How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Join class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.UpdatePredecessor

ChordTests.cs

Source:ChordTests.cs Github

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...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...

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UpdatePredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 {11 public ActorId Id;12 public Join(ActorId id)13 {14 this.Id = id;15 }16 }17 {18 public ActorId Id;19 public JoinResponse(ActorId id)20 {21 this.Id = id;22 }23 }24 {25 public ActorId Id;26 public UpdatePredecessor(ActorId id)27 {28 this.Id = id;29 }30 }31 public class Start : Event { }32 {33 private ActorId Predecessor;34 private ActorId Successor;35 [OnEventDoAction(typeof(Start), nameof(Init))]36 private class InitState : State { }37 private async Task Init()38 {39 this.Predecessor = this.Id;40 this.Successor = this.Id;41 var joinEvent = new Join(this.Id);42 this.SendEvent(this.Id, joinEvent);43 await this.ReceiveEventAsync(typeof(JoinResponse));44 }45 [OnEventDoAction(typeof(Join), nameof(JoinHandler))]46 private class ActiveState : State { }47 private void JoinHandler(Event e)48 {49 var joinEvent = e as Join;50 this.Predecessor = joinEvent.Id;51 var joinResponseEvent = new JoinResponse(this.Id);52 this.SendEvent(joinEvent.Id, joinResponseEvent);53 }54 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessorHandler))]55 private class StabilizeState : State { }56 private void UpdatePredecessorHandler(Event e)57 {58 var updatePredecessorEvent = e as UpdatePredecessor;59 this.Predecessor = updatePredecessorEvent.Id;60 }61 }62}63using System;64using System.Threading.Tasks;

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7{8 {9 {10 public ActorId Id;11 public E(ActorId id)12 {13 this.Id = id;14 }15 }16 private ActorId Id;17 [OnEntry(nameof(InitOnEntry))]18 [OnEventDoAction(typeof(E), nameof(HandleE))]19 {20 }21 private void InitOnEntry(Event e)22 {23 this.Id = (e as E).Id;24 }25 private void HandleE(Event e)26 {27 this.UpdatePredecessor(this.Id);28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors.BugFinding.Tests.Join;37{38 {39 {40 public ActorId Id;41 public E(ActorId id)42 {43 this.Id = id;44 }45 }46 private ActorId Id;47 [OnEntry(nameof(InitOnEntry))]48 [OnEventDoAction(typeof(E), nameof(HandleE))]49 {50 }51 private void InitOnEntry(Event e)52 {53 this.Id = (e as E).Id;54 }55 private void HandleE(Event e)56 {57 this.UpdatePredecessor(this.Id);58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Actors;65using Microsoft.Coyote.Actors.BugFinding.Tests;

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UpdatePredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Join));12 runtime.Wait();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(Initialize))]17 class Init : State { }18 async Task Initialize()19 {20 var actor1 = this.CreateActor(typeof(Actor1));21 var actor2 = this.CreateActor(typeof(Actor2));22 var actor3 = this.CreateActor(typeof(Actor3));23 var actor4 = this.CreateActor(typeof(Actor4));24 var actor5 = this.CreateActor(typeof(Actor5));25 var actor6 = this.CreateActor(typeof(Actor6));26 var actor7 = this.CreateActor(typeof(Actor7));27 var actor8 = this.CreateActor(typeof(Actor8));28 var actor9 = this.CreateActor(typeof(Actor9));29 var actor10 = this.CreateActor(typeof(Actor10));30 var actor11 = this.CreateActor(typeof(Actor11));31 var actor12 = this.CreateActor(typeof(Actor12));32 var actor13 = this.CreateActor(typeof(Actor13));33 var actor14 = this.CreateActor(typeof(Actor14));34 var actor15 = this.CreateActor(typeof(Actor15));35 var actor16 = this.CreateActor(typeof(Actor16));36 var actor17 = this.CreateActor(typeof(Actor17));37 var actor18 = this.CreateActor(typeof(Actor18));38 var actor19 = this.CreateActor(typeof(Actor19));39 var actor20 = this.CreateActor(typeof(Actor20));40 var actor21 = this.CreateActor(typeof(Actor21));41 var actor22 = this.CreateActor(typeof(Actor22));42 var actor23 = this.CreateActor(typeof(Actor23));43 var actor24 = this.CreateActor(typeof(Actor24));44 var actor25 = this.CreateActor(typeof(Actor25));45 var actor26 = this.CreateActor(typeof(Actor26));46 var actor27 = this.CreateActor(typeof(Actor27));47 var actor28 = this.CreateActor(typeof(Actor28));48 var actor29 = this.CreateActor(typeof(Actor29));

