How to use addPotionEffect method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.addPotionEffect

Source:LivingEntityMock.java Github

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...282 // TODO Auto-generated method stub283 throw new UnimplementedOperationException();284 }285 @Override286 public boolean addPotionEffect(PotionEffect effect)287 {288 return addPotionEffect(effect, false);289 }290 @Override291 @Deprecated292 public boolean addPotionEffect(PotionEffect effect, boolean force)293 {294 if (effect != null)295 {296 // Bukkit now allows multiple effects of the same type,297 // the force/success attributes are now obsolete298 activeEffects.add(new ActivePotionEffect(effect));299 return true;300 }301 else302 {303 return false;304 }305 }306 @Override307 public boolean addPotionEffects(Collection<PotionEffect> effects)308 {309 boolean successful = true;310 for (PotionEffect effect : effects)311 {312 if (!addPotionEffect(effect))313 {314 successful = false;315 }316 }317 return successful;318 }319 @Override320 public boolean hasPotionEffect(PotionEffectType type)321 {322 return getPotionEffect(type) != null;323 }324 @Override325 public PotionEffect getPotionEffect(PotionEffectType type)326 {...

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Source:ActivePotionEffect.java Github

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...8 * This class represents an active {@link PotionEffect} which was applied to a {@link LivingEntity}.9 *10 * @author TheBusyBiscuit11 *12 * @see LivingEntityMock#addPotionEffect(PotionEffect)13 */14public final class ActivePotionEffect15{16 private final PotionEffect effect;17 private final long timestamp;18 public ActivePotionEffect(@NotNull PotionEffect effect)19 {20 this.effect = effect;21 this.timestamp = System.currentTimeMillis();22 }23 /**24 * This returns whether this {@link PotionEffect} has expired.25 *26 * @return Whether the effect wore off....

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addPotionEffect

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.LivingEntityMock;4import org.bukkit.potion.PotionEffect;5import org.bukkit.potion.PotionEffectType;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9public class TestPotionEffect {10 private ServerMock server;11 public void setUp()12 {13 server = MockBukkit.mock();14 }15 public void testPotionEffect()16 {17 LivingEntityMock entity = new LivingEntityMock(server, null);18 PotionEffect effect = new PotionEffect(PotionEffectType.ABSORPTION, 100, 1);19 entity.addPotionEffect(effect);20 }21 public void tearDown()22 {23 MockBukkit.unmock();24 }25}26import be.seeseemelk.mockbukkit.MockBukkit;27import be.seeseemelk.mockbukkit.ServerMock;28import be.seeseemelk.mockbukkit.entity.PlayerMock;29import org.bukkit.potion.PotionEffect;30import org.bukkit.potion.PotionEffectType;31import org.junit.After;32import org.junit.Before;33import org.junit.Test;34public class TestPotionEffect {35 private ServerMock server;36 public void setUp()37 {38 server = MockBukkit.mock();39 }40 public void testPotionEffect()41 {42 PlayerMock player = new PlayerMock(server, "Player");43 PotionEffect effect = new PotionEffect(PotionEffectType.ABSORPTION, 100, 1);44 player.addPotionEffect(effect);45 }46 public void tearDown()47 {48 MockBukkit.unmock();49 }50}51import be.seeseemelk.mockbukkit.MockBukkit;52import be.seeseemelk.mockbukkit.ServerMock;53import be.seeseemelk.mockbukkit.entity.PlayerMock;54import org.bukkit.potion.PotionEffect;55import org.bukkit

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addPotionEffect

Using AI Code Generation

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1import org.junit.jupiter.api.Assertions;2import org.junit.jupiter.api.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.LivingEntityMock;6class LivingEntityMockTest {7 void addPotionEffect() {8 ServerMock server = MockBukkit.mock();9 LivingEntityMock livingEntityMock = new LivingEntityMock(server);10 livingEntityMock.addPotionEffect(null);11 Assertions.assertTrue(true);12 MockBukkit.unmock();13 }14}15import org.junit.jupiter.api.Assertions;16import org.junit.jupiter.api.Test;17import be.seeseemelk.mockbukkit.MockBukkit;18import be.seeseemelk.mockbukkit.ServerMock;19import be.seeseemelk.mockbukkit.entity.PlayerMock;20class PlayerMockTest {21 void addPotionEffect() {22 ServerMock server = MockBukkit.mock();23 PlayerMock playerMock = new PlayerMock(server, "player");24 playerMock.addPotionEffect(null);25 Assertions.assertTrue(true);26 MockBukkit.unmock();27 }28}29import org.junit.jupiter.api.Assertions;30import org.junit.jupiter.api.Test;31import be.seeseemelk.mockbukkit.MockBukkit;32import be.seeseemelk.mockbukkit.ServerMock;33import be.seeseemelk.mockbukkit.entity.VillagerMock;34class VillagerMockTest {35 void addPotionEffect() {36 ServerMock server = MockBukkit.mock();37 VillagerMock villagerMock = new VillagerMock(server);38 villagerMock.addPotionEffect(null);39 Assertions.assertTrue(true);40 MockBukkit.unmock();41 }42}43import org.junit.jupiter.api.Assertions;44import org.junit.jupiter.api.Test;45import be.seeseemelk.mockbukkit.MockBukkit;46import be.seeseemel

