How to use getChestplate method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.getChestplate

Source:EntityEquipmentMock.java Github

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...58 public @NotNull ItemStack getItem(@NotNull EquipmentSlot slot)59 {60 return switch (slot)61 {62 case CHEST -> getChestplate();63 case FEET -> getBoots();64 case HAND -> getItemInMainHand();65 case HEAD -> getHelmet();66 case LEGS -> getLeggings();67 case OFF_HAND -> getItemInOffHand();68 default ->69 // This should never be reached unless Mojang adds new slots70 throw new UnimplementedOperationException("EquipmentSlot '" + slot + "' has no implementation!");71 };72 }73 @Override74 public @NotNull ItemStack getItemInMainHand()75 {76 return itemInMainHand;77 }78 @Override79 public void setItemInMainHand(ItemStack item)80 {81 setItemInMainHand(item, false);82 }83 @Override84 public void setItemInMainHand(ItemStack item, boolean silent)85 {86 this.itemInMainHand = item;87 // Sounds are not implemented here88 }89 @Override90 public @NotNull ItemStack getItemInOffHand()91 {92 return itemInOffHand;93 }94 @Override95 public void setItemInOffHand(ItemStack item)96 {97 setItemInOffHand(item, false);98 }99 @Override100 public void setItemInOffHand(ItemStack item, boolean silent)101 {102 this.itemInOffHand = item;103 // Sounds are not implemented here104 }105 @Override106 @Deprecated107 public @NotNull ItemStack getItemInHand()108 {109 return getItemInMainHand();110 }111 @Override112 @Deprecated113 public void setItemInHand(ItemStack stack)114 {115 setItemInMainHand(stack);116 }117 @Override118 public ItemStack getHelmet()119 {120 return helmet;121 }122 @Override123 public void setHelmet(ItemStack helmet)124 {125 setHelmet(helmet, false);126 }127 @Override128 public void setHelmet(ItemStack helmet, boolean silent)129 {130 this.helmet = helmet;131 // Sounds are not implemented here132 }133 @Override134 public ItemStack getChestplate()135 {136 return chestPlate;137 }138 @Override139 public void setChestplate(ItemStack chestplate)140 {141 setChestplate(chestplate, false);142 }143 @Override144 public void setChestplate(ItemStack chestplate, boolean silent)145 {146 this.chestPlate = chestplate;147 // Sounds are not implemented here148 }149 @Override150 public ItemStack getLeggings()151 {152 return leggings;153 }154 @Override155 public void setLeggings(ItemStack leggings)156 {157 setLeggings(leggings, false);158 }159 @Override160 public void setLeggings(ItemStack leggings, boolean silent)161 {162 this.leggings = leggings;163 // Sounds are not implemented here164 }165 @Override166 public ItemStack getBoots()167 {168 return boots;169 }170 @Override171 public void setBoots(ItemStack boots)172 {173 setBoots(boots, false);174 }175 @Override176 public void setBoots(ItemStack boots, boolean silent)177 {178 this.boots = boots;179 // Sounds are not implemented here180 }181 @Override182 public ItemStack[] getArmorContents()183 {184 return new ItemStack[]185 { getBoots(), getLeggings(), getChestplate(), getHelmet() };186 }187 @Override188 public void setArmorContents(@NotNull ItemStack[] items)189 {190 Validate.notNull(items, "The provided items must not be null.");191 setBoots((items.length >= 1) ? items[0] : null);192 setLeggings((items.length >= 2) ? items[1] : null);193 setChestplate((items.length >= 3) ? items[2] : null);194 setHelmet((items.length >= 4) ? items[3] : null);195 }196 @Override197 public void clear()198 {199 setItemInMainHand(null);200 setItemInOffHand(null);201 setHelmet(null);202 setChestplate(null);203 setLeggings(null);204 setBoots(null);205 }206 @Override207 @Deprecated208 public float getItemInHandDropChance()209 {210 return this.dropChances.get(EquipmentSlot.HAND);211 }212 @Override213 @Deprecated214 public void setItemInHandDropChance(float chance)215 {216 setDropChance(EquipmentSlot.HAND, chance);217 }218 @Override219 public float getItemInMainHandDropChance()220 {221 return this.dropChances.get(EquipmentSlot.HAND);222 }223 @Override224 public void setItemInMainHandDropChance(float chance)225 {226 setDropChance(EquipmentSlot.HAND, chance);227 }228 @Override229 public float getItemInOffHandDropChance()230 {231 return this.dropChances.get(EquipmentSlot.OFF_HAND);232 }233 @Override234 public void setItemInOffHandDropChance(float chance)235 {236 setDropChance(EquipmentSlot.OFF_HAND, chance);237 }238 @Override239 public float getHelmetDropChance()240 {241 return this.dropChances.get(EquipmentSlot.HEAD);242 }243 @Override244 public void setHelmetDropChance(float chance)245 {246 setDropChance(EquipmentSlot.HEAD, chance);247 }248 @Override249 public float getChestplateDropChance()250 {251 return this.dropChances.get(EquipmentSlot.CHEST);252 }253 @Override254 public void setChestplateDropChance(float chance)255 {256 setDropChance(EquipmentSlot.CHEST, chance);257 }258 @Override259 public float getLeggingsDropChance()260 {261 return this.dropChances.get(EquipmentSlot.LEGS);262 }263 @Override...

