How to use setItemInHand method of be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock.setItemInHand

Source:EntityEquipmentMock.java Github

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...122 return getItemInMainHand();123 }124 @Override125 @Deprecated126 public void setItemInHand(ItemStack stack)127 {128 setItemInMainHand(stack);129 }130 @Override131 public ItemStack getHelmet()132 {133 return helmet;134 }135 @Override136 public void setHelmet(ItemStack helmet)137 {138 setHelmet(helmet, false);139 }140 @Override141 public void setHelmet(ItemStack helmet, boolean silent)142 {143 this.helmet = helmet;144 // Sounds are not implemented here145 }146 @Override147 public ItemStack getChestplate()148 {149 return chestPlate;150 }151 @Override152 public void setChestplate(ItemStack chestplate)153 {154 setChestplate(chestplate, false);155 }156 @Override157 public void setChestplate(ItemStack chestplate, boolean silent)158 {159 this.chestPlate = chestplate;160 // Sounds are not implemented here161 }162 @Override163 public ItemStack getLeggings()164 {165 return leggings;166 }167 @Override168 public void setLeggings(ItemStack leggings)169 {170 setLeggings(leggings, false);171 }172 @Override173 public void setLeggings(ItemStack leggings, boolean silent)174 {175 this.leggings = leggings;176 // Sounds are not implemented here177 }178 @Override179 public ItemStack getBoots()180 {181 return boots;182 }183 @Override184 public void setBoots(ItemStack boots)185 {186 setBoots(boots, false);187 }188 @Override189 public void setBoots(ItemStack boots, boolean silent)190 {191 this.boots = boots;192 // Sounds are not implemented here193 }194 @Override195 public ItemStack[] getArmorContents()196 {197 return new ItemStack[]198 { getBoots(), getLeggings(), getChestplate(), getHelmet() };199 }200 @Override201 public void setArmorContents(@NotNull ItemStack[] items)202 {203 Validate.notNull(items, "The provided items must not be null.");204 setBoots((items.length >= 1) ? items[0] : null);205 setLeggings((items.length >= 2) ? items[1] : null);206 setChestplate((items.length >= 3) ? items[2] : null);207 setHelmet((items.length >= 4) ? items[3] : null);208 }209 @Override210 public void clear()211 {212 setItemInMainHand(null);213 setItemInOffHand(null);214 setHelmet(null);215 setChestplate(null);216 setLeggings(null);217 setBoots(null);218 }219 @Override220 public float getItemInHandDropChance()221 {222 // TODO Auto-generated method stub223 throw new UnimplementedOperationException();224 }225 @Override226 public void setItemInHandDropChance(float chance)227 {228 // TODO Auto-generated method stub229 throw new UnimplementedOperationException();230 }231 @Override232 public float getItemInMainHandDropChance()233 {234 // TODO Auto-generated method stub235 throw new UnimplementedOperationException();236 }237 @Override238 public void setItemInMainHandDropChance(float chance)239 {240 // TODO Auto-generated method stub...

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Source:ArmorStandMock.java Github

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...94 return getEquipment().getItemInMainHand();95 }96 @Override97 @Deprecated98 public void setItemInHand(ItemStack item)99 {100 getEquipment().setItemInMainHand(item);101 }102 @Override103 public EulerAngle getBodyPose()104 {105 // TODO Auto-generated method stub106 throw new UnimplementedOperationException();107 }108 @Override109 public void setBodyPose(EulerAngle pose)110 {111 // TODO Auto-generated method stub112 throw new UnimplementedOperationException();...

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setItemInHand

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8public class EntityEquipmentMockTest {9 private Player player;10 private ItemStack item;11 public void setUp() throws Exception {12 MockBukkit.mock();13 player = MockBukkit.createMockPlayer();14 item = new ItemStack(Material.DIAMOND_SWORD);15 }16 public void testSetItemInHand() {17 player.getInventory().setItemInHand(item);18 }19}20package be.seeseemelk.mockbukkit;21import org.bukkit.Material;22import org.bukkit.entity.Player;23import org.bukkit.inventory.ItemStack;24import org.junit.Before;25import org.junit.Test;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27public class EntityEquipmentMockTest {28 private Player player;29 private ItemStack item;30 public void setUp() throws Exception {31 MockBukkit.mock();32 player = MockBukkit.createMockPlayer();33 item = new ItemStack(Material.DIAMOND_SWORD);34 }35 public void testSetItemInHand() {36 player.getInventory().setItemInHand(item);37 }38}39package be.seeseemelk.mockbukkit;40import org.bukkit.Material;41import org.bukkit.entity.Player;42import org.bukkit.inventory.ItemStack;43import org.junit.Before;44import org.junit.Test;45import be.seeseemelk.mockbukkit.entity.PlayerMock;46public class EntityEquipmentMockTest {47 private Player player;48 private ItemStack item;49 public void setUp() throws Exception {50 MockBukkit.mock();

