How to use getArrowsInBody method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.getArrowsInBody

Source:LivingEntityMock.java Github

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...475 // TODO Auto-generated method stub476 throw new UnimplementedOperationException();477 }478 @Override479 public int getArrowsInBody()480 {481 // TODO Auto-generated method stub482 throw new UnimplementedOperationException();483 }484 @Override485 public void setArrowCooldown(int ticks)486 {487 // TODO Auto-generated method stub488 throw new UnimplementedOperationException();489 }490 @Override491 public int getArrowCooldown()492 {493 // TODO Auto-generated method stub...

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getArrowsInBody

Using AI Code Generation

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1LivingEntityMock entity = new LivingEntityMock(server, EntityType.SKELETON);2entity.getEquipment().setItemInMainHand(new ItemStack(Material.BOW));3entity.getEquipment().setItemInOffHand(new ItemStack(Material.ARROW));4entity.getEquipment().setItemInMainHandDropChance(0.0f);5entity.getEquipment().setItemInOffHandDropChance(0.0f);6entity.getEquipment().setItemInMainHandDropChance(0.0f);7entity.getEquipment().setItemInOffHandDropChance(0.0f);8PlayerMock player = server.addPlayer();9player.getInventory().setItemInMainHand(new ItemStack(Material.BOW));10player.getInventory().setItemInOffHand(new ItemStack(Material.ARROW));11player.getInventory().setItemInMainHandDropChance(0.0f);12player.getInventory().setItemInOffHandDropChance(0.0f);13player.getInventory().setItemInMainHandDropChance(0.0f);14player.getInventory().setItemInOffHandDropChance(0.0f);15PlayerMock player = server.addPlayer();16player.getInventory().setItemInMainHand(new ItemStack(Material.BOW));17player.getInventory().setItemInOffHand(new ItemStack(Material.ARROW));18player.getInventory().setItemInMainHandDropChance(0.0f);19player.getInventory().setItemInOffHandDropChance(0.0f);20player.getInventory().setItemInMainHandDropChance(0.0f);21player.getInventory().setItemInOffHandDropChance(0.0f);22PlayerMock player = server.addPlayer();23player.getInventory().setItemInMainHand(new ItemStack(Material.BOW));24player.getInventory().setItemInOffHand(new ItemStack(Material.ARROW));25player.getInventory().setItemInMainHandDropChance(0.0f);26player.getInventory().setItemInOffHandDropChance(0.0f);27player.getInventory().setItemInMainHandDropChance(0.0f);28player.getInventory().setItemInOffHandDropChance(0.0f);

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getArrowsInBody

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;4import org.bukkit.Material;5import org.bukkit.entity.EntityType;6import org.bukkit.entity.Player;7import org.bukkit.inventory.ItemStack;8import org.junit.jupiter.api.Test;9import java.util.List;10import static org.junit.jupiter.api.Assertions.*;11{12 public void getArrowsInBodyTest()13 {14 LivingEntityMock livingEntity = new LivingEntityMock(null, EntityType.ZOMBIE);15 PlayerMock playerMock = new PlayerMock(null, "PlayerMock");16 ItemStack arrow = new ItemStackBuilder(Material.ARROW).build();17 ItemStack bow = new ItemStackBuilder(Material.BOW).build();18 ItemStack arrow2 = new ItemStackBuilder(Material.ARROW).build();19 ItemStack bow2 = new ItemStackBuilder(Material.BOW).build();20 playerMock.getInventory().addItem(arrow, bow, arrow2, bow2);21 playerMock.launchProjectile(org.bukkit.entity.Arrow.class);22 playerMock.launchProjectile(org.bukkit.entity.Arrow.class);23 livingEntity.setArrowsInBody(2);24 List<ItemStack> arrowsInBody = livingEntity.getArrowsInBody();25 assertEquals(2, arrowsInBody.size());26 assertEquals(arrow, arrowsInBody.get(0));27 assertEquals(arrow2, arrowsInBody.get(1));28 }29}30The code above is a test class that uses the getArrowsInBody() method of the LivingEntityMock class to get the arrows in the body of a living entity. The test class is called LivingEntityMockTest . The test class is annotated with @Test and extends the class org.junit.jupiter.api.Test . The test class contains a method called getArrowsInBodyTest() . The method is annotated with @Test and returns void . The test method contains the following code:31LivingEntityMock livingEntity = new LivingEntityMock(null, EntityType.ZOMBIE);

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getArrowsInBody

Using AI Code Generation

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1LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);2Vector direction = new Vector(0, 0, 1);3entity.setVelocity(direction);4ItemStack bow = new ItemStack(Material.BOW);5entity.getInventory().setItemInMainHand(bow);6entity.setArrowCount(1);7Arrow arrow = entity.launchProjectile(Arrow.class);8assertEquals(1, entity.getArrowsInBody().size());9assertEquals(arrow, entity.getArrowsInBody().get(0));10PlayerMock player = server.addPlayer();11Vector direction = new Vector(0, 0, 1);12player.setVelocity(direction);13ItemStack bow = new ItemStack(Material.BOW);14player.getInventory().setItemInMainHand(bow);15player.setArrowCount(1);16Arrow arrow = player.launchProjectile(Arrow.class);17assertEquals(1, player.getArrowsInBody().size());18assertEquals(arrow, player.getArrowsInBody().get(0));19[INFO] --- maven-javadoc-plugin:3.2.0:jar (attach-javadocs) @ MockBukkit ---20[INFO] --- maven-source-plugin:3.2.1:jar (attach-sources) @ MockBukkit ---21[INFO] --- maven-install-plugin:2.5.2:install (default-install) @ MockBukkit ---

