How to use getItemUseRemainingTime method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.getItemUseRemainingTime

Source:PlayerMock.java Github

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...2413 // TODO Auto-generated method stub2414 throw new UnimplementedOperationException();2415 }2416 @Override2417 public int getItemUseRemainingTime()2418 {2419 // TODO Auto-generated method stub2420 throw new UnimplementedOperationException();2421 }2422 @Override2423 public int getHandRaisedTime()2424 {2425 // TODO Auto-generated method stub2426 throw new UnimplementedOperationException();2427 }2428 @Override2429 public double getAbsorptionAmount()2430 {2431 // TODO Auto-generated method stub...

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Source:LivingEntityMock.java Github

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...776 // TODO Auto-generated method stub777 throw new UnimplementedOperationException();778 }779 @Override780 public int getItemUseRemainingTime()781 {782 // TODO Auto-generated method stub783 throw new UnimplementedOperationException();784 }785 @Override786 public int getHandRaisedTime()787 {788 // TODO Auto-generated method stub789 throw new UnimplementedOperationException();790 }791 @Override792 public boolean isHandRaised()793 {794 // TODO Auto-generated method stub...

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Source:ArmorStandMock.java Github

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...456 // TODO Auto-generated method stub457 throw new UnimplementedOperationException();458 }459 @Override460 public int getItemUseRemainingTime()461 {462 // TODO Auto-generated method stub463 throw new UnimplementedOperationException();464 }465 @Override466 public int getHandRaisedTime()467 {468 // TODO Auto-generated method stub469 throw new UnimplementedOperationException();470 }471 @Override472 public boolean isHandRaised()473 {474 // TODO Auto-generated method stub...

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getItemUseRemainingTime

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.Player;3import org.bukkit.inventory.ItemStack;4import org.junit.jupiter.api.AfterEach;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;11import static org.junit.jupiter.api.Assertions.assertEquals;12{13 private ServerMock server;14 private PlayerMock player;15 private ItemStack item;16 public void setUp()17 {18 server = MockBukkit.mock();19 player = server.addPlayer();20 item = new ItemStackBuilder(Material.STONE_SWORD).build();21 }22 public void tearDown()23 {24 MockBukkit.unmock();25 }26 public void getItemUseRemainingTimeTest()27 {28 player.getInventory().setItemInMainHand(item);29 assertEquals(0, player.getItemUseRemainingTime());30 player.setCooldown(Material.STONE_SWORD, 20);31 assertEquals(20, player.getItemUseRemainingTime());32 }33}34package be.seeseemelk.mockbukkit.entity;35import org.bukkit.entity.Player;36import org.bukkit.inventory.ItemStack;37import org.junit.jupiter.api.AfterEach;38import org.junit.jupiter.api.BeforeEach;39import org.junit.jupiter.api.Test;40import be.seeseemelk.mockbukkit.MockBukkit;41import be.seeseemelk.mockbukkit.ServerMock;42import be.seeseemelk.mockbukkit.entity.PlayerMock;43import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;44import static org.junit.jupiter.api.Assertions.assertEquals;45{46 private ServerMock server;47 private PlayerMock player;48 private ItemStack item;49 public void setUp()50 {51 server = MockBukkit.mock();52 player = server.addPlayer();53 item = new ItemStackBuilder(Material.STONE_SWORD).build();54 }55 public void tearDown()56 {57 MockBukkit.unmock();58 }59 public void getItemUseRemainingTimeTest()60 {

