Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.swingMainHand
Source:LivingEntityMock.java
...591 throw new UnimplementedOperationException();592 }593 }594 @Override595 public void swingMainHand()596 {597 // Pretend packet gets sent.598 }599 @Override600 public void swingOffHand()601 {602 // Pretend packet gets sent.603 }604 @Override605 public void setCollidable(boolean collidable)606 {607 this.collidable = collidable;608 }609 @Override...
Source:ArmorStandMock.java
...251 // TODO Auto-generated method stub252 throw new UnimplementedOperationException();253 }254 @Override255 public void swingMainHand()256 {257 // TODO Auto-generated method stub258 throw new UnimplementedOperationException();259 }260 @Override261 public void swingOffHand()262 {263 // TODO Auto-generated method stub264 throw new UnimplementedOperationException();265 }266 @Override267 public Set<UUID> getCollidableExemptions()268 {269 // TODO Auto-generated method stub...
swingMainHand
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.extension.ExtendWith;3import org.mockito.junit.jupiter.MockitoExtension;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8import org.bukkit.Material;9import org.bukkit.inventory.EquipmentSlot;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.PlayerInventory;12@ExtendWith(MockitoExtension.class)13class swingMainHandTest {14 void testSwingMainHand() {15 ServerMock server = MockBukkit.mock();16 PlayerMock player = server.addPlayer();17 LivingEntityMock livingEntity = new LivingEntityMock(server, null);18 PlayerInventory inventory = player.getInventory();19 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);20 inventory.setItem(EquipmentSlot.HAND, item);21 livingEntity.swingMainHand();22 }23}24import org.junit.jupiter.api.Test;25import org.junit.jupiter.api.extension.ExtendWith;26import org.mockito.junit.jupiter.MockitoExtension;27import be.seeseemelk.mockbukkit.MockBukkit;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.entity.PlayerMock;30import be.seeseemelk.mockbukkit.entity.LivingEntityMock;31import org.bukkit.Material;32import org.bukkit.inventory.EquipmentSlot;33import org.bukkit.inventory.ItemStack;34import org.bukkit.inventory.PlayerInventory;35@ExtendWith(MockitoExtension.class)36class swingOffHandTest {37 void testSwingOffHand() {38 ServerMock server = MockBukkit.mock();39 PlayerMock player = server.addPlayer();40 LivingEntityMock livingEntity = new LivingEntityMock(server, null);41 PlayerInventory inventory = player.getInventory();42 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);43 inventory.setItem(EquipmentSlot.OFF_HAND, item);44 livingEntity.swingOffHand();45 }46}47import org.junit.jupiter.api.Test;48import org.junit
swingMainHand
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.extension.ExtendWith;3import org.mockito.junit.jupiter.MockitoExtension;4import org.mockito.junit.jupiter.MockitoSettings;5import org.mockito.quality.Strictness;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8@ExtendWith(MockitoExtension.class)9@MockitoSettings(strictness = Strictness.LENIENT)10{11 public void testMainHand()12 {13 LivingEntityMock entity = new LivingEntityMock();14 entity.swingMainHand();15 }16}17import org.junit.jupiter.api.Test;18import org.junit.jupiter.api.extension.ExtendWith;19import org.mockito.junit.jupiter.MockitoExtension;20import org.mockito.junit.jupiter.MockitoSettings;21import org.mockito.quality.Strictness;22import be.seeseemelk.mockbukkit.MockBukkit;23import be.seeseemelk.mockbukkit.entity.PlayerMock;24@ExtendWith(MockitoExtension.class)25@MockitoSettings(strictness = Strictness.LENIENT)26{27 public void testMainHand()28 {29 PlayerMock entity = new PlayerMock();30 entity.swingMainHand();31 }32}33Your name to display (optional):
swingMainHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2public class swingMainHand {3 public static void main(String[] args) {4 LivingEntityMock entity = new LivingEntityMock();5 entity.swingMainHand();6 }7}8import be.seeseemelk.mockbukkit.entity.LivingEntityMock;9public class swingOffHand {10 public static void main(String[] args) {11 LivingEntityMock entity = new LivingEntityMock();12 entity.swingOffHand();13 }14}15import be.seeseemelk.mockbukkit.entity.PlayerMock;16public class takeLecternBook {17 public static void main(String[] args) {18 PlayerMock player = new PlayerMock();19 player.takeLecternBook();20 }21}22import be.seeseemelk.mockbukkit.entity.PlayerMock;23public class toggleFlight {24 public static void main(String[] args) {25 PlayerMock player = new PlayerMock();26 player.toggleFlight();27 }28}29import be.seeseemelk.mockbukkit.entity.LivingEntityMock;30public class toggleSneak {31 public static void main(String[] args) {32 LivingEntityMock entity = new LivingEntityMock();33 entity.toggleSneak();34 }35}36import be.seeseemelk.mockbukkit.entity.LivingEntityMock;37public class toggleSprint {38 public static void main(String[] args) {39 LivingEntityMock entity = new LivingEntityMock();40 entity.toggleSprint();41 }42}43import be.se
swingMainHand
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.entity.LivingEntityMock;3import org.bukkit.Material;4import org.bukkit.inventory.EquipmentSlot;5import org.bukkit.inventory.ItemStack;6public class Main {7 public static void main(String[] args) {8 LivingEntityMock entity = new LivingEntityMock();9 entity.swingMainHand();10 entity.swingHand(EquipmentSlot.HAND);11 entity.swingOffHand();12 entity.swingHand(EquipmentSlot.OFF_HAND);13 entity.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));14 entity.swingMainHand();15 entity.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_SWORD));16 entity.swingOffHand();17 }18}19package com.example;20import be.seeseemelk.mockbukkit.entity.LivingEntityMock;21import org.bukkit.Material;22import org.bukkit.inventory.EquipmentSlot;23import org.bukkit.inventory.ItemStack;24public class Main {25 public static void main(String[] args) {26 LivingEntityMock entity = new LivingEntityMock();27 entity.swingMainHand();28 entity.swingHand(EquipmentSlot.HAND);29 entity.swingOffHand();30 entity.swingHand(EquipmentSlot.OFF_HAND);31 entity.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));32 entity.swingMainHand();33 entity.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_SWORD));34 entity.swingOffHand();35 }36}37package com.example;38import be.seeseemelk.mockbukkit.entity.LivingEntityMock;39import org.bukkit.Material;40import org.bukkit.inventory.EquipmentSlot;41import org.bukkit.inventory.ItemStack;42public class Main {43 public static void main(String[] args) {44 LivingEntityMock entity = new LivingEntityMock();45 entity.swingMainHand();46 entity.swingHand(EquipmentSlot.HAND);47 entity.swingOffHand();48 entity.swingHand(EquipmentSlot.OFF_HAND);49 entity.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));50 entity.swingMainHand();51 entity.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_SWORD
swingMainHand
Using AI Code Generation
