Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.hasAI
Source:LivingEntityMock.java
...445 // TODO Auto-generated method stub446 throw new UnimplementedOperationException();447 }448 @Override449 public boolean hasAI()450 {451 // TODO Auto-generated method stub452 throw new UnimplementedOperationException();453 }454 @Override455 public void setCollidable(boolean collidable)456 {457 // TODO Auto-generated method stub458 throw new UnimplementedOperationException();459 }460 @Override461 public boolean isCollidable()462 {463 // TODO Auto-generated method stub...
hasAI
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2public void testHasAI()3{4 LivingEntityMock entity = new LivingEntityMock(server, EntityType.VILLAGER);5 entity.setAI(true);6 assertTrue(entity.hasAI());7 entity.setAI(false);8 assertFalse(entity.hasAI());9}10import be.seeseemelk.mockbukkit.entity.LivingEntityMock;11public void testHasAI()12{13 LivingEntityMock entity = new LivingEntityMock(server, EntityType.VILLAGER);14 entity.setAI(true);15 assertTrue(entity.hasAI());16 entity.setAI(false);17 assertFalse(entity.hasAI());18}19import be.seeseemelk.mockbukkit.entity.LivingEntityMock;20public void testHasAI()21{22 LivingEntityMock entity = new LivingEntityMock(server, EntityType.VILLAGER);23 entity.setAI(true);24 assertTrue(entity.hasAI());25 entity.setAI(false);26 assertFalse(entity.hasAI());27}28import be.seeseemelk.mockbukkit.entity.LivingEntityMock;29public void testHasAI()30{31 LivingEntityMock entity = new LivingEntityMock(server, EntityType.VILLAGER);32 entity.setAI(true);33 assertTrue(entity.hasAI());34 entity.setAI(false);35 assertFalse(entity.hasAI());36}37import be.seeseemelk.mockbukkit.entity.LivingEntityMock;38public void testHasAI()39{40 LivingEntityMock entity = new LivingEntityMock(server, EntityType.VILLAGER);41 entity.setAI(true);42 assertTrue(entity.hasAI());43 entity.setAI(false);44 assertFalse(entity.hasAI());45}46import be.seeseemelk.mockbukkit.entity.LivingEntityMock;47public void testHasAI()48{
hasAI
Using AI Code Generation
1Player player = server.addPlayer();2player.setAI(false);3assertTrue(player.hasAI(), "Player has AI enabled");4player.setAI(true);5assertFalse(player.hasAI(), "Player has AI disabled");6Zombie zombie = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"),0,0,0), Zombie.class);7zombie.setAI(false);8assertTrue(zombie.hasAI(), "Zombie has AI enabled");9zombie.setAI(true);10assertFalse(zombie.hasAI(), "Zombie has AI disabled");11Cow cow = server.addSimpleWorld("world").spawn(new Location(server.addSimpleWorld("world"),0,0,0), Cow.class);12cow.setAI(false);13assertTrue(cow.hasAI(), "Cow has AI enabled");14cow.setAI(true);15assertFalse(cow.hasAI(), "Cow has AI disabled");
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