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getItemUseRemainingTime

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Player;4import org.bukkit.inventory.ItemStack;5import org.bukkit.potion.PotionEffect;6import org.bukkit.potion.PotionEffectType;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.entity.LivingEntityMock;13{14 private ServerMock mockServer;15 private LivingEntityMock entity;16 public void setUp() throws Exception17 {18 mockServer = MockBukkit.mock();19 entity = new LivingEntityMock(mockServer, EntityType.BAT);20 }21 public void tearDown() throws Exception22 {23 MockBukkit.unmock();24 }25 public void testGetItemUseRemainingTime()26 {27 ItemStack item = new ItemStack(org.bukkit.Material.CLOCK);28 entity.setItemInUse(item, 100);29 assert(entity.getItemUseRemainingTime() == 100);30 assert(entity.getItemInUse().getType() == org.bukkit.Material.CLOCK);31 entity.setTicksLived(50);32 assert(entity.getItemUseRemainingTime() == 50);33 entity.setTicksLived(100);34 assert(entity.getItemUseRemainingTime() == 0);35 entity.setTicksLived(150);36 assert(entity.getItemUseRemainingTime() == 0);37 assert(entity.getItemInUse() == null);38 }39}40package be.seeseemelk.mockbukkit.entity;41import org.bukkit.entity.EntityType;42import org.bukkit.entity.Player;43import org.bukkit.inventory.ItemStack;44import org.bukkit.potion.PotionEffect;45import org.bukkit.potion.PotionEffectType;46import org.junit.After;47import org.junit.Before;48import org.junit.Test

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getItemUseRemainingTime

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import be.seeseemelk.mockbukkit.UnimplementedOperationException;3import org.bukkit.Material;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Player;6import org.bukkit.inventory.EquipmentSlot;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.meta.ItemMeta;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import static org.junit.Assert.assertEquals;13import static org.junit.Assert.assertTrue;14{15 private LivingEntityMock livingEntityMock;16 private Player player;17 public void setUp()18 {19 livingEntityMock = new LivingEntityMock(null, EntityType.ZOMBIE);20 player = new PlayerMock();21 }22 public void tearDown()23 {24 livingEntityMock = null;25 player = null;26 }27 public void getItemUseRemainingTime()28 {29 ItemStack itemStack = new ItemStack(Material.BOW);30 player.getInventory().setItemInMainHand(itemStack);31 ItemMeta itemMeta = itemStack.getItemMeta();32 itemMeta.setCustomModelData(1);33 itemStack.setItemMeta(itemMeta);34 player.setCooldown(Material.BOW, 10);35 assertEquals(10, livingEntityMock.getItemUseRemainingTime());36 }37 public void getItemUseRemainingTimeWithNoItem()38 {39 assertEquals(0, livingEntityMock.getItemUseRemainingTime());40 }41 public void getItemUseRemainingTimeWithNoItemInHand()42 {43 ItemStack itemStack = new ItemStack(Material.BOW);44 player.getInventory().setItemInMainHand(itemStack);45 ItemMeta itemMeta = itemStack.getItemMeta();46 itemMeta.setCustomModelData(1);47 itemStack.setItemMeta(itemMeta);48 assertEquals(0, livingEntityMock.getItemUseRemainingTime());49 }50 public void getItemUseRemainingTimeWithNoCooldown()51 {52 ItemStack itemStack = new ItemStack(Material.BOW);53 player.getInventory().setItemInMainHand(itemStack);54 assertEquals(0, livingEntityMock.getItemUseRemainingTime());55 }56}57package be.seeseemelk.mockbukkit.entity;58import be.seeseemelk.mockb

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getItemUseRemainingTime

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.junit.jupiter.api.Test;3{4 public void getItemUseRemainingTime()5 {6 LivingEntityMock livingEntityMock = new LivingEntityMock();7 livingEntityMock.getItemUseRemainingTime();8 }9}10import be.seeseemelk.mockbukkit.entity.LivingEntityMock;11import org.junit.jupiter.api.Test;12{13 public void getHealth()14 {15 LivingEntityMock livingEntityMock = new LivingEntityMock();16 livingEntityMock.getHealth();17 }18}19import be.seeseemelk.mockbukkit.entity.LivingEntityMock;20import org.junit.jupiter.api.Test;21{22 public void getAbsorptionAmount()23 {24 LivingEntityMock livingEntityMock = new LivingEntityMock();25 livingEntityMock.getAbsorptionAmount();26 }27}28import be.seeseemelk.mockbukkit.entity.LivingEntityMock;29import org.junit.jupiter.api.Test;30{31 public void setAbsorptionAmount()32 {33 LivingEntityMock livingEntityMock = new LivingEntityMock();34 livingEntityMock.setAbsorptionAmount(1.0);35 }36}37import be.seeseemelk.mockbukkit.entity.LivingEntityMock;38import org.junit.jupiter.api.Test;39{40 public void getMaximumAir()41 {42 LivingEntityMock livingEntityMock = new LivingEntityMock();43 livingEntityMock.getMaximumAir();44 }45}