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setItemInHand

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;5import org.bukkit.Material;6import org.bukkit.inventory.ItemStack;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10{11 private ServerMock server;12 private PlayerMock player;13 private EntityEquipmentMock equipment;14 public void setUp()15 {16 server = MockBukkit.mock();17 player = server.addPlayer();18 equipment = player.getInventory().getEquipment();19 }20 public void tearDown()21 {22 MockBukkit.unmock();23 }24 public void testSetItemInHand()25 {26 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);27 equipment.setItemInHand(item);28 assert(equipment.getItemInHand().getType() == Material.DIAMOND_SWORD);29 }30}31import be.seeseemelk.mockbukkit.MockBukkit;32import be.seeseemelk.mockbukkit.ServerMock;33import be.seeseemelk.mockbukkit.entity.PlayerMock;34import org.bukkit.Material;35import org.bukkit.inventory.ItemStack;36import org.junit.After;37import org.junit.Before;38import org.junit.Test;39{40 private ServerMock server;41 private PlayerMock player;42 public void setUp()43 {44 server = MockBukkit.mock();45 player = server.addPlayer();46 }47 public void tearDown()48 {49 MockBukkit.unmock();50 }51 public void testSetItemInHand()52 {53 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);54 player.getInventory().setItemInHand(item);55 assert(player.getInventory().getItemInHand().getType() == Material.DIAMOND_SWORD);56 }57}

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setItemInHand

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.jupiter.api.Test;6import org.junit.jupiter.api.extension.ExtendWith;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;11@ExtendWith(MockBukkitExtension.class)12{13 public void test()14 {15 ServerMock server = MockBukkit.getMock();16 PlayerMock player = server.addPlayer();17 EntityEquipmentMock equipment = new EntityEquipmentMock(player);18 equipment.setItemInHand(new ItemStack(Material.DIAMOND_SWORD));19 player.setEquipment(equipment);20 }21}22package com.example;23import org.bukkit.Material;24import org.bukkit.entity.Player;25import org.bukkit.inventory.ItemStack;26import org.junit.jupiter.api.Test;27import org.junit.jupiter.api.extension.ExtendWith;28import be.seeseemelk.mockbukkit.MockBukkit;29import be.seeseemelk.mockbukkit.ServerMock;30import be.seeseemelk.mockbukkit.entity.PlayerMock;31@ExtendWith(MockBukkitExtension.class)32{33 public void test()34 {35 ServerMock server = MockBukkit.getMock();36 PlayerMock player = server.addPlayer();37 player.setItemInHand(new ItemStack(Material.DIAMOND_SWORD));38 }39}

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setItemInHand

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.entity.Player;3import org.bukkit.inventory.ItemStack;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6public class Test {7 public static void main(String[] args) {8 MockBukkit mockBukkit = MockBukkit.mock();9 PlayerMock playerMock = mockBukkit.addPlayer();10 ItemStack itemStack = new ItemStack(Material.DIAMOND_SWORD);11 playerMock.getInventory().setItemInMainHand(itemStack);12 Player player = playerMock.getPlayer();13 ItemStack itemInHand = player.getItemInHand();14 System.out.println(itemInHand.getType());15 mockBukkit.unmock();16 }17}

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setItemInHand

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.inventory;2import org.bukkit.Material;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.junit.Assert;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10public class EntityEquipmentMockTest {11 public void setItemInHandTest() {12 ServerMock server = MockBukkit.mock();13 PlayerMock player = server.addPlayer();14 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);15 player.getInventory().setItemInMainHand(item);16 Assert.assertEquals(item, player.getInventory().getItemInMainHand());17 MockBukkit.unmock();18 }19}20[INFO] --- maven-resources-plugin:3.1.0:resources (default-resources) @ MockBukkit ---21[INFO] --- maven-compiler-plugin:3.8.1:compile (default-compile) @ MockBukkit ---22[INFO] --- maven-resources-plugin:3.1.0:testResources (default-testResources) @ MockBukkit ---23[INFO] --- maven-compiler-plugin:3.8.1:testCompile (default-testCompile) @ MockBukkit ---

