How to use Join method of Microsoft.Coyote.Actors.BugFinding.Tests.Join class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Join

ChordTests.cs

Source:ChordTests.cs Github

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...79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {...

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WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...21 this.Result.Add(string.Format(msg, args));22 }23 public override string ToString()24 {25 return string.Join(",", this.Result);26 }27 }28 private class E1 : Event29 {30 }31 private class E2 : Event32 {33 }34 private class E3 : Event35 {36 }37 private class E4 : Event38 {39 }...

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PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }347 }348 [Fact(Timeout = 5000)]349 public void TestPushStateNotInheritPush()350 {351 var log = new LogEvent();352 this.Test(r =>353 {354 M8.RunTest(r, log);355 });356 string actual = string.Join(", ", log.Log);357 Assert.Equal(@"Entering Ready state, Exiting Ready state, Entering Ready state", actual);358 }359 }360}...

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Join

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Join));15 runtime.Run();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding;27{28 {29 [OnEventGotoState(typeof(UnitEvent), typeof(Joining))]30 {31 }32 [OnEventDoAction(typeof(UnitEvent), nameof(Joining))]33 {34 protected override void OnEntry(Event e)35 {36 this.Join(typeof(Join));37 }38 }39 }40}41[OnEventDoAction(typeof(UnitEvent), nameof(Joining))]42{43 private ActorId Joiner;44 protected override void OnEntry(Event e)45 {46 this.Joiner = this.Id;47 this.Join(typeof(Join));48 }49}50protected override void OnEntry(Event e)51{52 this.Join(this.Joiner);53}

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Join

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Join;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var m = runtime.CreateActor(typeof(M));15 runtime.SendEvent(m, new E());16 runtime.Wait();17 runtime.Dispose();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests.Join;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29{30 {31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 var n = this.CreateActor(typeof(N));34 var o = this.CreateActor(typeof(O));35 var p = this.CreateActor(typeof(P));36 await this.Join(n, o, p);37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding.Tests.Join;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 await Task.CompletedTask;53 }54 }55}56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors.BugFinding.Tests.Join;59using System;

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Join

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Basic;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.DPOR;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Fuzzing;14using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Probabilistic;15using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.RandomExecution;16using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.RandomScheduling;17using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration;18using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Graph;19using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search;20using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.SearchStrategies;21using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.SearchStrategies.DPOR;22using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.SearchStrategies.DPOR.Graph;23using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.SearchStrategies.DPOR.StateGraph;24using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.SearchStrategies.DPOR.StateGraph.Strategies;25using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.SearchStrategies.DPOR.StateGraph.Strategies.Fuzzing;26using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.SearchStrategies.DPOR.StateGraph.Strategies.Probabilistic;27using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.SearchStrategies.DPOR.StateGraph.Strategies.RandomExecution;28using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.SearchStrategies.DPOR.StateGraph.Strategies.RandomScheduling;

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Join

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 System.Console.WriteLine("11");12 CoyoteRuntime runtime = CoyoteRuntime.Create();13 runtime.CreateActor(typeof(Join));14 runtime.Run();15 System.Console.WriteLine("16");17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 System.Console.WriteLine("30");31 CoyoteRuntime runtime = CoyoteRuntime.Create();32 runtime.CreateActor(typeof(Join));33 runtime.Run();34 System.Console.WriteLine("35");36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 System.Console.WriteLine("49");50 CoyoteRuntime runtime = CoyoteRuntime.Create();51 runtime.CreateActor(typeof(Join));52 runtime.Run();53 System.Console.WriteLine("54");55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static void Main(string[] args)66 {67 System.Console.WriteLine("68");69 CoyoteRuntime runtime = CoyoteRuntime.Create();70 runtime.CreateActor(typeof(Join));71 runtime.Run();72 System.Console.WriteLine("73");74 }75 }76}

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Join

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Join));10 runtime.Run();11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 private async Task<int> GetResult()22 {23 await Task.Delay(100);24 return 1;25 }26 [OnEntry(nameof(InitOnEntry))]27 private class Init : State { }28 private async Task InitOnEntry(Event e)29 {30 var t = this.GetResult();31 this.SendEvent(this.Id, new E(t.Result));32 }33 {34 public int Value;35 public E(int value)36 {37 this.Value = value;38 }39 }40 }41}

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Join

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public async Task<int> JoinMethod()8 {9 await Task.Delay(1);10 return 1;11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading.Tasks;18{19 {20 public async Task<int> JoinMethod()21 {22 return 1;23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Specifications;28using System;29using System.Threading.Tasks;30{31 {32 public async Task<int> JoinMethod()33 {34 await Task.Delay(1);35 return 1;36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Specifications;41using System;42using System.Threading.Tasks;43{44 {45 public async Task<int> JoinMethod()46 {47 await Task.Delay(1);48 return 1;49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Specifications;54using System;55using System.Threading.Tasks;56{57 {58 public async Task<int> JoinMethod()59 {60 await Task.Delay(1);61 return 1;62 }63 }64}