1package com.example;2import be.seeseemelk.mockbukkit.entity.LivingEntityMock;3import org.bukkit.Material;4import org.bukkit.inventory.EquipmentSlot;5import org.bukkit.inventory.ItemStack;6public class Main {7 public static void main(String[] args) {8 LivingEntityMock entity = new LivingEntityMock();9 entity.swingMainHand();10 entity.swingHand(EquipmentSlot.HAND);11 entity.swingOffHand();12 entity.swingHand(EquipmentSlot.OFF_HAND);13 entity.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));14 entity.swingMainHand();15 entity.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_SWORD));16 entity.swingOffHand();17 }18}19package com.example;20import be.seeseemelk.mockbukkit.entity.LivingEntityMock;21import org.bukkit.Material;22import org.bukkit.inventory.EquipmentSlot;23import org.bukkit.inventory.ItemStack;24public class Main {25 public static void main(String[] args) {26 LivingEntityMock entity = new LivingEntityMock();27 entity.swingMainHand();28 entity.swingHand(EquipmentSlot.HAND);29 entity.swingOffHand();30 entity.swingHand(EquipmentSlot.OFF_HAND);31 entity.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));32 entity.swingMainHand();33 entity.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_SWORD));34 entity.swingOffHand();35 }36}37package com.example;38import be.seeseemelk.mockbukkit.entity.LivingEntityMock;39import org.bukkit.Material;40import org.bukkit.inventory.EquipmentSlot;41import org.bukkit.inventory.ItemStack;42public class Main {43 public static void main(String[] args) {44 LivingEntityMock entity = new LivingEntityMock();PlayerMock class
swingMainHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.ServerMock;4import org.bukkit.event.player.PlayerInteractEvent;5import org.bukkit.event.block.Action;6import org.bukkit.Material;7import org.bukkit.inventory.ItemStack;8import org.bukkit.block.Block;9import org.bukkit.block.BlockFace;10import org.bukkit.Location;11import org.bukkit.entity.Player;12import org.bukkit.event.Event;13import org.bukkit.event.EventPriority;14import org.bukkit.event.Listener;15import org.bukkit.plugin.PluginManager;16import org.bukkit.plugin.java.JavaPlugin;17import org.bukkit.plugin.Plugin;18import org.bukkit.plugin.PluginDescriptionFile;19import org.bukkit.plugin.PluginLoader;20import java.io.File;21import java.util.logging.Logger;22import java.util.List;23import java.util.ArrayList;24import java.util.Arrays;25import java.util.Map;26import java.util.HashMap;27import java.util.Set;28import java.util.HashSet;29importjava.util.funtion.Consumer;30import java.util.function.Function;31import java.uti.function.Predicate;32import java.util.stream.Collectors;33import jva.util.tream.Stream;34import java.util.tream.IntStream;35import java.util.concurrent.CompletableFuture;36import java.util.concurrent.CompletionException;37import java.util.concurrent.CompletionStage;38import java.util.concurrent.ExecutionException;39import java.util.concurrent.Executor;40import java.util.concurrent.ForkJoin oo ;41import jav .util.concurrent.TimeUnit;42import java.util.concurrent.TimeoutException;43import java.util.concurrent.atomic.AtomicBoolean;44import java.util.concurrent.atomic.AtomicInteger;45import java.util.concurrent.atomic.AtomicLong;46import java.util.concurrent.atomic.AtomicReference;47import java.util.concurrent.atomic.AtomicReferenceArra ;48import java.util.concurr nt.atomic.AtomicReferenceFieldUpdater;49import java.util.concurrent.atomic.AtomicIntegerFieldUpdater;50import java.util.concurrent.atomic.AtomicLongFieldUpdater;51import java.util.concurrent.atomic.AtomicMarkableReference;52import java.util.concurrent.atomic.AtomicStampedReference;53import java.util.concurrent.locks.Lock;54import java.util.concurrent.locks.ReadWriteLock;55import java.util.concurrent.locks.ReentrantLock;56import java.util.concurrent.locks.ReentrantReadWriteLock;57import java.util.concurrent.locks.StampedLock;58impo t java.util.concurrent.ConcurrentHashMap;59import java.util.concurrent.ConcurrentLinkedDeque;60import java.util.concurrent.ConcurrentLinkedQueue;61import java.util.concurrent.ConcurrentMap;62import java.util.concurrent.ConcurrentNavigableMap;63import java.util.concurrent.ConcurrentSkipListMap;64import java.util.concurrent.ConcurrentSkipListSet;65import java.util.concurrent.ConcurrentSkipListSet;66import java entity.swingMainHand();67 entity.swingHand(EquipmentSlot.HAND);68 entity.swingOffHand();69 entity.swingHand(EquipmentSlot.OFF_HAND);70 entity.getInventory().setItemInMainHand(new ItemStack(Material.DIAMOND_SWORD));71 entity.swingMainHand();72 entity.getInventory().setItemInOffHand(new ItemStack(Material.DIAMOND_SWORD