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addPotionEffect

Using AI Code Generation

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1import org.bukkit.potion.PotionEffect;2import org.bukkit.potion.PotionEffectType;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.LivingEntityMock;7{8 void testPotionEffect()9 {10 ServerMock server = MockBukkit.mock();11 LivingEntityMock entity = new LivingEntityMock(server);12 entity.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 10, 2));13 MockBukkit.unmock();14 }15}16import org.bukkit.potion.PotionEffect;17import org.bukkit.potion.PotionEffectType;18import org.junit.jupiter.api.Test;19import be.seeseemelk.mockbukkit.MockBukkit;20import be.seeseemelk.mockbukkit.ServerMock;21import be.seeseemelk.mockbukkit.entity.PlayerMock;22{23 void testPotionEffect()24 {25 ServerMock server = MockBukkit.mock();26 PlayerMock player = new PlayerMock(server, "player");27 player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 10, 2));28 MockBukkit.unmock();29 }30}31import org.bukkit.potion.PotionEffect;32import org.bukkit.potion.PotionEffectType;33import org.junit.jupiter.api.Test;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36import be.seeseemelk.mockbukkit.entity.PlayerMock;37{38 void testPotionEffect()39 {40 ServerMock server = MockBukkit.mock();41 PlayerMock player = server.addPlayer();42 player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 10, 2));43 MockBukkit.unmock();44 }45}

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addPotionEffect

Using AI Code Generation

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1LivingEntityMock livingEntityMock = new LivingEntityMock();2PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED, 100, 2);3livingEntityMock.addPotionEffect(potionEffect);4PlayerMock playerMock = new PlayerMock();5PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED, 100, 2);6playerMock.addPotionEffect(potionEffect);7EntityMock entityMock = new EntityMock();8PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED, 100, 2);9entityMock.addPotionEffect(potionEffect);10EntityMock entityMock = new EntityMock();11PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED, 100, 2);12entityMock.addPotionEffect(potionEffect);13EntityMock entityMock = new EntityMock();14PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED, 100, 2);15entityMock.addPotionEffect(potionEffect);16LivingEntityMock livingEntityMock = new LivingEntityMock();17PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED, 100, 2);18livingEntityMock.addPotionEffect(potionEffect);19PlayerMock playerMock = new PlayerMock();20PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED, 100, 2);21playerMock.addPotionEffect(potionEffect);22EntityMock entityMock = new EntityMock();23PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED,

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addPotionEffect

Using AI Code Generation

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1import org.bukkit.potion.PotionEffect;2import org.bukkit.potion.PotionEffectType;3import be.seeseemelk.mockbukkit.entity.LivingEntityMock;4public class AddPotionEffect {5 public static void main(String[] args) {6 LivingEntityMock entity = new LivingEntityMock();7 PotionEffect potion = new PotionEffect(PotionEffectType.SPEED, 100, 1);8 entity.addPotionEffect(potion);9 }10}11 at be.seeseemelk.mockbukkit.entity.LivingEntityMock.addPotionEffect(LivingEntityMock.java:74)12 at AddPotionEffect.main(AddPotionEffect.java:12)

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addPotionEffect

Using AI Code Generation

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1import org.bukkit.potion.PotionEffect;2import org.bukkit.potion.PotionEffectType;3import org.junit.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8{9 public void testPotionEffect()10 {11 ServerMock server = MockBukkit.mock();12 PlayerMock player = server.addPlayer();13 PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED, 100, 1);14 player.addPotionEffect(potionEffect);15 }16}17import org.bukkit.potion.PotionEffect;18import org.bukkit.potion.PotionEffectType;19import org.junit.Test;20import be.seeseemelk.mockbukkit.MockBukkit;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.entity.PlayerMock;23import be.seeseemelk.mockbukkit.entity.LivingEntityMock;24{25 public void testPotionEffect()26 {27 ServerMock server = MockBukkit.mock();28 PlayerMock player = server.addPlayer();29 PotionEffect potionEffect = new PotionEffect(PotionEffectType.SPEED, 100, 1);30 List<PotionEffect> potionEffects = new ArrayList<>();31 potionEffects.add(potionEffect);32 player.addPotionEffects(potionEffects);33 }34}35import org.bukkit.potion.PotionEffect;36import org.bukkit.potion.PotionEffectType;37import org.junit.Test;38import be.seeseemelk.mockbukkit.MockBukkit;39import be.seeseemelk.mockbukkit.ServerMock;40import be.seeseemelk.mockbukkit.entity.PlayerMock;41import be.se