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Source:ArmorStandMock.java Github

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...64 getEquipment().setLeggings(item);65 }66 @Override67 @Deprecated68 public ItemStack getChestplate()69 {70 return getEquipment().getChestplate();71 }72 @Override73 @Deprecated74 public void setChestplate(ItemStack item)75 {76 getEquipment().setChestplate(item);77 }78 @Override79 @Deprecated80 public ItemStack getHelmet()81 {82 return getEquipment().getHelmet();83 }84 @Override...

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getChestplate

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;3import org.bukkit.Material;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.Test;6public class TestEntityEquipmentMock {7 public void testChestplate() {8 PlayerMock player = new PlayerMock(null, "TestPlayer");9 EntityEquipmentMock equipment = new EntityEquipmentMock(player);10 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);11 equipment.setChestplate(chestplate);12 ItemStack chestplate2 = equipment.getChestplate();13 System.out.println(chestplate2);14 }15}16import be.seeseemelk.mockbukkit.entity.PlayerMock;17import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;18import org.bukkit.Material;19import org.bukkit.inventory.ItemStack;20import org.junit.jupiter.api.Test;21public class TestEntityEquipmentMock {22 public void testLeggings() {23 PlayerMock player = new PlayerMock(null, "TestPlayer");24 EntityEquipmentMock equipment = new EntityEquipmentMock(player);25 ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS);26 equipment.setLeggings(leggings);27 ItemStack leggings2 = equipment.getLeggings();28 System.out.println(leggings2);29 }30}31import be.seeseemelk.mockbukkit.entity.PlayerMock;32import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;33import org.bukkit.Material;34import org.bukkit.inventory.ItemStack;35import org.junit.jupiter.api.Test;36public class TestEntityEquipmentMock {37 public void testBoots() {38 PlayerMock player = new PlayerMock(null, "TestPlayer");39 EntityEquipmentMock equipment = new EntityEquipmentMock(player);40 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);41 equipment.setBoots(boots);42 ItemStack boots2 = equipment.getBoots();43 System.out.println(boots2);44 }45}

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getChestplate

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import static org.junit.jupiter.api.Assertions.*;3import org.bukkit.Material;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.PlayerInventory;7import org.junit.jupiter.api.AfterEach;8import org.junit.jupiter.api.BeforeEach;9import org.junit.jupiter.api.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12{13 private ServerMock server;14 private Player player;15 public void setUp() throws Exception16 {17 server = MockBukkit.mock();18 player = server.addPlayer();19 }20 public void tearDown() throws Exception21 {22 MockBukkit.unmock();23 }24 public void testGetChestplate()25 {26 PlayerInventory inventory = player.getInventory();27 ItemStack chestplate = new ItemStack(Material.IRON_CHESTPLATE);28 inventory.setChestplate(chestplate);29 assertEquals(chestplate, inventory.getChestplate());30 }31}32package be.seeseemelk.mockbukkit.inventory;33import static org.junit.jupiter.api.Assertions.*;34import org.bukkit.Material;35import org.bukkit.entity.Player;36import org.bukkit.inventory.ItemStack;37import org.bukkit.inventory.PlayerInventory;38import org.junit.jupiter.api.AfterEach;39import org.junit.jupiter.api.BeforeEach;40import org.junit.jupiter.api.Test;41import be.seeseemelk.mockbukkit.MockBukkit;42import be.seeseemelk.mockbukkit.ServerMock;43{44 private ServerMock server;45 private Player player;46 public void setUp() throws Exception47 {48 server = MockBukkit.mock();49 player = server.addPlayer();50 }51 public void tearDown() throws Exception52 {53 MockBukkit.unmock();54 }55 public void testGetBoots()56 {57 PlayerInventory inventory = player.getInventory();58 ItemStack boots = new ItemStack(Material.IRON_BOOTS);59 inventory.setBoots(boots);60 assertEquals(boots, inventory.getBoots());61 }62}