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getArrowsInBody

Using AI Code Generation

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1LivingEntityMock entity = new LivingEntityMock(server, new Location(world, 0, 0, 0));2Arrow arrow = entity.launchProjectile(Arrow.class);3Collection<Arrow> arrows = entity.getArrowsInBody();4assertTrue(arrows.contains(arrow));5entity.removeArrowsInBody(arrow);6assertFalse(arrows.contains(arrow));7LivingEntityMock entity = new LivingEntityMock(server, new Location(world, 0, 0, 0));8Arrow arrow = entity.launchProjectile(Arrow.class);9Collection<Arrow> arrows = entity.getArrowsInBody();10assertTrue(arrows.contains(arrow));11entity.removeArrowsInBody(arrow);12assertFalse(arrows.contains(arrow));13LivingEntityMock entity = new LivingEntityMock(server, new Location(world, 0, 0, 0));14Arrow arrow = entity.launchProjectile(Arrow.class);15Collection<Arrow> arrows = entity.getArrowsInBody();16assertTrue(arrows.contains(arrow));17entity.removeArrowsInBody(arrow);18assertFalse(arrows.contains(arrow));

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getArrowsInBody

Using AI Code Generation

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1LivingEntityMock entity = new LivingEntityMock(server, new Vector(0, 0, 0));2Arrow arrow1 = new ArrowMock(server, new Vector(0, 0, 0));3Arrow arrow2 = new ArrowMock(server, new Vector(0, 0, 0));4entity.addArrow(arrow1);5entity.addArrow(arrow2);6List<Arrow> arrows = entity.getArrowsInBody();7assertThat(arrows, not(empty()));8assertThat(arrows, hasItems(arrow1, arrow2));9LivingEntityMock entity = new LivingEntityMock(server, new Vector(0, 0, 0));10Arrow arrow1 = new ArrowMock(server, new Vector(0, 0, 0));11Arrow arrow2 = new ArrowMock(server, new Vector(0, 0, 0));12entity.addArrow(arrow1);13entity.addArrow(arrow2);14List<Arrow> arrows = entity.getArrowsInBody();15assertThat(arrows, not(empty()));16assertThat(arrows, hasItems(arrow1, arrow2));17LivingEntityMock entity = new LivingEntityMock(server, new Vector(0, 0, 0));18Arrow arrow1 = new ArrowMock(server, new Vector(0, 0, 0));19Arrow arrow2 = new ArrowMock(server, new Vector(0, 0, 0));20entity.addArrow(arrow1);

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getArrowsInBody

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.bukkit.entity.Arrow;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Player;5import org.bukkit.entity.Projectile;6import org.junit.jupiter.api.Test;7import java.util.Collection;8import static org.junit.jupiter.api.Assertions.assertEquals;9import static org.junit.jupiter.api.Assertions.assertTrue;10public class TestArrowsInBody {11 public void testArrowsInBody() {12 Player player = new LivingEntityMock(EntityType.PLAYER);13 Projectile arrow = new LivingEntityMock(EntityType.ARROW);14 player.damage(0, arrow);15 Collection<Arrow> arrows = player.getArrowsInBody();16 assertTrue(arrows.contains(arrow));17 assertEquals(1, arrows.size());18 }19}20damage(double, Projectile)21getArrowsInBody()22getArrowsInBody()23getShooter()24contains(Object)25size()26assertEquals(int, int)27assertTrue(boolean)

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getArrowsInBody

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.assertEquals;3import static org.junit.Assert.assertTrue;4import java.util.List;5import org.bukkit.entity.Arrow;6import org.bukkit.entity.EntityType;7import org.bukkit.entity.Player;8import org.bukkit.inventory.ItemStack;9import org.bukkit.inventory.PlayerInventory;10import org.bukkit.projectiles.ProjectileSource;11import org.junit.After;12import org.junit.Before;13import org.junit.Test;14import be.seeseemelk.mockbukkit.MockBukkit;15import be.seeseemelk.mockbukkit.ServerMock;16import be.seeseemelk.mockbukkit.entity.PlayerMock;17{18 private ServerMock server;19 private PlayerMock player;20 public void setUp()21 {22 server = MockBukkit.mock();23 player = server.addPlayer();24 }25 public void tearDown()26 {27 MockBukkit.unmock();28 }29 public void testGetArrowsInBody()30 {31 PlayerInventory inventory = player.getInventory();32 ItemStack bow = new ItemStack(Material.BOW);33 inventory.addItem(bow);34 inventory.setHeldItemSlot(0);35 player.launchProjectile(Arrow.class);36 List<Arrow> arrows = player.getArrowsInBody();37 assertEquals(1, arrows.size());38 assertTrue(arrows.get(0).getShooter() instanceof Player);39 assertEquals(player, arrows.get(0).getShooter());40 }41 public void testGetArrowsInBodyEmpty()42 {43 List<Arrow> arrows = player.getArrowsInBody();44 assertEquals(0, arrows.size());45 }46 public void testGetArrowsInBodyNotArrows()47 {48 PlayerInventory inventory = player.getInventory();49 ItemStack bow = new ItemStack(Material.B

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