Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.getTargetBlockInfo
Source:PlayerMock.java
...747 // TODO Auto-generated method stub748 throw new UnimplementedOperationException();749 }750 @Override751 public @Nullable TargetBlockInfo getTargetBlockInfo(int maxDistance, TargetBlockInfo.@NotNull FluidMode fluidMode)752 {753 // TODO Auto-generated method stub754 throw new UnimplementedOperationException();755 }756 @Override757 public @Nullable Entity getTargetEntity(int maxDistance, boolean ignoreBlocks)758 {759 // TODO Auto-generated method stub760 throw new UnimplementedOperationException();761 }762 @Override763 public @Nullable TargetEntityInfo getTargetEntityInfo(int maxDistance, boolean ignoreBlocks)764 {765 // TODO Auto-generated method stub...
Source:LivingEntityMock.java
...261 // TODO Auto-generated method stub262 throw new UnimplementedOperationException();263 }264 @Override265 public @Nullable TargetBlockInfo getTargetBlockInfo(int maxDistance, TargetBlockInfo.@NotNull FluidMode fluidMode)266 {267 // TODO Auto-generated method stub268 throw new UnimplementedOperationException();269 }270 @Override271 public @Nullable Entity getTargetEntity(int maxDistance, boolean ignoreBlocks)272 {273 // TODO Auto-generated method stub274 throw new UnimplementedOperationException();275 }276 @Override277 public @Nullable TargetEntityInfo getTargetEntityInfo(int maxDistance, boolean ignoreBlocks)278 {279 // TODO Auto-generated method stub...
Source:ArmorStandMock.java
...65 // TODO Auto-generated method stub66 throw new UnimplementedOperationException();67 }68 @Override69 public @Nullable TargetBlockInfo getTargetBlockInfo(int maxDistance, TargetBlockInfo.@NotNull FluidMode fluidMode)70 {71 // TODO Auto-generated method stub72 throw new UnimplementedOperationException();73 }74 @Override75 public @Nullable Entity getTargetEntity(int maxDistance, boolean ignoreBlocks)76 {77 // TODO Auto-generated method stub78 throw new UnimplementedOperationException();79 }80 @Override81 public @Nullable TargetEntityInfo getTargetEntityInfo(int maxDistance, boolean ignoreBlocks)82 {83 // TODO Auto-generated method stub...
getTargetBlockInfo
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import be.seeseemelk.mockbukkit.entity.LivingEntityMock;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockFace;6import org.bukkit.entity.Entity;7import org.bukkit.util.Vector;8import java.util.ArrayList;9import java.util.List;10public class Test2 {11 public static void main(String[] args) {12 System.out.println("Hello World!");13 LivingEntityMock entity = new LivingEntityMock();14 entity.setVelocity(new Vector(0, 0, 0));15 entity.setEyeLocation(entity.getLocation().add(0, 1, 0));16 List<Block> blocks = entity.getLineOfSight(null, 5);17 System.out.println("Blocks: " + blocks.size());18 for (Block block : blocks) {19 System.out.println("Block: " + block.getType() + " " + block.getX() + " " + block.getY() + " " + block.getZ());20 }21 }22}23package be.seeseemelk.mockbukkit;24import be.seeseemelk.mockbukkit.entity.LivingEntityMock;25import org.bukkit.Material;26import org.bukkit.block.Block;27import org.bukkit.block.BlockFace;28import org.bukkit.entity.Entity;29import org.bukkit.util.Vector;30import java.util.ArrayList;31import java.util.List;32public class Test1 {33 public static void main(String[] args) {34 System.out.println("Hello World!");35 LivingEntityMock entity = new LivingEntityMock();36 entity.setVelocity(new Vector(0, 0, 0));37 entity.setEyeLocation(entity.getLocation().add(0, 1, 0));38 List<Block> blocks = entity.getLineOfSight(null, 5);39 System.out.println("Blocks: " + blocks.size());40 for (Block block : blocks) {41 System.out.println("Block: " + block.getType() + " " + block.getX() + " " + block.getY() + " " + block.getZ());42 }43 }44}45package be.seeseemelk.mockbukkit;46import be.se