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getChestplate

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import static org.junit.Assert.*;3import org.bukkit.Material;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11{12 private ServerMock server;13 private PlayerMock player;14 private EntityEquipmentMock equipment;15 public void setUp() throws Exception16 {17 server = MockBukkit.mock();18 player = server.addPlayer();19 equipment = new EntityEquipmentMock(player);20 }21 public void testGetChestplate()22 {23 ItemStack chestplate = new ItemStack(Material.LEATHER_CHESTPLATE);24 equipment.setChestplate(chestplate);25 assertEquals(chestplate, equipment.getChestplate());26 }27}28package be.seeseemelk.mockbukkit.inventory;29import org.bukkit.entity.Player;30import org.bukkit.inventory.ItemStack;31import org.bukkit.inventory.PlayerInventory;32{33 private Player player;34 public EntityEquipmentMock(Player player)35 {36 super(5);37 this.player = player;38 }39 public ItemStack getHelmet()40 {41 return getItem(0);42 }43 public ItemStack getChestplate()44 {45 return getItem(1);46 }47 public ItemStack getLeggings()48 {49 return getItem(2);50 }51 public ItemStack getBoots()52 {53 return getItem(3);54 }55 public ItemStack getItemInMainHand()56 {57 return getItem(4);58 }59 public ItemStack getItemInOffHand()60 {61 return null;62 }63 public void setHelmet(ItemStack helmet)64 {65 setItem(0, helmet);66 }67 public void setChestplate(ItemStack chestplate)68 {69 setItem(1, chestplate);70 }71 public void setLeggings(ItemStack leggings)72 {73 setItem(2, leggings);74 }

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getChestplate

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6import org.junit.jupiter.api.Test;7import static org.junit.jupiter.api.Assertions.*;8public class ExampleTest {9 public void getChestplateTest() {10 PlayerMock player = new PlayerMock(null, "TestPlayer");11 EntityEquipmentMock equipment = player.getInventory().getEquipment();12 ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE);13 equipment.setChestplate(chestplate);14 assertEquals(chestplate, equipment.getChestplate());15 }16}17package com.example;18import be.seeseemelk.mockbukkit.entity.PlayerMock;19import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;20import org.bukkit.Material;21import org.bukkit.inventory.ItemStack;22import org.junit.jupiter.api.Test;23import static org.junit.jupiter.api.Assertions.*;24public class ExampleTest {25 public void getBootsTest() {26 PlayerMock player = new PlayerMock(null, "TestPlayer");27 EntityEquipmentMock equipment = player.getInventory().getEquipment();28 ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS);29 equipment.setBoots(boots);30 assertEquals(boots, equipment.getBoots());31 }32}33package com.example;34import be.seeseemelk.mockbukkit.entity.PlayerMock;35import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;36import org.bukkit.Material;37import org.bukkit.inventory.ItemStack;38import org.junit.jupiter.api.Test;39import static org.junit.jupiter.api.Assertions.*;40public class ExampleTest {41 public void getHelmetTest() {42 PlayerMock player = new PlayerMock(null, "TestPlayer");43 EntityEquipmentMock equipment = player.getInventory().getEquipment();44 ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET);45 equipment.setHelmet(helmet);46 assertEquals(helmet, equipment.getHelmet());47 }48}

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getChestplate

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8{9 public void test()10 {11 MockBukkit.mock();12 PlayerMock player = MockBukkit.createPlayer();13 player.getInventory().setChestplate(new ItemStack(Material.LEATHER_CHESTPLATE));14 ItemStack item = player.getInventory().getChestplate();15 System.out.println(item.getType());16 }17}18package com.example;19import org.bukkit.Material;20import org.bukkit.entity.Player;21import org.bukkit.inventory.ItemStack;22import org.junit.Test;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.entity.PlayerMock;25{26 public void test()27 {28 MockBukkit.mock();29 PlayerMock player = MockBukkit.createPlayer();30 player.getInventory().setBoots(new ItemStack(Material.LEATHER_BOOTS));31 ItemStack item = player.getInventory().getBoots();32 System.out.println(item.getType());33 }34}35package com.example;36import org.bukkit.Material;37import org.bukkit.entity.Player;38import org.bukkit.inventory.ItemStack;39import org.junit.Test;40import be.seeseemelk.mockbukkit.MockBukkit;41import be.seeseemelk.mockbukkit.entity.PlayerMock;42{43 public void test()44 {45 MockBukkit.mock();46 PlayerMock player = MockBukkit.createPlayer();47 player.getInventory().setHelmet(new ItemStack(Material.LEATHER_HELMET));48 ItemStack item = player.getInventory().getHelmet();49 System.out.println(item.getType());50 }51}

