UnimplementedOperationException();107 }108 @Override109 public void setBodyPose(EulerAngle pose)110 {111 // TODO Auto-generated method stub112 throw new UnimplementedOperationException();113 }114 @Override...

Full Screen

Full Screen

setItemInMainHand

Using AI Code Generation

copy

Full Screen

1import org.junit.Before;2import org.junit.Test;3import org.junit.runner.RunWith;4import org.mockito.Mock;5import org.mockito.junit.MockitoJUnitRunner;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;8import be.seeseemelk.mockbukkit.inventory.InventoryMock;9import be.seeseemelk.mockbukkit.inventory.ItemStackMock;10import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;11import static org.junit.Assert.*;12@RunWith(MockitoJUnitRunner.class)13{14 private PlayerMock player;15 private PlayerInventoryMock inventory;16 private EntityEquipmentMock equipment;17 private InventoryMock inventoryMock;18 private ItemStackMock itemStackMock;19 public void setUp() throws Exception20 {21 inventory = new PlayerInventoryMock(player);22 equipment = new EntityEquipmentMock(player);23 inventoryMock = new InventoryMock();24 itemStackMock = new ItemStackMock();25 }26 public void test() throws Exception27 {28 equipment.setItemInMainHand(itemStackMock);29 ItemStackMock itemStack = equipment.getItemInMainHand();30 assertNotNull(itemStack);31 }32}33import org.junit.Before;34import org.junit.Test;35import org.junit.runner.RunWith;36import org.mockito.Mock;37import org.mockito.junit.MockitoJUnitRunner;38import be.seeseemelk.mockbukkit.entity.PlayerMock;39import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;40import be.seeseemelk.mockbukkit.inventory.InventoryMock;41import be.seeseemelk.mockbukkit.inventory.ItemStackMock;42import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;43import static org.junit.Assert.*;44@RunWith(MockitoJUnitRunner.class)45{46 private PlayerMock player;47 private PlayerInventoryMock inventory;48 private EntityEquipmentMock equipment;49 private InventoryMock inventoryMock;50 private ItemStackMock itemStackMock;51 public void setUp() throws Exception52 {53 inventory = new PlayerInventoryMock(player);

Full Screen

Full Screen

setItemInMainHand

Using AI Code Generation

copy

Full Screen

1import org.junit.Test;2import org.junit.runner.RunWith;3import org.mockito.junit.MockitoJUnitRunner;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;8import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;9@RunWith(MockitoJUnitRunner.class)10public class TestClass {11 public void test() {12 ServerMock server = MockBukkit.mock();13 PlayerMock player = server.addPlayer();14 EntityEquipmentMock equipment = player.getInventory().getEquipment();15 equipment.setItemInMainHand(ItemStackBuilder.of(Material.DIAMOND_SWORD).build());16 server.getPluginManager().assertEventFired(PlayerItemHeldEvent.class);17 server.getPluginManager().assertEventFired(PlayerSwapHandItemsEvent.class);18 }19}20import org.bukkit.Bukkit;21import org.bukkit.Material;22import org.bukkit.inventory.ItemStack;23import org.bukkit.inventory.PlayerInventory;24import org.junit.Test;25import org.junit.runner.RunWith;26import org.mockito.junit.MockitoJUnitRunner;27import be.seeseemelk.mockbukkit.MockBukkit;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;31@RunWith(MockitoJUnitRunner.class)32public class TestClass {33 public void test() {34 ServerMock server = MockBukkit.mock();35 PlayerMock player = server.addPlayer();36 PlayerInventory inventory = player.getInventory();37 inventory.setItemInMainHand(ItemStackBuilder.of(Material.DIAMOND_SWORD).build());38 server.getPluginManager().assertEventFired(PlayerItemHeldEvent.class);39 server.getPluginManager().assertEventFired(PlayerSwapHandItemsEvent.class);40 }41}42import org.bukkit.Bukkit;43import org.bukkit.Material;44import org.bukkit.inventory.ItemStack;45import org.bukkit.inventory.PlayerInventory;46import org.junit.Test;47import org.junit.runner.RunWith;48import org.mockito.junit.MockitoJUnit