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setItemInHand

Using AI Code Generation

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1import org.bukkit.Material;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;7public class 2 {8 public static void main(String[] args) {9 ServerMock server = MockBukkit.mock();10 PlayerMock player = server.addPlayer();11 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);12 EntityEquipmentMock equipment = player.getEquipment();13 equipment.setItemInHand(item);14 System.out.println(player.getInventory().getItemInMainHand().getType());15 MockBukkit.unmock();16 }17}

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setItemInHand

Using AI Code Generation

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1public class 2 {2 public static void main(String[] args) {3 MockBukkit.mock();4 Player player = MockBukkit.getMock().addPlayer();5 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);6 player.getInventory().setItemInHand(item);7 }8}9public class 1 {10 public static void main(String[] args) {11 MockBukkit.mock();12 Player player = MockBukkit.getMock().addPlayer();13 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);14 player.getInventory().setItemInHand(item);15 }16}17public class 3 {18 public static void main(String[] args) {19 MockBukkit.mock();20 Player player = MockBukkit.getMock().addPlayer();21 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);22 player.getInventory().setItemInHand(item);23 }24}25public class 4 {26 public static void main(String[] args) {27 MockBukkit.mock();28 Player player = MockBukkit.getMock().addPlayer();29 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);30 player.getInventory().setItemInHand(item);31 }32}33public class 5 {34 public static void main(String[] args) {35 MockBukkit.mock();36 Player player = MockBukkit.getMock().addPlayer();37 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);38 player.getInventory().setItemInHand(item);39 }40}41public class 6 {42 public static void main(String[] args) {43 MockBukkit.mock();44 Player player = MockBukkit.getMock().addPlayer();45 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);46 player.getInventory().setItemInHand(item);47 }48}

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setItemInHand

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.Before;5import org.junit.Test;6{7 private ServerMock server;8 private PlayerMock player;9 private EntityEquipmentMock equipment;10 public void setUp() throws Exception11 {12 server = MockBukkit.mock();13 player = server.addPlayer();14 equipment = (EntityEquipmentMock) player.getEquipment();15 }16 public void testSetItemInHand()17 {18 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);19 equipment.setItemInHand(item);20 assertEquals(item, equipment.getItemInHand());21 }22}23package be.seeseemelk.mockbukkit;24import org.junit.Before;25import org.junit.Test;26import be.seeseemelk.mockbukkit.entity.PlayerMock;27{28 private ServerMock server;29 private PlayerMock player;30 private EntityEquipmentMock equipment;31 public void setUp() throws Exception32 {33 server = MockBukkit.mock();34 player = server.addPlayer();35 equipment = (EntityEquipmentMock) player.getEquipment();36 }37 public void testSetItemInHand()38 {39 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);40 equipment.setItemInHand(item);41 assertEquals(item, equipment.getItemInHand());42 }43}44package be.seeseemelk.mockbukkit;45import org.junit.Before;46import org.junit.Test;47import be.seeseemelk.mockbukkit.entity.PlayerMock;48{49 private ServerMock server;50 private PlayerMock player;51 private EntityEquipmentMock equipment;52 public void setUp() throws Exception53 {54 server = MockBukkit.mock();55 player = server.addPlayer();56 equipment = (EntityEquipmentMock) player.getEquipment();

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setItemInHand

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.inventory.EntityEquipmentMock;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4public class 2 {5 public static void main(String[] args) {6 EntityEquipmentMock equipment = new EntityEquipmentMock();7 ItemStack item = new ItemStack(Material.STONE_AXE);8 equipment.setItemInHand(item);9 ItemStack itemInHand = equipment.getItemInHand();10 System.out.println(itemInHand.getType().toString());11 }12}13import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;14import org.bukkit.Material;15import org.bukkit.inventory.ItemStack;16public class 3 {17 public static void main(String[] args) {18 PlayerInventoryMock inventory = new PlayerInventoryMock();19 ItemStack item = new ItemStack(Material.STONE_AXE);20 inventory.setItemInHand(item);21 ItemStack itemInHand = inventory.getItemInHand();22 System.out.println(itemInHand.getType().toString());23 }24}25import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;26import org.bukkit.Material;27import org.bukkit.inventory.ItemStack;28public class 4 {29 public static void main(String[] args) {30 PlayerInventoryMock inventory = new PlayerInventoryMock();31 ItemStack item = new ItemStack(Material.STONE_AXE);32 inventory.setItemInMainHand(item);33 ItemStack itemInHand = inventory.getItemInMainHand();34 System.out.println(itemInHand.getType().t

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