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Join;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States.Join;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States.Join.Join;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States.Join.Join.Join;13using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States.Join.Join.Join.Join;14using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States.Join.Join.Join.Join.Join;15using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States.Join.Join.Join.Join.Join.Join;16using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States.Join.Join.Join.Join.Join.Join.Join;17using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States.Join.Join.Join.Join.Join.Join.Join.Join;18using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.States.Join.Join.Join.Join.Join.Join.Join.Join.Join;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(Join));13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var a = this.CreateActor(typeof(Actor2));21 var b = this.CreateActor(typeof(Actor3));22 this.SendEvent(a, new E());23 this.SendEvent(b, new E());24 await this.ReceiveEventAsync(typeof(E));25 await this.ReceiveEventAsync(typeof(E));26 this.SendEvent(a, new E());27 this.SendEvent(b, new E());28 await this.ReceiveEventAsync(typeof(E));29 await this.ReceiveEventAsync(typeof(E));30 this.SendEvent(a, new E());31 this.SendEvent(b, new E());32 await this.ReceiveEventAsync(typeof(E));33 await this.ReceiveEventAsync(typeof(E));34 this.SendEvent(a, new E());35 this.SendEvent(b, new E());36 await this.ReceiveEventAsync(typeof(E));37 await this.ReceiveEventAsync(typeof(E));38 this.SendEvent(a, new E());39 this.SendEvent(b, new E());40 await this.ReceiveEventAsync(typeof(E));41 await this.ReceiveEventAsync(typeof(E));42 this.SendEvent(a, new E());43 this.SendEvent(b, new E());44 await this.ReceiveEventAsync(typeof(E));45 await this.ReceiveEventAsync(typeof(E));46 this.SendEvent(a, new E());47 this.SendEvent(b, new E());48 await this.ReceiveEventAsync(typeof(E));49 await this.ReceiveEventAsync(typeof(E));50 this.SendEvent(a, new E());51 this.SendEvent(b, new E());52 await this.ReceiveEventAsync(typeof(E));53 await this.ReceiveEventAsync(typeof(E));54 this.SendEvent(a, new E());55 this.SendEvent(b, new E());56 await this.ReceiveEventAsync(typeof(E));57 await this.ReceiveEventAsync(typeof(E));58 this.SendEvent(a, new E());59 this.SendEvent(b, new E());60 await this.ReceiveEventAsync(typeof(E));61 await this.ReceiveEventAsync(typeof(E));

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UpdatePredecessor

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1using System;2using System.Threading.Tasks;3{4 {5 private TaskCompletionSource<bool> tcs;6 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]7 private class Init : State { }8 private void Configure()9 {10 this.tcs = new TaskCompletionSource<bool>();11 this.SendEvent(this.Id, UnitEvent.Instance);12 }13 [OnEventDoAction(typeof(UnitEvent), nameof(DoJoin))]14 private class Configured : State { }15 private void DoJoin()16 {17 this.UpdatePredecessor(this.tcs.Task);18 this.SendEvent(this.Id, UnitEvent.Instance);19 }20 [OnEventDoAction(typeof(UnitEvent), nameof(DoJoin2))]21 private class Joined : State { }22 private void DoJoin2()23 {24 this.UpdatePredecessor(this.tcs.Task);25 this.RaiseHaltEvent();26 }27 }28}29using System;30using System.Threading.Tasks;31{32 {33 private TaskCompletionSource<bool> tcs;34 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]35 private class Init : State { }36 private void Configure()37 {38 this.tcs = new TaskCompletionSource<bool>();39 this.SendEvent(this.Id, UnitEvent.Instance);40 }41 [OnEventDoAction(typeof(UnitEvent), nameof(DoJoin))]42 private class Configured : State { }43 private void DoJoin()44 {45 this.UpdatePredecessor(this.tcs.Task);46 this.SendEvent(this.Id, UnitEvent.Instance);47 }48 [OnEventDoAction(typeof(UnitEvent), nameof(DoJoin2))]49 private class Joined : State { }50 private void DoJoin2()51 {52 this.UpdatePredecessor(this.tcs.Task);53 this.RaiseHaltEvent();54 }55 }56}57using System;58using System.Threading.Tasks;

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UpdatePredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 100;13 config.MaxStepsFromBugFinding = 100;14 config.IsTestingEnabled = true;15 config.IsBugFindingEnabled = true;16 config.IsFairSchedulingEnabled = true;17 config.IsRandomSchedulingEnabled = true;18 config.IsDeterministicSchedulingEnabled = true;19 config.IsStateGraphSchedulingEnabled = true;

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