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addPotionEffect

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import org.junit.runner.RunWith;6import org.mockito.Mock;7import org.mockito.junit.MockitoJUnitRunner;8import org.bukkit.entity.Player;9import org.bukkit.entity.Entity;10import org.bukkit.entity.LivingEntity;11import org.bukkit.potion.PotionEffect;12import org.bukkit.potion.PotionEffectType;13import be.seeseemelk.mockbukkit.MockBukkit;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15import be.seeseemelk.mockbukkit.entity.LivingEntityMock;16import be.seeseemelk.mockbukkit.ServerMock;17@RunWith(MockitoJUnitRunner.class)18{19 private Player player;20 private LivingEntity livingEntity;21 private PotionEffect potionEffect;22 private LivingEntityMock livingEntityMock;23 public void setUp()24 {25 ServerMock server = MockBukkit.mock();26 player = new PlayerMock(server, "TestPlayer");27 livingEntity = new LivingEntityMock(server, "TestLivingEntity");28 livingEntityMock = (LivingEntityMock) livingEntity;29 }30 public void tearDown()31 {32 MockBukkit.unmock();33 }34 public void testAddPotionEffect()35 {36 potionEffect = new PotionEffect(PotionEffectType.SPEED, 1, 1);37 livingEntityMock.addPotionEffect(potionEffect);38 assertTrue(livingEntityMock.hasPotionEffect(potionEffect.getType()));39 }40}41[ERROR] /home/rohit/Downloads/MockBukkit-master/src/test/java/be/seeseemelk/mockbukkit/entity/2.java:[49,9] method addPotionEffect in class be.seeseemelk.mockbukkit.entity.LivingEntityMock cannot be applied to given types;

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addPotionEffect

Using AI Code Generation

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1LivingEntityMock entity = new LivingEntityMock();2PotionEffect effect = new PotionEffect(PotionEffectType.SPEED, 5, 2);3entity.addPotionEffect(effect);4PotionEffect effect2 = new PotionEffect(PotionEffectType.INVISIBILITY, 5, 2);5entity.addPotionEffect(effect2);6LivingEntityMock entity = new LivingEntityMock();7PotionEffect effect = new PotionEffect(PotionEffectType.SPEED, 5, 2);8entity.addPotionEffect(effect);9PotionEffect effect2 = new PotionEffect(PotionEffectType.INVISIBILITY, 5, 2);10entity.addPotionEffect(effect2);11Collection<PotionEffect> effects = entity.getActivePotionEffects();12LivingEntityMock entity = new LivingEntityMock();13PotionEffect effect = new PotionEffect(PotionEffectType.SPEED, 5, 2);14entity.addPotionEffect(effect);15PotionEffect effect2 = new PotionEffect(PotionEffectType.INVISIBILITY, 5, 2);16entity.addPotionEffect(effect2);17Collection<PotionEffect> effects = entity.getActivePotionEffects();18for(PotionEffect e : effects){19System.out.println(e.getType());20}21LivingEntityMock entity = new LivingEntityMock();22entity.setHealth(8.0);23System.out.println(entity.getHealth());24LivingEntityMock entity = new LivingEntityMock();25entity.setHealth(8.0);26System.out.println(entity.getHealth());27LivingEntityMock entity = new LivingEntityMock();28entity.setHealth(8.0);29System.out.println(entity.getHealth());30LivingEntityMock entity = new LivingEntityMock();31entity.setHealth(8.0);32System.out.println(entity.getHealth());

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addPotionEffect

Using AI Code Generation

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1LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);2entity.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 100, 1));3LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);4entity.getActivePotionEffects();5LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);6entity.getHealth();7LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);8entity.getInventory();9LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);10entity.getMaximumAir();11LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);12entity.getMaximumNoDamageTicks();13LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);14entity.getMaximumFireTicks();15LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);16entity.getNoDamageTicks();17LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);18entity.getRemainingAir();19LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);20entity.getScoreboardTags();21LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);22entity.getTargetBlock();

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addPotionEffect

Using AI Code Generation

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1import org.bukkit.potion.PotionEffect;2import org.bukkit.potion.PotionEffectType;3import be.seeseemelk.mockbukkit.entity.LivingEntityMock;4public class AddPotionEffect {5 public static void main(String[] args) {6 LivingEntityMock entity = new LivingEntityMock();7 entity.addPotionEffect(new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, 20, 0));8 System.out.println(entity.getActivePotionEffects().size());9 }10}11import org.bukkit.potion.PotionEffect;12import org.bukkit.potion.PotionEffectType;13import be.seeseemelk.mockbukkit.entity.LivingEntityMock;14public class AddPotionEffect {15 public static void main(String[] args) {16 LivingEntityMock entity = new LivingEntityMock();17 entity.addPotionEffect(new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, 20, 0));18 System.out.println(entity.getActivePotionEffects().size());19 }20}21import org.bukkit.potion.PotionEffect;22import org.bukkit.potion.PotionEffectType;23import be.seeseemelk.mockbukkit.entity.LivingEntityMock;24public class AddPotionEffect {25 public static void main(String[] args) {26 LivingEntityMock entity = new LivingEntityMock();27 entity.addPotionEffect(new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, 20, 0));28 System.out.println(entity.getActivePotionEffects().size());29 }30}

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