Full Screen

Full Screen

setItemInMainHand

Using AI Code Generation

copy

Full Screen

1package com.example;2import org.bukkit.Bukkit;3import org.bukkit.Material;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8public class Main {9 public static void main(String[] args) {10 MockBukkit mockBukkit = MockBukkit.mock();11 PlayerMock playerMock = mockBukkit.addPlayer();12 playerMock.getInventory().setItemInMainHand(new ItemStack(Material.DIRT));13 playerMock.getInventory().setItemInOffHand(new ItemStack(Material.DIRT));14 playerMock.getInventory().setItem(0, new ItemStack(Material.DIRT));15 playerMock.getInventory().setItem(1, new ItemStack(Material.DIRT));16 playerMock.getInventory().setItem(2, new ItemStack(Material.DIRT));17 playerMock.getInventory().setItem(3, new ItemStack(Material.DIRT));18 playerMock.getInventory().setItem(4, new ItemStack(Material.DIRT));19 playerMock.getInventory().setItem(5, new ItemStack(Material.DIRT));20 playerMock.getInventory().setItem(6, new ItemStack(Material.DIRT));21 playerMock.getInventory().setItem(7, new ItemStack(Material.DIRT));22 playerMock.getInventory().setItem(8, new ItemStack(Material.DIRT));23 playerMock.getInventory().setItem(9, new ItemStack(Material.DIRT));24 playerMock.getInventory().setItem(10, new ItemStack(Material.DIRT));25 playerMock.getInventory().setItem(11, new ItemStack(Material.DIRT));26 playerMock.getInventory().setItem(12, new ItemStack(Material.DIRT));27 playerMock.getInventory().setItem(13, new ItemStack(Material.DIRT));28 playerMock.getInventory().setItem(14, new ItemStack(Material.DIRT));29 playerMock.getInventory().setItem(15, new ItemStack(Material.DIRT));30 playerMock.getInventory().setItem(16, new ItemStack(Material.DIRT));31 playerMock.getInventory().setItem(17, new ItemStack(Material.DIRT));32 playerMock.getInventory().setItem(18, new ItemStack(Material.DIRT));33 playerMock.getInventory().setItem(19, new ItemStack(Material.DIRT));34 playerMock.getInventory().setItem(20, new ItemStack(Material.DIRT));35 playerMock.getInventory().setItem(21, new ItemStack(Material.DIRT));36 playerMock.getInventory().setItem(22, new ItemStack(Material.DIRT));

Full Screen

Full Screen

setItemInMainHand

Using AI Code Generation

copy

Full Screen

1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import static org.junit.Assert.*;9{10 private PlayerMock player;11 public void setUp()12 {13 player = new PlayerMock(null, "TestPlayer");14 }15 public void tearDown()16 {17 player = null;18 }19 public void testMainHand()20 {21 EntityEquipmentMock equipment = player.getInventory().getEquipment();22 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);23 equipment.setItemInMainHand(item);24 assertEquals(item, equipment.getItemInMainHand());25 }26}27import be.seeseemelk.mockbukkit.entity.PlayerMock;28import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;29import org.bukkit.Material;30import org.bukkit.inventory.ItemStack;31import org.junit.After;32import org.junit.Before;33import org.junit.Test;34import static org.junit.Assert.*;35{36 private PlayerMock player;37 public void setUp()38 {39 player = new PlayerMock(null, "TestPlayer");40 }41 public void tearDown()42 {43 player = null;44 }45 public void testMainHand()46 {47 PlayerInventoryMock inventory = player.getInventory();48 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);49 inventory.setItemInMainHand(item);50 assertEquals(item, inventory.getItemInMainHand());51 }52}53import be.seeseemelk.mockbukkit.entity.PlayerMock;54import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;55import org.bukkit.Material;56import org.bukkit.inventory.ItemStack;57import org.junit.After;58import org.junit.Before;59import org.junit.Test;60import static org.junit.Assert.*;61{