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getItemUseRemainingTime

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1package com.example;2import be.seeseemelk.mockbukkit.entity.LivingEntityMock;3import org.junit.jupiter.api.Test;4import static org.junit.jupiter.api.Assertions.assertEquals;5public class LivingEntityMockTest {6 void test() {7 LivingEntityMock entity = new LivingEntityMock();8 entity.setRemainingAir(100);9 assertEquals(100, entity.getRemainingAir());10 assertEquals(100, entity.getItemUseRemainingTime());11 }12}13package com.example;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15import org.junit.jupiter.api.Test;16import static org.junit.jupiter.api.Assertions.assertEquals;17public class PlayerMockTest {18 void test() {19 PlayerMock player = new PlayerMock();20 player.setRemainingAir(100);21 assertEquals(100, player.getRemainingAir());22 assertEquals(100, player.getItemUseRemainingTime());23 }24}25package com.example;26import be.seeseemelk.mockbukkit.entity.LivingEntityMock;27import org.junit.jupiter.api.Test;28import static org.junit.jupiter.api.Assertions.assertEquals;29public class LivingEntityMockTest {30 void test() {31 LivingEntityMock entity = new LivingEntityMock();32 entity.setRemainingAir(100);33 assertEquals(100, entity.getRemainingAir());34 assertEquals(100, entity.getItemUseRemainingTime());35 }36}37package com.example;38import be.seeseemelk.mockbukkit.entity.PlayerMock;39import org.junit.jupiter.api.Test;40import static org.junit.jupiter.api.Assertions.assertEquals;41public class PlayerMockTest {42 void test() {43 PlayerMock player = new PlayerMock();44 player.setRemainingAir(100);45 assertEquals(100, player.getRemainingAir());46 assertEquals(100, player.getItemUseRemainingTime());47 }48}

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getItemUseRemainingTime

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.junit.jupiter.api.Test;3import static org.junit.jupiter.api.Assertions.assertEquals;4public class Test2 {5 public void test() {6 LivingEntityMock livingEntityMock = new LivingEntityMock(null, null);7 int actual = livingEntityMock.getItemUseRemainingTime();8 assertEquals(0, actual);9 }10}11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import org.junit.jupiter.api.Test;13import static org.junit.jupiter.api.Assertions.assertEquals;14public class Test3 {15 public void test() {16 PlayerMock playerMock = new PlayerMock(null, null);17 int actual = playerMock.getItemUseRemainingTime();18 assertEquals(0, actual);19 }20}21import be.seeseemelk.mockbukkit.entity.VillagerMock;22import org.junit.jupiter.api.Test;23import static org.junit.jupiter.api.Assertions.assertEquals;24public class Test4 {25 public void test() {26 VillagerMock villagerMock = new VillagerMock(null, null);27 int actual = villagerMock.getItemUseRemainingTime();28 assertEquals(0, actual);29 }30}31import be.seeseemelk.mockbukkit.entity.WanderingTraderMock;32import org.junit.jupiter.api.Test;33import static org.junit.jupiter.api.Assertions.assertEquals;34public class Test5 {35 public void test() {36 WanderingTraderMock wanderingTraderMock = new WanderingTraderMock(null, null);37 int actual = wanderingTraderMock.getItemUseRemainingTime();38 assertEquals(0, actual);39 }40}41import be.seeseemelk.mockbukkit.entity.ZombieVillagerMock;42import org.junit.jupiter.api.Test;43import static org.junit.jupiter

