How to use ItemStack method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.ItemStack

Source:EntityEquipmentMock.java Github

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...3import org.bukkit.entity.Entity;4import org.bukkit.entity.LivingEntity;5import org.bukkit.inventory.EntityEquipment;6import org.bukkit.inventory.EquipmentSlot;7import org.bukkit.inventory.ItemStack;8import org.jetbrains.annotations.NotNull;9import org.jetbrains.annotations.Nullable;10import be.seeseemelk.mockbukkit.UnimplementedOperationException;11/**12 * This mocks the {@link EntityEquipment} of a {@link LivingEntityMock}. Note that not every {@link LivingEntity} has13 * {@link EntityEquipment}, so only implement this where necessary.14 *15 * @author TheBusyBiscuit16 *17 */18public class EntityEquipmentMock implements EntityEquipment19{20 private final LivingEntityMock holder;21 private ItemStack itemInMainHand;22 private ItemStack itemInOffHand;23 private ItemStack helmet;24 private ItemStack chestPlate;25 private ItemStack leggings;26 private ItemStack boots;27 public EntityEquipmentMock(@NotNull LivingEntityMock holder)28 {29 this.holder = holder;30 }31 @Override32 public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item)33 {34 setItem(slot, item, false);35 }36 @Override37 public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent)38 {39 switch (slot)40 {41 case HEAD:42 setHelmet(item, silent);43 break;44 case CHEST:45 setChestplate(item, silent);46 break;47 case LEGS:48 setLeggings(item, silent);49 break;50 case FEET:51 setBoots(item, silent);52 break;53 case HAND:54 setItemInMainHand(item, silent);55 break;56 case OFF_HAND:57 setItemInOffHand(item, silent);58 break;59 default:60 // This should never be reached unless Mojang adds new slots61 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");62 }63 }64 @Override65 public ItemStack getItem(@NotNull EquipmentSlot slot)66 {67 switch (slot)68 {69 case CHEST:70 return getChestplate();71 case FEET:72 return getBoots();73 case HAND:74 return getItemInMainHand();75 case HEAD:76 return getHelmet();77 case LEGS:78 return getLeggings();79 case OFF_HAND:80 return getItemInOffHand();81 default:82 // This should never be reached unless Mojang adds new slots83 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");84 }85 }86 @Override87 public ItemStack getItemInMainHand()88 {89 return itemInMainHand;90 }91 @Override92 public void setItemInMainHand(ItemStack item)93 {94 setItemInMainHand(item, false);95 }96 @Override97 public void setItemInMainHand(ItemStack item, boolean silent)98 {99 this.itemInMainHand = item;100 // Sounds are not implemented here101 }102 @Override103 public ItemStack getItemInOffHand()104 {105 return itemInOffHand;106 }107 @Override108 public void setItemInOffHand(ItemStack item)109 {110 setItemInOffHand(item, false);111 }112 @Override113 public void setItemInOffHand(ItemStack item, boolean silent)114 {115 this.itemInOffHand = item;116 // Sounds are not implemented here117 }118 @Override119 @Deprecated120 public ItemStack getItemInHand()121 {122 return getItemInMainHand();123 }124 @Override125 @Deprecated126 public void setItemInHand(ItemStack stack)127 {128 setItemInMainHand(stack);129 }130 @Override131 public ItemStack getHelmet()132 {133 return helmet;134 }135 @Override136 public void setHelmet(ItemStack helmet)137 {138 setHelmet(helmet, false);139 }140 @Override141 public void setHelmet(ItemStack helmet, boolean silent)142 {143 this.helmet = helmet;144 // Sounds are not implemented here145 }146 @Override147 public ItemStack getChestplate()148 {149 return chestPlate;150 }151 @Override152 public void setChestplate(ItemStack chestplate)153 {154 setChestplate(chestplate, false);155 }156 @Override157 public void setChestplate(ItemStack chestplate, boolean silent)158 {159 this.chestPlate = chestplate;160 // Sounds are not implemented here161 }162 @Override163 public ItemStack getLeggings()164 {165 return leggings;166 }167 @Override168 public void setLeggings(ItemStack leggings)169 {170 setLeggings(leggings, false);171 }172 @Override173 public void setLeggings(ItemStack leggings, boolean silent)174 {175 this.leggings = leggings;176 // Sounds are not implemented here177 }178 @Override179 public ItemStack getBoots()180 {181 return boots;182 }183 @Override184 public void setBoots(ItemStack boots)185 {186 setBoots(boots, false);187 }188 @Override189 public void setBoots(ItemStack boots, boolean silent)190 {191 this.boots = boots;192 // Sounds are not implemented here193 }194 @Override195 public ItemStack[] getArmorContents()196 {197 return new ItemStack[]198 { getBoots(), getLeggings(), getChestplate(), getHelmet() };199 }200 @Override201 public void setArmorContents(@NotNull ItemStack[] items)202 {203 Validate.notNull(items, "The provided items must not be null.");204 setBoots((items.length >= 1) ? items[0] : null);205 setLeggings((items.length >= 2) ? items[1] : null);206 setChestplate((items.length >= 3) ? items[2] : null);207 setHelmet((items.length >= 4) ? items[3] : null);208 }209 @Override210 public void clear()211 {212 setItemInMainHand(null);213 setItemInOffHand(null);214 setHelmet(null);215 setChestplate(null);...