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getChestplate

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.entity.Player;3import org.bukkit.inventory.ItemStack;4import org.junit.Test;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6public class EntityEquipmentMockTest {7 public void test() {8 PlayerMock player = new PlayerMock();9 ItemStack item = new ItemStack(Material.IRON_CHESTPLATE);10 player.getEquipment().setChestplate(item);11 ItemStack item2 = player.getEquipment().getChestplate();12 System.out.println(item2);13 }14}15return null;16return chestplate;

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getChestplate

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;4{5 private EntityEquipmentMock equipment;6 public PlayerMock(String name)7 {8 super(name);9 equipment = new EntityEquipmentMock();10 }11 public ItemStack getChestplate()12 {13 return equipment.getChestplate();14 }15 public EntityEquipmentMock getEquipment()16 {17 return equipment;18 }19}20package be.seeseemelk.mockbukkit.entity;21import org.bukkit.inventory.ItemStack;22import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;23{24 private EntityEquipmentMock equipment;25 public PlayerMock(String name)26 {27 super(name);28 equipment = new EntityEquipmentMock();29 }30 public void setItemInMainHand(ItemStack item)31 {32 equipment.setItemInMainHand(item);33 }34 public EntityEquipmentMock getEquipment()35 {36 return equipment;37 }38}39package be.seeseemelk.mockbukkit.entity;40import org.bukkit.inventory.ItemStack;41import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;42{43 private EntityEquipmentMock equipment;44 public PlayerMock(String name)45 {46 super(name);47 equipment = new EntityEquipmentMock();48 }49 public void setItemInMainHand(ItemStack item)50 {51 equipment.setItemInMainHand(item);52 }53 public EntityEquipmentMock getEquipment()54 {55 return equipment;56 }57}58package be.seeseemelk.mockbukkit.entity;59import org.bukkit.inventory.ItemStack;60import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;61{62 private EntityEquipmentMock equipment;63 public PlayerMock(String name)64 {65 super(name);66 equipment = new EntityEquipmentMock();

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getChestplate

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;5import org.bukkit.entity.Player;6import org.bukkit.inventory.ItemStack;7public class TestEntityEquipmentMock {8 PlayerMock player;9 EntityEquipmentMock equipment;10 ItemStack item;11 public void setUp() {12 player = new PlayerMock(null, "TestPlayer");13 equipment = new EntityEquipmentMock();14 item = new ItemStackMock();15 }16 public void testGetChestplate() {17 equipment.setChestplate(item);18 assertEquals(item, equipment.getChestplate());19 }20}

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getChestplate

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;4import org.bukkit.Material;5import org.bukkit.inventory.ItemStack;6public class Main {7 public static void main(String[] args) {8 PlayerMock player = new PlayerMock();9 EntityEquipmentMock equipment = player.getEquipment();10 ItemStack item = new ItemStack(Material.DIAMOND_CHESTPLATE);11 equipment.setChestplate(item);12 System.out.println(equipment.getChestplate());13 }14}15ItemStack{DIAMOND_CHESTPLATE x 1}16package com.example;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;19import org.bukkit.Material;20import org.bukkit.inventory.ItemStack;21public class Main {22 public static void main(String[] args) {23 PlayerMock player = new PlayerMock();24 EntityEquipmentMock equipment = player.getEquipment();25 ItemStack item = new ItemStack(Material.DIAMOND_HELMET);26 equipment.setHelmet(item);27 System.out.println(equipment.getHelmet());28 }29}30ItemStack{DIAMOND_HELMET x 1}31package com.example;32import be.seeseemelk.mockbukkit.entity.PlayerMock;33import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;34import org.bukkit.Material;35import org.bukkit.inventory.ItemStack;36public class Main {37 public static void main(String[] args) {38 PlayerMock player = new PlayerMock();39 EntityEquipmentMock equipment = player.getEquipment();40 ItemStack item = new ItemStack(Material.DIAMOND_LEGGINGS);41 equipment.setLeggings(item);42 System.out.println(equipment.getLeggings());43 }44}45ItemStack{DIAMOND_LEGGINGS x 1}46package com.example;47import be.seeseemelk.mockbukkit.entity.PlayerMock;48import be.seeseemelk.mockbukkit.inventory