getTargetBlockInfo
Using AI Code Generation
1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import be.seeseemelk.mockbukkit.entity.LivingEntityMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import org.bukkit.Material;8import org.bukkit.block.Block;9import org.bukkit.block.BlockFace;10import org.bukkit.entity.Entity;11import org.bukkit.entity.Player;12import org.bukkit.inventory.ItemStack;13import org.bukkit.util.Vector;14{15 LivingEntityMock entity;16 public void setUp()17 {18 entity = new LivingEntityMock(null, 10);19 }20 public void tearDown()21 {22 entity = null;23 }24 public void testGetTargetBlockInfo()25 {26 PlayerMock player = new PlayerMock(null, "testPlayer");27 player.setVelocity(new Vector(1, 1, 1));28 player.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_AXE));29 Block block = entity.getTargetBlockInfo(player, 10, BlockFace.SELF);30 System.out.println(block);31 }32}33import org.junit.Test;34import org.junit.Before;35import org.junit.After;36import static org.junit.Assert.*;37import be.seeseemelk.mockbukkit.entity.LivingEntityMock;38import be.seeseemelk.mockbukkit.entity.PlayerMock;39import org.bukkit.Material;40import org.bukkit.block.Block;41import org.bukkit.block.BlockFace;42import org.bukkit.entity.Entity;43import org.bukkit.entity.Player;44import org.bukkit.inventory.ItemStack;45import org.bukkit.util.Vector;46{47 LivingEntityMock entity;48 public void setUp()49 {50 entity = new LivingEntityMock(null, 10);51 }52 public void tearDown()53 {54 entity = null;55 }56 public void testGetTargetBlockInfo()57 {58 PlayerMock player = new PlayerMock(null, "testPlayer");59 player.setVelocity(new Vector(1, 1, 1));60 player.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_AXE));61 Block block = entity.getTargetBlockInfo(player, 10,
getTargetBlockInfo
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.Location;3import org.bukkit.block.Block;4import org.bukkit.entity.Entity;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.LivingEntity;7import org.bukkit.util.Vector;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10import be.seeseemelk.mockbukkit.WorldMock;11import be.seeseemelk.mockbukkit.block.BlockMock;12import be.seeseemelk.mockbukkit.block.BlockStateMock;13import be.seeseemelk.mockbukkit.block.data.BlockDataMock;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15import be.seeseemelk.mockbukkit.entity.ProjectileMock;16{17 private double health = 20;18 private double maxHealth = 20;19 private double absorption = 0;20 private boolean invulnerable = false;21 private boolean sleeping = false;22 private boolean silent = false;23 private boolean glowing = false;24 private boolean persistent = false;25 private int arrowCount = 0;26 private int fireTicks = 0;27 private int maxFireTicks = 20;28 private int noDamageTicks = 0;29 private int maxNoDamageTicks = 20;30 private int remainingAir = 20;31 private int maxAir = 20;32 private int portalCooldown = 0;33 private int remainingAirTicks = 20;34 private int maxAirTicks = 20;35 private int remainingPortalCooldown = 0;36 private int maxPortalCooldown = 20;37 private int remainingInvulnerabilityTicks = 0;38 private int maxInvulnerabilityTicks = 20;39 private int remainingInvulnerableTicks = 0;40 private int maxInvulnerableTicks = 20;41 private int remainingSleepTicks = 0;42 private int maxSleepTicks = 20;43 private int remainingSleepingTicks = 0;44 private int maxSleepingTicks = 20;45 private int remainingSwimTicks = 0;46 private int maxSwimTicks = 20;47 private int remainingSwimmingTicks = 0;48 private int maxSwimmingTicks = 20;49 private int remainingGlowingTicks = 0;
getTargetBlockInfo
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.entity.Entity;6import org.bukkit.entity.EntityType;7import org.bukkit.entity.Player;8import org.bukkit.util.BlockIterator;9import org.junit.Test;10public class TestMockBukkit {11public void testGetTargetBlockInfo() {12LivingEntityMock entity = new LivingEntityMock(null, EntityType.PLAYER);13entity.setTargetBlockInfo(new BlockIterator(new PlayerMock(null, 0, 0, 0), 5), 5);14Block block = entity.getTargetBlock(null, 5);15if (block.getType() != Material.AIR) {16System.out.println("Block is not air");17}18BlockFace face = entity.getTargetBlockFace();19if (face != BlockFace.UP) {20System.out.println("Block face is not up");21}22}23}
getTargetBlockInfo
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.Player;7import org.bukkit.inventory.EquipmentSlot;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.PlayerInventory;10import org.bukkit.inventory.meta.ItemMeta;11import org.junit.Test;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.entity.LivingEntityMock;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15{16 public void testGetTargetBlockInfo()17 {18 MockBukkit.mock();19 PlayerMock player = MockBukkit.createMockPlayer();
getTargetBlockInfo
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.LivingEntity;6import org.bukkit.entity.Player;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.PlayerInventory;9import org.junit.jupiter.api.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.entity.LivingEntityMock;13{14 public void testGetTargetBlockInfo()15 {16 ServerMock server = MockBukkit.mock();17 Player player = server.addPlayer();18 PlayerInventory inventory = player.getInventory();19 ItemStack itemStack = new ItemStack(Material.STONE_AXE);20 inventory.setItemInMainHand(itemStack);21 LivingEntityMock livingEntityMock = new LivingEntityMock(server, EntityType.PLAYER);22 Block block = livingEntityMock.getTargetBlockInfo(5, 1).getBlock();23 System.out.println(block.getType());24 MockBukkit.unmock();25 }26}27package com.example;28import org.bukkit.Material;29import org.bukkit.block.Block;30import org.bukkit.entity.EntityType;31import org.bukkit.entity.LivingEntity;32import org.bukkit.entity.Player;33import org.bukkit.inventory.ItemStack;34import org.bukkit.inventory.PlayerInventory;35import org.junit.jupiter.api.Test;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.ServerMock;38import be.seeseemelk.mockbukkit.entity.LivingEntityMock;39{40 public void testGetTargetBlock()41 {42 ServerMock server = MockBukkit.mock();43 Player player = server.addPlayer();44 PlayerInventory inventory = player.getInventory();45 ItemStack itemStack = new ItemStack(Material.STONE_AXE);46 inventory.setItemInMainHand(itemStack);47 LivingEntityMock livingEntityMock = new LivingEntityMock(server, EntityType.PLAYER);48 Block block = livingEntityMock.getTargetBlock(5, 1);49 System.out.println(block.getType());50 MockBukkit.unmock();51 }52}
getTargetBlockInfo
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.entity.Entity;5import org.bukkit.entity.LivingEntity;6import org.bukkit.entity.Player;7import org.bukkit.inventory.ItemStack;8import org.bukkit.inventory.meta.ItemMeta;9import org.bukkit.plugin.java.JavaPlugin;10import org.bukkit.util.RayTraceResult;11import be.seeseemelk.mockbukkit.entity.LivingEntityMock;12import java.util.ArrayList;13public class Main extends JavaPlugin {14 public void onEnable() {15 }16 public void onDisable() {17 }18 public void testGetTargetBlockInfo(Player player) {19 ItemStack item = new ItemStack(Material.STONE_SWORD);20 ItemMeta meta = item.getItemMeta();21 meta.setUnbreakable(true);22 item.setItemMeta(meta);23 player.getInventory().addItem(item);24 player.getInventory().setHeldItemSlot(0);25 LivingEntityMock livingEntityMock = new LivingEntityMock(player.getWorld(), player.getLocation());26 livingEntityMock.setTarget(player);27 RayTraceResult result = livingEntityMock.getTargetBlockInfo(100, 1);28 Block block = result.getHitBlock();29 Entity entity = result.getHitEntity();30 System.out.println(block.getType());31 System.out.println(entity.getType());32 }33}34package com.example;35import org.bukkit.Material;36import org.bukkit.block.Block;37import org.bukkit.entity.Entity;38import org.bukkit.entity.LivingEntity;39import org.bukkit.entity.Player;40import org.bukkit.inventory.ItemStack;41import org.bukkit.inventory.meta.ItemMeta;42import org.bukkit.plugin.java.JavaPlugin;43import org.bukkit.util.RayTraceResult;44import be.seeseemelk.mockbukkit.entity.PlayerMock;45import java.util.ArrayList;46public class Main extends JavaPlugin {47 public void onEnable() {48 }49 public void onDisable() {50 }51 public void testGetTargetBlockInfo(Player player) {52 ItemStack item = new ItemStack(Material.STONE_SWORD);
getTargetBlockInfo
Using AI Code Generation
1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockFace;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.Player;7import org.bukkit.util.Vector;8import org.junit.Before;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.entity.LivingEntityMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13public class ExampleTest {14 public void setUp() {15 MockBukkit.mock();16 }17 public void testBlockTarget() {18 PlayerMock player = MockBukkit.createMockPlayer();19 LivingEntityMock entity = new LivingEntityMock(player.getWorld(), EntityType.ZOMBIE);20 entity.setTarget(player);21 entity.setVelocity(new Vector(0, 0, 0));22 entity.setTargetBlockInfo(new Vector(0, 0, 0), BlockFace.NORTH, Material.STONE, (byte) 0);23 Block targetBlock = entity.getTargetBlock(null, 10);24 System.out.println(targetBlock.getType());25 }26}27package com.example;28import org.bukkit.Material;29import org.bukkit.block.Block;30import org.bukkit.block.BlockFace;31import org.bukkit.entity.EntityType;32import org.bukkit.entity.Player;33import org.bukkit.util.Vector;34import org.junit.Before;35import org.junit.Test;36import be.seeseemelk.mockbukkit.MockBukkit;37import be.seeseemelk.mockbukkit.entity.LivingEntityMock;38import be.seeseemelk.mockbukkit.entity.PlayerMock;39public class ExampleTest {40 public void setUp() {41 MockBukkit.mock();42 }43 public void testBlockTarget() {44 PlayerMock player = MockBukkit.createMockPlayer();45 LivingEntityMock entity = new LivingEntityMock(player.getWorld(), EntityType.ZOMBIE);46 entity.setTarget(player);47 entity.setVelocity(new Vector(0, 0, 0));48 entity.setTargetBlockInfo(new Vector(0, 0, 0), BlockFace.NORTH, Material.STONE, (byte) 0);49 Block targetBlock = entity.getTargetBlock(null,
getTargetBlockInfo
Using AI Code Generation
1@Command("look")2@CommandPermission("look.use")3public class LookCommand extends BaseCommand {4 public void onLook(Player player) {5 LivingEntityMock playerMock = (LivingEntityMock) player;6 Block block = playerMock.getTargetBlockInfo(100, FluidCollisionMode.NEVER, true).getBlock();7 player.sendMessage("The block you are looking at is " + block.getType().toString());8 }9}10@Command("look")11@CommandPermission("look.use")12public class LookCommand extends BaseCommand {13 public void onLook(Player player) {14 LivingEntityMock playerMock = (LivingEntityMock) player;15 Block block = playerMock.getTargetBlockInfo(100, FluidCollisionMode.NEVER, true).getBlock();16 player.sendMessage("The block you are looking at is " + block.getType().toString());17 }18}19@Command("look")20@CommandPermission("look.use")21public class LookCommand extends BaseCommand {22 public void onLook(Player player) {23 LivingEntityMock playerMock = (LivingEntityMock) player;24 Block block = playerMock.getTargetBlockInfo(100, FluidCollisionMode.NEVER, true).getBlock();25 player.sendMessage("The block you are looking at is " + block.getType().toString());26 }27}28@Command("look")29@CommandPermission("look.use")30public class LookCommand extends BaseCommand {
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!