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Source:ArmorStandMock.java Github

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...6import org.bukkit.entity.EntityType;7import org.bukkit.entity.memory.MemoryKey;8import org.bukkit.inventory.EntityEquipment;9import org.bukkit.inventory.EquipmentSlot;10import org.bukkit.inventory.ItemStack;11import org.bukkit.util.EulerAngle;12import be.seeseemelk.mockbukkit.ServerMock;13import be.seeseemelk.mockbukkit.UnimplementedOperationException;14/**15 * This is the mock of an {@link ArmorStand}.16 *17 * @author TheBusyBiscuit18 *19 */20public class ArmorStandMock extends LivingEntityMock implements ArmorStand21{22 private final EntityEquipment equipment = new EntityEquipmentMock(this);23 private boolean hasArms = false;24 private boolean isSmall = false;25 private boolean isMarker = false;26 private boolean hasBasePlate = true;27 private boolean isVisible = true;28 public ArmorStandMock(ServerMock server, UUID uuid)29 {30 super(server, uuid);31 }32 @Override33 public EntityType getType()34 {35 return EntityType.ARMOR_STAND;36 }37 @Override38 public EntityEquipment getEquipment()39 {40 return equipment;41 }42 @Override43 @Deprecated44 public ItemStack getBoots()45 {46 return getEquipment().getBoots();47 }48 @Override49 @Deprecated50 public void setBoots(ItemStack item)51 {52 getEquipment().setBoots(item);53 }54 @Override55 @Deprecated56 public ItemStack getLeggings()57 {58 return getEquipment().getLeggings();59 }60 @Override61 @Deprecated62 public void setLeggings(ItemStack item)63 {64 getEquipment().setLeggings(item);65 }66 @Override67 @Deprecated68 public ItemStack getChestplate()69 {70 return getEquipment().getChestplate();71 }72 @Override73 @Deprecated74 public void setChestplate(ItemStack item)75 {76 getEquipment().setChestplate(item);77 }78 @Override79 @Deprecated80 public ItemStack getHelmet()81 {82 return getEquipment().getHelmet();83 }84 @Override85 @Deprecated86 public void setHelmet(ItemStack item)87 {88 getEquipment().setHelmet(item);89 }90 @Override91 @Deprecated92 public ItemStack getItemInHand()93 {94 return getEquipment().getItemInMainHand();95 }96 @Override97 @Deprecated98 public void setItemInHand(ItemStack item)99 {100 getEquipment().setItemInMainHand(item);101 }102 @Override103 public EulerAngle getBodyPose()104 {105 // TODO Auto-generated method stub106 throw new UnimplementedOperationException();107 }108 @Override109 public void setBodyPose(EulerAngle pose)110 {111 // TODO Auto-generated method stub112 throw new UnimplementedOperationException();...

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ItemStack

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.Test;5import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;6{7 public void testGetHelmet()8 {9 EntityEquipmentMock equipment = new EntityEquipmentMock();10 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);11 equipment.setHelmet(helmet);12 ItemStack result = equipment.getHelmet();13 System.out.println(result);14 }15}16package be.seeseemelk.mockbukkit;17import org.bukkit.Material;18import org.bukkit.inventory.ItemStack;19import org.junit.Test;20import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;21{22 public void testGetHelmet()23 {24 EntityEquipmentMock equipment = new EntityEquipmentMock();25 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);26 equipment.setHelmet(helmet);27 ItemStack result = equipment.getHelmet();28 System.out.println(result);29 }30}31package be.seeseemelk.mockbukkit;32import org.bukkit.Material;33import org.bukkit.inventory.ItemStack;34import org.junit.Test;35import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;36{37 public void testGetHelmet()38 {39 EntityEquipmentMock equipment = new EntityEquipmentMock();40 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);41 equipment.setHelmet(helmet);42 ItemStack result = equipment.getHelmet();43 System.out.println(result);

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ItemStack

Using AI Code Generation

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1ItemStack item = new ItemStack(Material.DIAMOND_SWORD, 1);2player.getInventory().setItemInMainHand(item);3ItemStack item = new ItemStack(Material.DIAMOND_SWORD, 1);4player.getInventory().setItemInMainHand(item);5ItemStack item = new ItemStack(Material.DIAMOND_SWORD, 1);6player.getInventory().setItemInMainHand(item);7ItemStack item = new ItemStack(Material.DIAMOND_SWORD, 1);8player.getInventory().setItemInMainHand(item);9ItemStack item = new ItemStack(Material.D

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ItemStack

Using AI Code Generation

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1import org.bukkit.inventory.ItemStack;2import org.junit.jupiter.api.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5{6 public void testPlayerMock()7 {8 MockBukkit.mock();9 PlayerMock player = MockBukkit.createMockPlayer();10 ItemStack item = player.getInventory().getItemInMainHand();11 if (item == null)12 {13 System.out.println("The item is null");14 }15 {16 System.out.println("The item is not null");17 }18 }19}20import org.bukkit.inventory.ItemStack;21import org.junit.jupiter.api.Test;22import be.seeseemelk.mockbukkit.MockBukkit;23import be.seeseemelk.mockbukkit.entity.PlayerMock;24{25 public void testPlayerMock()26 {27 MockBukkit.mock();28 PlayerMock player = MockBukkit.createMockPlayer();29 ItemStack item = player.getInventory().getItemInMainHand();30 if (item == null)31 {32 System.out.println("The item is null");33 }34 {35 System.out.println("The item is not null");36 }37 }38}

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