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getItemUseRemainingTime

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1package be.seeseemelk.mockbukkit;2import be.seeseemelk.mockbukkit.entity.LivingEntityMock;3import org.bukkit.entity.LivingEntity;4import org.bukkit.inventory.ItemStack;5import org.junit.Assert;6import org.junit.Test;7{8 public void testItemUseRemainingTime()9 {10 LivingEntity entity = new LivingEntityMock();11 ItemStack itemStack = new ItemStack();12 Assert.assertEquals(0, entity.getItemUseRemainingTime());13 }14}15package be.seeseemelk.mockbukkit;16import be.seeseemelk.mockbukkit.entity.LivingEntityMock;17import org.bukkit.entity.LivingEntity;18import org.bukkit.inventory.ItemStack;19import org.junit.Assert;20import org.junit.Test;21{22 public void testItemUseRemainingTime()23 {24 LivingEntity entity = new LivingEntityMock();25 ItemStack itemStack = new ItemStack();26 Assert.assertEquals(0, entity.getItemUseRemainingTime());27 }28}29package be.seeseemelk.mockbukkit;30import be.seeseemelk.mockbukkit.entity.LivingEntityMock;31import org.bukkit.entity.LivingEntity;32import org.bukkit.inventory.ItemStack;33import org.junit.Assert;34import org.junit.Test;35{36 public void testItemUseRemainingTime()37 {38 LivingEntity entity = new LivingEntityMock();39 ItemStack itemStack = new ItemStack();40 Assert.assertEquals(0, entity.getItemUseRemainingTime());41 }42}43package be.seeseemelk.mockbukkit;44import be.seeseemelk.mock

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getItemUseRemainingTime

Using AI Code Generation

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1package test;2import org.junit.Test;3import org.junit.Before;4import org.junit.After;5import static org.junit.Assert.*;6import be.seeseemelk.mockbukkit.entity.LivingEntityMock;7import org.bukkit.entity.Player;8import org.bukkit.Material;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.PlayerInventory;11import org.bukkit.Location;12import org.bukkit.World;13import org.bukkit.plugin.PluginManager;14import org.bukkit.event.player.PlayerItemConsumeEvent;15import org.bukkit.event.player.PlayerItemHeldEvent;16import org.bukkit.event.player.PlayerItemDamageEvent;17import org.bukkit.event.player.PlayerItemMendEvent;18import org.bukkit.event.player.PlayerItemBreakEvent;19import org.bukkit.event.player.PlayerItemCooldownEvent;20import org.bukkit.event.player.PlayerItemPickupEvent;21import org.bukkit.event.player.PlayerItemDropEvent;22import org.bukkit.event.player.PlayerItemDamageEvent;23import org.bukkit.event.player.PlayerItemHeldEvent;24import org.bukkit.event.player.PlayerItemConsumeEvent;25import org.bukkit.event.player.PlayerItemMendEvent;26import org.bukkit.event.player.PlayerItemBreakEvent;27import org.bukkit.event.player.PlayerItemCooldownEvent;28import org.bukkit.event.player.PlayerItemPickupEvent;29import org.bukkit.event.player.PlayerItemDropEvent;30import org.bukkit.event.player.PlayerItemDamageEvent;31import org.bukkit.event.player.PlayerItemHeldEvent;32import org.bukkit.event.player.PlayerItemConsumeEvent;33import org.bukkit.event.player.PlayerItemMendEvent;34import org.bukkit.event.player.PlayerItemBreakEvent;35import org.bukkit.event.player.PlayerItemCooldownEvent;36import org.bukkit.event.player.PlayerItemPickupEvent;37import org.bukkit.event.player.PlayerItemDropEvent;38import org.bukkit.event.player.PlayerItemDamageEvent;39import org.bukkit.event.player.PlayerItemHeldEvent;40import org.bukkit.event.player.PlayerItemConsumeEvent;41import org.bukkit.event.player.PlayerItemMendEvent;42import org.bukkit.event.player.PlayerItemBreakEvent;43import org.bukkit.event.player.PlayerItemCooldownEvent;44import org.bukkit.event.player.PlayerItemPickupEvent;45import org.bukkit.event.player.PlayerItemDropEvent;46import org.bukkit.event.player.PlayerItemDamageEvent;47import org.bukkit.event.player.PlayerItemHeldEvent;48import org.bukkit.event.player.PlayerItemConsumeEvent;49import org.bukkit.event.player.PlayerItemMendEvent;50import org.bukkit.event.player.PlayerItemBreakEvent;51import org.bukkit.event.player.PlayerItemCooldownEvent;52import org.bukkit.event.player