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Join

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1using System;2using Microsoft.Coyote.Actors;3{4 {5 private static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(Join));9 runtime.Run();10 }11 }12}13using System;14using Microsoft.Coyote.Actors;15{16 {17 private int Counter = 0;18 [OnEventDoAction(typeof(StartEvent), nameof(Start))]19 {20 }21 private void Start()22 {23 var a = this.CreateActor(typeof(Join));24 var b = this.CreateActor(typeof(Join));25 var c = this.CreateActor(typeof(Join));26 var d = this.CreateActor(typeof(Join));27 var e = this.CreateActor(typeof(Join));28 var f = this.CreateActor(typeof(Join));29 var g = this.CreateActor(typeof(Join));30 var h = this.CreateActor(typeof(Join));31 var i = this.CreateActor(typeof(Join));32 var j = this.CreateActor(typeof(Join));33 var k = this.CreateActor(typeof(Join));34 var l = this.CreateActor(typeof(Join));35 var m = this.CreateActor(typeof(Join));36 var n = this.CreateActor(typeof(Join));37 var o = this.CreateActor(typeof(Join));38 var p = this.CreateActor(typeof(Join));39 var q = this.CreateActor(typeof(Join));40 var r = this.CreateActor(typeof(Join));41 var s = this.CreateActor(typeof(Join));42 var t = this.CreateActor(typeof(Join));43 var u = this.CreateActor(typeof(Join));44 var v = this.CreateActor(typeof(Join));45 var w = this.CreateActor(typeof(Join));46 var x = this.CreateActor(typeof(Join));47 var y = this.CreateActor(typeof(Join));48 var z = this.CreateActor(typeof(Join));49 var aa = this.CreateActor(typeof(Join));50 var bb = this.CreateActor(typeof(Join));51 var cc = this.CreateActor(typeof(Join));52 var dd = this.CreateActor(typeof(Join));53 var ee = this.CreateActor(typeof

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Join

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Join j = new Join();9 j.Run();10 Console.ReadLine();11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 private int _counter;22 private TaskCompletionSource<bool> _tcs;23 private TaskCompletionSource<bool> _tcs2;24 public Join()25 {26 _tcs = new TaskCompletionSource<bool>();27 _tcs2 = new TaskCompletionSource<bool>();28 }29 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]30 {31 }32 private async Task Configure()33 {34 _counter = 0;35 var t1 = Task.Run(async () =>36 {37 await Task.Delay(1000);38 _counter++;39 _tcs.SetResult(true);40 });41 var t2 = Task.Run(async () =>42 {43 await Task.Delay(1000);44 _counter++;45 _tcs2.SetResult(true);46 });47 await Task.WhenAll(t1, t2);48 var t3 = Task.Run(async () =>49 {50 await _tcs.Task;51 _counter++;52 });53 var t4 = Task.Run(async () =>54 {55 await _tcs2.Task;56 _counter++;57 });58 await Task.WhenAll(t3, t4);59 await Task.Delay(1000);60 _counter++;61 Console.WriteLine(_counter);62 }63 }64}65using Microsoft.Coyote.Actors.BugFinding.Tests;66using System;67using System.Threading.Tasks;68using Microsoft.Coyote;69using Microsoft.Coyote.Actors;70{71 {72 static void Main(string[] args)73 {74 TaskScheduler.UnobservedTaskException += (sender, e)

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Join

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Actor1));10 runtime.CreateActor(typeof(Actor2));11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.Join(typeof(Actor2));18 await this.SendEvent(this.Id, new E1());19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEvent(this.Id, new E2());25 }26 }27 class E1 : Event { }28 class E2 : Event { }29}

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Join

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private TaskCompletionSource<bool> tcs;8 private TaskCompletionSource<bool> tcs2;9 private TaskCompletionSource<bool> tcs3;10 private TaskCompletionSource<bool> tcs4;11 private TaskCompletionSource<bool> tcs5;12 private TaskCompletionSource<bool> tcs6;13 private TaskCompletionSource<bool> tcs7;14 private TaskCompletionSource<bool> tcs8;15 private TaskCompletionSource<bool> tcs9;16 private TaskCompletionSource<bool> tcs10;17 private TaskCompletionSource<bool> tcs11;18 private TaskCompletionSource<bool> tcs12;19 private TaskCompletionSource<bool> tcs13;20 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]21 private class InitState : State { }22 private void Init()23 {24 tcs = new TaskCompletionSource<bool>();25 tcs2 = new TaskCompletionSource<bool>();26 tcs3 = new TaskCompletionSource<bool>();27 tcs4 = new TaskCompletionSource<bool>();28 tcs5 = new TaskCompletionSource<bool>();29 tcs6 = new TaskCompletionSource<bool>();30 tcs7 = new TaskCompletionSource<bool>();31 tcs8 = new TaskCompletionSource<bool>();32 tcs9 = new TaskCompletionSource<bool>();33 tcs10 = new TaskCompletionSource<bool>();34 tcs11 = new TaskCompletionSource<bool>();35 tcs12 = new TaskCompletionSource<bool>();36 tcs13 = new TaskCompletionSource<bool>();37 var a = this.CreateActor(typeof(Actor1));38 var b = this.CreateActor(typeof(Actor2));39 var c = this.CreateActor(typeof(Actor3));40 var d = this.CreateActor(typeof(Actor4));41 var e = this.CreateActor(typeof(Actor5));42 var f = this.CreateActor(typeof(Actor6));43 var g = this.CreateActor(typeof(Actor7));44 var h = this.CreateActor(typeof(Actor8));45 var i = this.CreateActor(typeof(Actor9));46 var j = this.CreateActor(typeof(Actor10));47 var k = this.CreateActor(typeof(Actor11));

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