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getChestplate

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4{5 public PlayerInventoryMock(PlayerMock player)6 {7 super(player, 36);8 }9 public ItemStack getHelmet()10 {11 return getItem(5);12 }13 public ItemStack getChestplate()14 {15 return getItem(6);16 }17 public ItemStack getLeggings()18 {19 return getItem(7);20 }21 public ItemStack getBoots()22 {23 return getItem(8);24 }25 public ItemStack getItemInMainHand()26 {27 return getItem(0);28 }29 public ItemStack getItemInOffHand()30 {31 return getItem(1);32 }33 public void setItemInMainHand(ItemStack item)34 {35 setItem(0, item);36 }37 public void setItemInOffHand(ItemStack item)38 {39 setItem(1, item);40 }41 public void setHelmet(ItemStack helmet)42 {43 setItem(5, helmet);44 }45 public void setChestplate(ItemStack chestplate)46 {47 setItem(6, chestplate);48 }49 public void setLeggings(ItemStack leggings)50 {51 setItem(7, leggings);52 }53 public void setBoots(ItemStack boots)54 {55 setItem(8, boots);56 }57}58package be.seeseemelk.mockbukkit.inventory;59import org.bukkit.entity.Player;60import org.bukkit.inventory.EntityEquipment;61import org.bukkit.inventory.ItemStack;62{63 private final PlayerMock player;64 public EntityEquipmentMock(PlayerMock player)65 {66 this.player = player;67 }68 public ItemStack getItemInMainHand()69 {70 return player.getInventory().getItemInMainHand();71 }72 public void setItemInMainHand(ItemStack item)73 {74 player.getInventory().setItemInMainHand(item);75 }76 public ItemStack getItemInOffHand()77 {78 return player.getInventory().getItemInOffHand();79 }80 public void setItemInOffHand(ItemStack item)81 {82 player.getInventory().setItemInOffHand(item);83 }84ItemStack{DIAMOND_LEGGINGS x 1}85package com.example;86import be.seeseemelk.mockbukkit.entity.PlayerMock;87import be.seeseemelk.mockbukkit.inventory

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getChestplate

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4{5 public PlayerInventoryMock(PlayerMock player)6 {7 super(player, 36);8 }9 public ItemStack getHelmet()10 {11 return getItem(5);12 }13 public ItemStack getChestplate()14 {15 return getItem(6);16 }17 public ItemStack getLeggings()18 {19 return getItem(7);20 }21 public ItemStack getBoots()22 {23 return getItem(8);24 }25 public ItemStack getItemInMainHand()26 {27 return getItem(0);28 }29 public ItemStack getItemInOffHand()30 {31 return getItem(1);32 }33 public void setItemInMainHand(ItemStack item)34 {35 setItem(0, item);36 }37 public void setItemInOffHand(ItemStack item)38 {39 setItem(1, item);40 }41 public void setHelmet(ItemStack helmet)42 {43 setItem(5, helmet);44 }45 public void setChestplate(ItemStack chestplate)46 {47 setItem(6, chestplate);48 }49 public void setLeggings(ItemStack leggings)50 {51 setItem(7, leggings);52 }53 public void setBoots(ItemStack boots)54 {55 setItem(8, boots);56 }57}58package be.seeseemelk.mockbukkit.inventory;59import org.bukkit.entity.Player;60import org.bukkit.inventory.EntityEquipment;61import org.bukkit.inventory.ItemStack;62{63 private final PlayerMock player;64 public EntityEquipmentMock(PlayerMock player)65 {66 this.player = player;67 }68 public ItemStack getItemInMainHand()69 {70 return player.getInventory().getItemInMainHand();71 }72 public void setItemInMainHand(ItemStack item)73 {74 player.getInventory().setItemInMainHand(item);75 }76 public ItemStack getItemInOffHand()77 {78 return player.getInventory().getItemInOffHand();79 }80 public void setItemInOffHand(ItemStack item)81 {82 player.getInventory().setItemInOffHand(item);83 }

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