Full Screen

Full Screen

setItemInMainHand

Using AI Code Generation

copy

Full Screen

1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.inventory.ItemStack;4import org.bukkit.inventory.meta.ItemMeta;5import org.bukkit.Material;6import org.bukkit.Bukkit;7import org.bukkit.plugin.java.JavaPlugin;8import org.bukkit.entity.Player;9import org.bukkit.event.Listener;10import org.bukkit.event.EventHandler;11import org.bukkit.event.player.PlayerJoinEvent;12{13 public void onEnable()14 {15 Bukkit.getPluginManager().registerEvents(this, this);16 }17 public void onPlayerJoin(PlayerJoinEvent event)18 {19 Player player = event.getPlayer();20 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);21 ItemMeta meta = item.getItemMeta();22 meta.setDisplayName("Sword");23 item.setItemMeta(meta);24 EntityEquipmentMock equipment = player.getEquipment();25 equipment.setItemInMainHand(item);26 player.sendMessage("You got a sword!");27 }28}29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;31import org.bukkit.inventory.ItemStack;32import org.bukkit.inventory.meta.ItemMeta;33import org.bukkit.Material;34import org.bukkit.Bukkit;35import org.bukkit.plugin.java.JavaPlugin;36import org.bukkit.entity.Player;37import org.bukkit.event.Listener;38import org.bukkit.event.EventHandler;39import org.bukkit.event.player.PlayerJoinEvent;40{41 public void onEnable()42 {43 Bukkit.getPluginManager().registerEvents(this, this);44 }45 public void onPlayerJoin(PlayerJoinEvent event)46 {47 Player player = event.getPlayer();48 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);49 ItemMeta meta = item.getItemMeta();50 meta.setDisplayName("Sword");51 item.setItemMeta(meta);52 PlayerInventoryMock inventory = player.getInventory();53 inventory.setItemInMainHand(item);54 player.sendMessage("You got a sword!");55 }56}

Full Screen

Full Screen

setItemInMainHand

Using AI Code Generation

copy

Full Screen

1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5{6 public static void main(String[] args)7 {8 PlayerMock playerMock = new PlayerMock();9 EntityEquipmentMock entityEquipmentMock = new EntityEquipmentMock();10 entityEquipmentMock.setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));11 System.out.println("Main hand item: " + entityEquipmentMock.getItemInMainHand());12 }13}

Full Screen

Full Screen

setItemInMainHand

Using AI Code Generation

copy

Full Screen

1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.Material;4import org.bukkit.inventory.EquipmentSlot;5import org.bukkit.inventory.ItemStack;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import static org.junit.Assert.*;10public class SetItemInMainHandTest {11 private static PlayerMock playerMock;12 public void setUp() {13 playerMock = new PlayerMock(null, "test");14 }15 public void tearDown() {16 playerMock = null;17 }18 public void testSetItemInMainHand() {19 EntityEquipmentMock equipment = playerMock.getInventory().getEquipment();20 equipment.setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));21 assertEquals(Material.DIAMOND_SWORD, equipment.getItemInMainHand().getType());22 }23 public void testSetItemInMainHandWithSlot() {24 EntityEquipmentMock equipment = playerMock.getInventory().getEquipment();25 equipment.setItem(EquipmentSlot.HAND, new ItemStack(Material.DIAMOND_SWORD));26 assertEquals(Material.DIAMOND_SWORD, equipment.getItemInMainHand().getType());27 }28}29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;31import org.bukkit.Material;32import org.bukkit.inventory.EquipmentSlot;33import org.bukkit.inventory.ItemStack;34import org.junit.After;35import org.junit.Before;36import org.junit.Test;37import static org.junit.Assert.*;38public class SetItemInMainHandTest {39 private static PlayerMock playerMock;40 public void setUp() {41 playerMock = new PlayerMock(null, "test");42 }43 public void tearDown() {44 playerMock = null;45 }46 public void testSetItemInMainHand() {

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful