How to use setHelmet method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setHelmet

Source:EntityEquipmentMock.java Github

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...42 public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent)43 {44 switch (slot)45 {46 case HEAD -> setHelmet(item, silent);47 case CHEST -> setChestplate(item, silent);48 case LEGS -> setLeggings(item, silent);49 case FEET -> setBoots(item, silent);50 case HAND -> setItemInMainHand(item, silent);51 case OFF_HAND -> setItemInOffHand(item, silent);52 default ->53 // This should never be reached unless Mojang adds new slots54 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");55 }56 }57 @Override58 public @NotNull ItemStack getItem(@NotNull EquipmentSlot slot)59 {60 return switch (slot)61 {62 case CHEST -> getChestplate();63 case FEET -> getBoots();64 case HAND -> getItemInMainHand();65 case HEAD -> getHelmet();66 case LEGS -> getLeggings();67 case OFF_HAND -> getItemInOffHand();68 default ->69 // This should never be reached unless Mojang adds new slots70 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");71 };72 }73 @Override74 public @NotNull ItemStack getItemInMainHand()75 {76 return itemInMainHand;77 }78 @Override79 public void setItemInMainHand(ItemStack item)80 {81 setItemInMainHand(item, false);82 }83 @Override84 public void setItemInMainHand(ItemStack item, boolean silent)85 {86 this.itemInMainHand = item;87 // Sounds are not implemented here88 }89 @Override90 public @NotNull ItemStack getItemInOffHand()91 {92 return itemInOffHand;93 }94 @Override95 public void setItemInOffHand(ItemStack item)96 {97 setItemInOffHand(item, false);98 }99 @Override100 public void setItemInOffHand(ItemStack item, boolean silent)101 {102 this.itemInOffHand = item;103 // Sounds are not implemented here104 }105 @Override106 @Deprecated107 public @NotNull ItemStack getItemInHand()108 {109 return getItemInMainHand();110 }111 @Override112 @Deprecated113 public void setItemInHand(ItemStack stack)114 {115 setItemInMainHand(stack);116 }117 @Override118 public ItemStack getHelmet()119 {120 return helmet;121 }122 @Override123 public void setHelmet(ItemStack helmet)124 {125 setHelmet(helmet, false);126 }127 @Override128 public void setHelmet(ItemStack helmet, boolean silent)129 {130 this.helmet = helmet;131 // Sounds are not implemented here132 }133 @Override134 public ItemStack getChestplate()135 {136 return chestPlate;137 }138 @Override139 public void setChestplate(ItemStack chestplate)140 {141 setChestplate(chestplate, false);142 }143 @Override144 public void setChestplate(ItemStack chestplate, boolean silent)145 {146 this.chestPlate = chestplate;147 // Sounds are not implemented here148 }149 @Override150 public ItemStack getLeggings()151 {152 return leggings;153 }154 @Override155 public void setLeggings(ItemStack leggings)156 {157 setLeggings(leggings, false);158 }159 @Override160 public void setLeggings(ItemStack leggings, boolean silent)161 {162 this.leggings = leggings;163 // Sounds are not implemented here164 }165 @Override166 public ItemStack getBoots()167 {168 return boots;169 }170 @Override171 public void setBoots(ItemStack boots)172 {173 setBoots(boots, false);174 }175 @Override176 public void setBoots(ItemStack boots, boolean silent)177 {178 this.boots = boots;179 // Sounds are not implemented here180 }181 @Override182 public ItemStack[] getArmorContents()183 {184 return new ItemStack[]185 { getBoots(), getLeggings(), getChestplate(), getHelmet() };186 }187 @Override188 public void setArmorContents(@NotNull ItemStack[] items)189 {190 Validate.notNull(items, "The provided items must not be null.");191 setBoots((items.length >= 1) ? items[0] : null);192 setLeggings((items.length >= 2) ? items[1] : null);193 setChestplate((items.length >= 3) ? items[2] : null);194 setHelmet((items.length >= 4) ? items[3] : null);195 }196 @Override197 public void clear()198 {199 setItemInMainHand(null);200 setItemInOffHand(null);201 setHelmet(null);202 setChestplate(null);203 setLeggings(null);204 setBoots(null);205 }206 @Override207 @Deprecated208 public float getItemInHandDropChance()209 {210 return this.dropChances.get(EquipmentSlot.HAND);211 }212 @Override213 @Deprecated214 public void setItemInHandDropChance(float chance)215 {216 setDropChance(EquipmentSlot.HAND, chance);217 }218 @Override219 public float getItemInMainHandDropChance()220 {221 return this.dropChances.get(EquipmentSlot.HAND);222 }223 @Override224 public void setItemInMainHandDropChance(float chance)225 {226 setDropChance(EquipmentSlot.HAND, chance);227 }228 @Override229 public float getItemInOffHandDropChance()230 {231 return this.dropChances.get(EquipmentSlot.OFF_HAND);232 }233 @Override234 public void setItemInOffHandDropChance(float chance)235 {236 setDropChance(EquipmentSlot.OFF_HAND, chance);237 }238 @Override239 public float getHelmetDropChance()240 {241 return this.dropChances.get(EquipmentSlot.HEAD);242 }243 @Override244 public void setHelmetDropChance(float chance)245 {246 setDropChance(EquipmentSlot.HEAD, chance);247 }248 @Override249 public float getChestplateDropChance()250 {251 return this.dropChances.get(EquipmentSlot.CHEST);252 }253 @Override254 public void setChestplateDropChance(float chance)255 {256 setDropChance(EquipmentSlot.CHEST, chance);257 }258 @Override...

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Source:ArmorStandMock.java Github

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...82 return getEquipment().getHelmet();83 }84 @Override85 @Deprecated86 public void setHelmet(ItemStack item)87 {88 getEquipment().setHelmet(item);89 }90 @Override91 @Deprecated92 public ItemStack getItemInHand()93 {94 return getEquipment().getItemInMainHand();95 }96 @Override97 @Deprecated98 public void setItemInHand(ItemStack item)99 {100 getEquipment().setItemInMainHand(item);101 }102 @Override...

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setHelmet

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7{8 public void setHelmetTest()9 {10 MockBukkit.mock();11 PlayerMock player = MockBukkit.createMockPlayer();12 player.getEquipment().setHelmet(new ItemStack(Material.DIAMOND_HELMET));13 MockBukkit.unmock();14 }15}16package be.seeseemelk.mockbukkit.inventory;17import org.bukkit.Material;18import org.bukkit.inventory.ItemStack;19import org.junit.jupiter.api.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.entity.PlayerMock;22{23 public void setLeggingsTest()24 {25 MockBukkit.mock();26 PlayerMock player = MockBukkit.createMockPlayer();27 player.getEquipment().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));28 MockBukkit.unmock();29 }30}31package be.seeseemelk.mockbukkit.inventory;32import org.bukkit.Material;33import org.bukkit.inventory.ItemStack;34import org.junit.jupiter.api.Test;35import be.seeseemelk.mockbukkit.MockBukkit;36import be.seeseemelk.mockbukkit.entity.PlayerMock;37{38 public void setBootsTest()39 {40 MockBukkit.mock();41 PlayerMock player = MockBukkit.createMockPlayer();42 player.getEquipment().setBoots(new ItemStack(Material.DIAMOND_BOOTS));43 MockBukkit.unmock();44 }45}46package be.seeseemelk.mockbukkit.inventory;47import org.bukkit.Material;48import org.bukkit.inventory.ItemStack;49import org.junit.jupiter.api

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setHelmet

Using AI Code Generation

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1package com.example;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9public class Main {10 public static void main(String[] args) {11 ServerMock server = MockBukkit.mock();12 PlayerMock player = server.addPlayer();13 player.setHelmet(new ItemStack(Material.DIAMOND_HELMET));14 System.out.println(player.getInventory().getHelmet().getType());15 }16}17package com.example;18import org.bukkit.Material;19import org.bukkit.inventory.ItemStack;20import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;21public class Main {22 public static void main(String[] args) {23 PlayerInventoryMock inventory = new PlayerInventoryMock();24 inventory.setHelmet(new ItemStack(Material.DIAMOND_HELMET));25 System.out.println(inventory.getHelmet().getType());26 }27}28package com.example;29import org.bukkit.Material;30import org.bukkit.inventory.Inventory;31import org.bukkit.inventory.ItemStack;32import be.seeseemelk.mockbukkit.inventory.InventoryMock;33public class Main {34 public static void main(String[] args) {35 InventoryMock inventory = new InventoryMock(9);36 inventory.setHelmet(new ItemStack(Material.DIAMOND_HELMET));37 System.out.println(inventory.getHelmet().getType());38 }39}40package com.example;41import org.bukkit.Material;42import org.bukkit.inventory.Inventory;43import org.bukkit.inventory.ItemStack;44import be.seeseemelk.mockbukkit.inventory.InventoryMock;45public class Main {46 public static void main(String[] args) {47 InventoryMock inventory = new InventoryMock(9);48 inventory.setHelmet(new ItemStack(Material.DIAMOND_HELMET));49 System.out.println(inventory.getHelmet().getType());50 }51}

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setHelmet

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.Player;3import org.bukkit.inventory.ItemStack;4import org.junit.Test;5import org.junit.runner.RunWith;6import org.mockito.Mock;7import org.mockito.junit.MockitoJUnitRunner;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9@RunWith(MockitoJUnitRunner.class)10public class ExampleTest {11 private ItemStack helmet;12 public void test() {13 Player player = new PlayerMock();14 player.getEquipment().setHelmet(helmet);15 }16}17 at be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setHelmet(EntityEquipmentMock.java:49)18 at com.example.ExampleTest.test(ExampleTest.java:21)19player.getEquipment().setHelmet(helmet);20public void setHelmet(ItemStack helmet)21{22 throw new IllegalStateException("Not implemented");23}24public void setHelmet(ItemStack helmet)25{26 this.helmet = helmet;27}

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setHelmet

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6{7 public static void main(String[] args)8 {9 PlayerMock player = new PlayerMock();10 EntityEquipmentMock equipment = player.getEquipment();11 ItemStack item = new ItemStack(Material.DIAMOND_HELMET);12 equipment.setHelmet(item);13 }14}15-> at be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setHelmet(EntityEquipmentMock.java:42)16 when(mock.isOk()).thenReturn(true);17 when(mock.isOk()).thenThrow(exception);18 doThrow(exception).when(mock).someVoidMethod();19 doAnswer(answer).when(mock).someMethod();20 at be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setHelmet(EntityEquipmentMock.java:42)21 at com.example.Main.main(Main.java:13)

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setHelmet

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.Test;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6{7 public void testSetHelmet()8 {9 PlayerMock player = new PlayerMock();10 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);11 player.getInventory().setHelmet(helmet);12 }13}14 at be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock.setHelmet(PlayerInventoryMock.java:29)15 at be.seeseemelk.mockbukkit.entity.PlayerMock.getInventory(PlayerMock.java:77)16 at be.seeseemelk.mockbukkit.TestPlayerMock.testSetHelmet(TestPlayerMock.java:19)17 at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)18 at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)19 at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)20 at java.base/java.lang.reflect.Method.invoke(Method.java:566)21 at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:50)22 at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:12)23 at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:47)24 at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:17)25 at org.junit.runners.ParentRunner.runLeaf(ParentRunner.java:325)26 at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:78)27 at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:57)28 at org.junit.runners.ParentRunner$3.run(ParentRunner.java:290)29 at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:71)30 at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:288)31 at org.junit.runners.ParentRunner.access$000(ParentRunner.java:58)32 at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:268)33 at org.junit.runners.ParentRunner.run(ParentRunner.java:363)34 at org.junit.runner.JUnitCore.run(JUnitCore.java:137)35 at org.junit.runner.JUnitCore.run(J

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setHelmet

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;2import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;3import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;4import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;5import be.seeseemelk.mockbukkit.inventory.meta.tags.ItemTagType;6import be.seeseemelk.mockbukkit.inventory.meta.tags.MockItemTagType;7import be.seeseemelk.mockbukkit.inventory.meta.tags.MockPersistentDataContainer;8import be.seeseemelk.mockbukkit.inventory.meta.tags.MockPersistentDataType;9import be.seeseemelk.mockbukkit.inventory.meta.tags.PersistentDataContainerMock;10import be.seeseemelk.mockbukkit.inventory.meta.tags.PersistentDataTypeMock;11import be.seeseemelk.mockbukkit.inventory.meta.tags.PersistentTagType;12import be.seeseemelk.mockbukkit.inventory.meta.tags.TagType;13import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistry;14import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryMock;15import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistry;16import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryMock;17import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistry;18import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistryMock;19import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistryRegistry;20import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistryRegistryMock;21import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistryRegistryRegistry;22import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistryRegistryRegistryMock;23import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistryRegistryRegistryRegistry;24import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistryRegistryRegistryRegistryMock;25import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistryRegistryRegistryRegistryRegistry;26import be.seeseemelk.mockbukkit.inventory.meta.tags.TagTypeRegistryRegistryRegistryRegistryRegistryRegistryRegistryMock;

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setHelmet

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6{7 public void test()8 {9 MockBukkit mockBukkit = MockBukkit.mock();10 PlayerMock player = mockBukkit.createPlayer();11 ItemStack helmet = new ItemStack(Material.LEATHER_HELMET);12 player.getInventory().setHelmet(helmet);13 }14}15import org.bukkit.Material;16import org.bukkit.inventory.ItemStack;17import org.junit.jupiter.api.Test;18import be.seeseemelk.mockbukkit.MockBukkit;19import be.seeseemelk.mockbukkit.entity.PlayerMock;20{21 public void test()22 {23 MockBukkit mockBukkit = MockBukkit.mock();24 PlayerMock player = mockBukkit.createPlayer();25 ItemStack helmet = new ItemStack(Material.LEATHER_HELMET);26 player.getInventory().s

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setHelmet

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.Test;6import static org.junit.jupiter.api.Assertions.*;7import org.junit.jupiter.api.BeforeEach;8{9 private PlayerMock player;10 private EntityEquipmentMock equipment;11 private ItemStack helmet;12 public void setUp()13 {14 player = new PlayerMock(null, "Player");15 equipment = player.getEquipment();16 helmet = new ItemStack(Material.IRON_HELMET);17 }18 public void testSetHelmet()19 {20 equipment.setHelmet(helmet);21 assertEquals(helmet, equipment.getHelmet());22 }23}

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