How to use setChestplateDropChance method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setChestplateDropChance

Source:EntityEquipmentMock.java Github

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...270 // TODO Auto-generated method stub271 throw new UnimplementedOperationException();272 }273 @Override274 public void setChestplateDropChance(float chance)275 {276 // TODO Auto-generated method stub277 throw new UnimplementedOperationException();278 }279 @Override280 public float getLeggingsDropChance()281 {282 // TODO Auto-generated method stub283 throw new UnimplementedOperationException();284 }285 @Override286 public void setLeggingsDropChance(float chance)287 {288 // TODO Auto-generated method stub...

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setChestplateDropChance

Using AI Code Generation

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1{2 private MockBukkit mockBukkit;3 private MockServer mockServer;4 private MockPlayer player;5 public void setUp()6 {7 mockBukkit = MockBukkit.mock();8 mockServer = mockBukkit.getServer();9 player = mockServer.addPlayer();10 }11 public void tearDown()12 {13 mockBukkit.unmock();14 }15 public void testTeleportCommand()16 {17 player.performCommand("tp 10 20 30");18 Location expected = new Location(mockServer.getWorlds().get(0), 10, 20, 30);19 assertThat(player.getLocation(), is(expected));20 }21}

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setChestplateDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import org.junit.jupiter.api.Test;3import static org.junit.jupiter.api.Assertions.assertEquals;4{5 public void testSetChestplateDropChance()6 {7 PlayerMock player = new PlayerMock(server, "Player");8 player.getEquipment().setChestplateDropChance(0.5f);9 assertEquals(0.5f, player.getEquipment().getChestplateDropChance());10 }11}12{13 public void testSetChestplateDropChance(@Mock Player player)14 {15 player.getEquipment().setChestplateDropChance(0.5f);16 assertEquals(0.5f, player.getEquipment().getChestplateDropChance());17 }18}19Method Description clear() Clears all equipment from this entity. getArmorContents() Returns the armor contents of this equipment. getBoots() Returns the boots worn by this entity. getBootsDropChance() Returns the chance that the boots will drop when the entity dies. getChestplate() Returns the chestplate worn by this entity. getChestplateDropChance() Returns the chance that the chestplate will drop when the entity dies. getHelmet() Returns the helmet worn by this entity. getHelmetDropChance() Returns the chance that the helmet will drop when the entity dies. getItemInMainHand() Returns the item in the main hand of this entity. getItemInMainHandDropChance() Returns the chance that the item in the main hand will drop when the entity dies. getItemInOffHand() Returns the item in the off hand of this entity. getItemInOffHandDropChance() Returns the chance that the item in the off hand will drop when the entity dies. getLeggings() Returns the leggings worn by this entity. getLeggingsDropChance() Returns the chance that the leggings will drop when the entity dies. setArmorContents(ItemStack[] armorContents) Sets the armor contents of this equipment. setBoots(ItemStack boots) Sets the boots worn by this entity. setBootsDropChance(float chance) Sets the chance that the boots will drop when the entity dies. setChestplate(ItemStack chestplate) Sets the chestplate worn by this entity. setChestplateDropChance(float chance

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setChestplateDropChance

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;2 public void testChestPlateDropChance()3 {4 EntityEquipmentMock equipment = new EntityEquipmentMock();5 equipment.setChestplateDropChance(0.5f);6 assertEquals(0.5f, equipment.getChestplateDropChance(), 0.001);7 }8public void testBootsDropChance()9{10 EntityEquipmentMock equipment = new EntityEquipmentMock();11 equipment.setBootsDropChance(0.5f);12 assertEquals(0.5f, equipment.getBootsDropChance(), 0.001);13}14public void testHelmetDropChance()15{16 EntityEquipmentMock equipment = new EntityEquipmentMock();17 equipment.setHelmetDropChance(0.5f);18 assertEquals(0.5f, equipment.getHelmetDropChance(), 0.001);19}20public void testLeggingsDropChance()21{22 EntityEquipmentMock equipment = new EntityEquipmentMock();23 equipment.setLeggingsDropChance(0.5f);24 assertEquals(0.5f, equipment.getLeggingsDropChance(), 0.001);25}26public void testItemInMainHand()27{28 EntityEquipmentMock equipment = new EntityEquipmentMock();29 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);30 equipment.setItemInMainHand(item);31 assertEquals(item, equipment.getItemInMainHand());32}33public void testItemInOffHand()34{

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setChestplateDropChance

Using AI Code Generation

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1player.getInventory().setItem(2, new ItemStack(Material.DIAMOND_CHESTPLATE));2player.getInventory().setChestplateDropChance(0.0f);3assertFalse(player.getInventory().getChestplate().isPresent());4setHelmetDropChance(float chance)5setLeggingsDropChance(float chance)6getHelmet()7getLeggings()8setHelmet(ItemStack helmet)9setLeggings(ItemStack leggings)

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