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getItemUseRemainingTime

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.Player;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public class ExampleTest {8 public void test() {9 ServerMock server = MockBukkit.mock();10 PlayerMock player = server.addPlayer();11 player.getInventory().setItemInMainHand(player.getInventory().getItemInMainHand());12 player.getInventory().getItemInMainHand().setDurability((short) 0);13 player.getInventory().getItemInMainHand().setAmount(1);14 player.getInventory().getItemInMainHand().setDurability((short) 10);15 System.out.println(player.getInventory().getItemInMainHand().getDurability());16 System.out.println(player.getInventory().getItemInMainHand().getMaxDurability());17 System.out.println(player.getInventory().getItemInMainHand().getItemUseRemainingTime());18 }19}20package com.example;21import org.bukkit.entity.Player;22import org.junit.jupiter.api.Test;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.ServerMock;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26public class ExampleTest {27 public void test() {28 ServerMock server = MockBukkit.mock();29 PlayerMock player = server.addPlayer();30 player.getInventory().setItemInMainHand(player.getInventory().getItemInMainHand());31 player.getInventory().getItemInMainHand().setDurability((short) 0);32 player.getInventory().getItemInMainHand().setAmount(1);33 player.getInventory().getItemInMainHand().setDurability((short) 10);34 System.out.println(player.getInventory().getItemInMainHand().getDurability());35 System.out.println(player.getInventory().getItemInMainHand().getMaxDurability());36 System.out.println(player.getInventory().getItemIn

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getItemUseRemainingTime

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1package test;2import org.junit.Test;3import org.junit.Before;4import org.junit.After;5import static org.junit.Assert.*;6import be.seeseemelk.mockbukkit.entity.LivingEntityMock;7import org.bukkit.entity.Player;8import org.bukkit.Material;9import org.bukkit.inventory.ItemStack;10import org.bukkit.inventory.PlayerInventory;11import org.bukkit.Location;12import org.bukkit.World;13import org.bukkit.plugin.PluginManager;14import org.bukkit.event.player.PlayerItemConsumeEvent;15import org.bukkit.event.player.PlayerItemHeldEvent;16import org.bukkit.event.player.PlayerItemDamageEvent;17import org.bukkit.event.player.PlayerItemMendEvent;18import org.bukkit.event.player.PlayerItemBreakEvent;19import org.bukkit.event.player.PlayerItemCooldownEvent;20import org.bukkit.event.player.PlayerItemPickupEvent;21import org.bukkit.event.player.PlayerItemDropEvent;22import org.bukkit.event.player.PlayerItemDamageEvent;23import org.bukkit.event.player.PlayerItemHeldEvent;24import org.bukkit.event.player.PlayerItemConsumeEvent;25import org.bukkit.event.player.PlayerItemMendEvent;26import org.bukkit.event.player.PlayerItemBreakEvent;27import org.bukkit.event.player.PlayerItemCooldownEvent;28import org.bukkit.event.player.PlayerItemPickupEvent;29import org.bukkit.event.player.PlayerItemDropEvent;30import org.bukkit.event.player.PlayerItemDamageEvent;31import org.bukkit.event.player.PlayerItemHeldEvent;32import org.bukkit.event.player.PlayerItemConsumeEvent;33import org.bukkit.event.player.PlayerItemMendEvent;34import org.bukkit.event.player.PlayerItemBreakEvent;35import org.bukkit.event.player.PlayerItemCooldownEvent;36import org.bukkit.event.player.PlayerItemPickupEvent;37import org.bukkit.event.player.PlayerItemDropEvent;38import org.bukkit.event.player.PlayerItemDamageEvent;39import org.bukkit.event.player.PlayerItemHeldEvent;40import org.bukkit.event.player.PlayerItemConsumeEvent;41import org.bukkit.event.player.PlayerItemMendEvent;42import org.bukkit.event.player.PlayerItemBreakEvent;43import org.bukkit.event.player.PlayerItemCooldownEvent;44import org.bukkit.event.player.PlayerItemPickupEvent;45import org.bukkit.event.player.PlayerItemDropEvent;46import org.bukkit.event.player.PlayerItemDamageEvent;47import org.bukkit.event.player.PlayerItemHeldEvent;48import org.bukkit.event.player.PlayerItemConsumeEvent;49import org.bukkit.event.player.PlayerItemMendEvent;50import org.bukkit.event.player.PlayerItemBreakEvent;51import org.bukkit.event.player.PlayerItemCooldownEvent;52import org.bukkit.event.player

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getItemUseRemainingTime

Using AI Code Generation

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1package com.example;2import org.bukkit.entity.Player;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public class ExampleTest {8 public void test() {9 ServerMock server = MockBukkit.mock();10 PlayerMock player = server.addPlayer();11 player.getInventory().setItemInMainHand(player.getInventory().getItemInMainHand());12 player.getInventory().getItemInMainHand().setDurability((short) 0);13 player.getInventory().getItemInMainHand().setAmount(1);14 player.getInventory().getItemInMainHand().setDurability((short) 10);15 System.out.println(player.getInventory().getItemInMainHand().getDurability());16 System.out.println(player.getInventory().getItemInMainHand().getMaxDurability());17 System.out.println(player.getInventory().getItemInMainHand().getItemUseRemainingTime());18 }19}20package com.example;21import org.bukkit.entity.Player;22import org.junit.jupiter.api.Test;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.ServerMock;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26public class ExampleTest {27 public void test() {28 ServerMock server = MockBukkit.mock();29 PlayerMock player = server.addPlayer();30 player.getInventory().setItemInMainHand(player.getInventory().getItemInMainHand());31 player.getInventory().getItemInMainHand().setDurability((short) 0);32 player.getInventory().getItemInMainHand().setAmount(1);33 player.getInventory().getItemInMainHand().setDurability((short) 10);34 System.out.println(player.getInventory().getItemInMainHand().getDurability());35 System.out.println(player.getInventory().getItemInMainHand().getMaxDurability());36 System.out.println(player.getInventory().getItemIn37package com.example;38import org.bukkit.entity.Player;39import org.junit.jupiter.api.Test;40import be.seeseemelk.mockbukkit.MockBukkit;41import be.seeseemelk.mockbukkit.ServerMock;42import be.seeseemelk.mockbukkit.entity.PlayerMock;43public class ExampleTest {44 public void test() {45 ServerMock server = MockBukkit.mock();46 PlayerMock player = server.addPlayer();47 player.getInventory().setItemInMainHand(player.getInventory().getItemInMainHand());48 player.getInventory().getItemInMainHand().setDurability((short) 0);49 player.getInventory().getItemInMainHand().setAmount(1);50 player.getInventory().getItemInMainHand().setDurability((short) 10);51 System.out.println(player.getInventory().getItemInMainHand().getDurability());52 System.out.println(player.getInventory().getItemInMainHand().getMaxDurability());53 System.out.println(player.getInventory().getItemInMainHand().getItemUseRemainingTime());54 }55}56package com.example;57import org.bukkit.entity.Player;58import org.junit.jupiter.api.Test;59import be.seeseemelk.mockbukkit.MockBukkit;60import be.seeseemelk.mockbukkit.ServerMock;61import be.seeseemelk.mockbukkit.entity.PlayerMock;62public class ExampleTest {63 public void test() {64 ServerMock server = MockBukkit.mock();65 PlayerMock player = server.addPlayer();66 player.getInventory().setItemInMainHand(player.getInventory().getItemInMainHand());67 player.getInventory().getItemInMainHand().setDurability((short) 0);68 player.getInventory().getItemInMainHand().setAmount(1);69 player.getInventory().getItemInMainHand().setDurability((short) 10);70 System.out.println(player.getInventory().getItemInMainHand().getDurability());71 System.out.println(player.getInventory().getItemInMainHand().getMaxDurability());72 System.out.println(player.getInventory().getItemIn

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getItemUseRemainingTime

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import be.seeseemelk.mockbukkit.entity.LivingEntityMock;3import org.bukkit.entity.LivingEntity;4import org.bukkit.inventory.ItemStack;5import org.junit.Assert;6import org.junit.Test;7{8 public void testItemUseRemainingTime()9 {10 LivingEntity entity = new LivingEntityMock();11 ItemStack itemStack = new ItemStack();12 Assert.assertEquals(0, entity.getItemUseRemainingTime());13 }14}15package be.seeseemelk.mockbukkit;16import be.seeseemelk.mockbukkit.entity.LivingEntityMock;17import org.bukkit.entity.LivingEntity;18import org.bukkit.inventory.ItemStack;19import org.junit.Assert;20import org.junit.Test;21{22 public void testItemUseRemainingTime()23 {24 LivingEntity entity = new LivingEntityMock();25 ItemStack itemStack = new ItemStack();26 Assert.assertEquals(0, entity.getItemUseRemainingTime());27 }28}29package be.seeseemelk.mockbukkit;30import be.seeseemelk.mockbukkit.entity.LivingEntityMock;31import org.bukkit.entity.LivingEntity;32import org.bukkit.inventory.ItemStack;33import org.junit.Assert;34import org.junit.Test;35{36 public void testItemUseRemainingTime()37 {38 LivingEntity entity = new LivingEntityMock();39 ItemStack itemStack = new ItemStack();40 Assert.assertEquals(0, entity.getItemUseRemainingTime());41 }42}43package be.seeseemelk.mockbukkit;44import be.seeseemelk.mock

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getItemUseRemainingTime

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1package com.example;2import org.bukkit.entity.Player;3import org.junit.jupiter.api.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public class ExampleTest {8 public void test() {9 ServerMock server = MockBukkit.mock();10 PlayerMock player = server.addPlayer();11 player.getInventory().setItemInMainHand(player.getInventory().getItemInMainHand());12 player.getInventory().getItemInMainHand().setDurability((short) 0);13 player.getInventory().getItemInMainHand().setAmount(1);14 player.getInventory().getItemInMainHand().setDurability((short) 10);15 System.out.println(player.getInventory().getItemInMainHand().getDurability());16 System.out.println(player.getInventory().getItemInMainHand().getMaxDurability());17 System.out.println(player.getInventory().getItemInMainHand().getItemUseRemainingTime());18 }19}20package com.example;21import org.bukkit.entity.Player;22import org.junit.jupiter.api.Test;23import be.seeseemelk.mockbukkit.MockBukkit;24import be.seeseemelk.mockbukkit.ServerMock;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26public class ExampleTest {27 public void test() {28 ServerMock server = MockBukkit.mock();29 PlayerMock player = server.addPlayer();30 player.getInventory().setItemInMainHand(player.getInventory().getItemInMainHand());31 player.getInventory().getItemInMainHand().setDurability((short) 0);32 player.getInventory().getItemInMainHand().setAmount(1);33 player.getInventory().getItemInMainHand().setDurability((short) 10);34 System.out.println(player.getInventory().getItemInMainHand().getDurability());35 System.out.println(player.getInventory().getItemInMainHand().getMaxDurability());36 System.out.println(player.getInventory().getItemIn

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