swingMainHand
Using AI Code Generation
1LivingEntityMock livingEntityMock = new LivingEntityMock();2livingEntityMock.swingMainHand();3livingEntityMock.swingOffHand();4livingEntityMock.swingHand(Hand.MAIN_HAND);5livingEntityMock.swingHand(Hand.OFF_HAND);6PlayerMock playerMock = new PlayerMock();7playerMock.swingMainHand();8playerMock.swingOffHand();9playerMock.swingHand(Hand.MAIN_HAND);10playerMock.swingHand(Hand.OFF_HAND);11PlayerMock playerMock = server.addPlayer();12playerMock.swingMainHand();13playerMock.swingOffHand();14playerMock.swingHand(Hand.MAIN_HAND);15playerMock.swingHand(Hand.OFF_HAND);16PlayerMock playerMock = server.addPlayer();17playerMock.swingMainHand();18playerMock.swingOffHand();19playerMock.swingHand(Hand.MAIN_HAND);20playerMock.swingHand(Hand.OFF_HAND);21PlayerMock playerMock = server.addPlayer();22playerMock.swingMainHand();23playerMock.swingOffHand();24playerMock.swingHand(Hand.MAIN_HAND);25playerMock.swingHand(Hand.OFF_HAND);26PlayerMock playerMock = server.addPlayer();27playerMock.swingMainHand();28playerMock.swingOffHand();29playerMock.swingHand(Hand.MAIN_HAND);30playerMock.swingHand(Hand.OFF_HAND);31PlayerMock playerMock = server.addPlayer();32playerMock.swingMainHand();33playerMock.swingOffHand();34playerMock.swingHand(Hand.MAIN_HAND);35playerMock.swingHand(Hand.OFF_HAND);
swingMainHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.ServerMock;4import org.bukkit.event.player.PlayerInteractEvent;5import org.bukkit.event.block.Action;6import org.bukkit.Material;7import org.bukkit.inventory.ItemStack;8import org.bukkit.block.Block;9import org.bukkit.block.BlockFace;10import org.bukkit.Location;11import org.bukkit.entity.Player;12import org.bukkit.event.Event;13import org.bukkit.event.EventPriority;14import org.bukkit.event.Listener;15import org.bukkit.plugin.PluginManager;16import org.bukkit.plugin.java.JavaPlugin;17import org.bukkit.plugin.Plugin;18import org.bukkit.plugin.PluginDescriptionFile;19import org.bukkit.plugin.PluginLoader;20import java.io.File;21import java.util.logging.Logger;22import java.util.List;23import java.util.ArrayList;24import java.util.Arrays;25import java.util.Map;26import java.util.HashMap;27import java.util.Set;28import java.util.HashSet;29import java.util.function.Consumer;30import java.util.function.Function;31import java.util.function.Predicate;32import java.util.stream.Collectors;33import java.util.stream.Stream;34import java.util.stream.IntStream;35import java.util.concurrent.CompletableFuture;36import java.util.concurrent.CompletionException;37import java.util.concurrent.CompletionStage;38import java.util.concurrent.ExecutionException;39import java.util.concurrent.Executor;40import java.util.concurrent.ForkJoinPool;41import java.util.concurrent.TimeUnit;42import java.util.concurrent.TimeoutException;43import java.util.concurrent.atomic.AtomicBoolean;44import java.util.concurrent.atomic.AtomicInteger;45import java.util.concurrent.atomic.AtomicLong;46import java.util.concurrent.atomic.AtomicReference;47import java.util.concurrent.atomic.AtomicReferenceArray;48import java.util.concurrent.atomic.AtomicReferenceFieldUpdater;49import java.util.concurrent.atomic.AtomicIntegerFieldUpdater;50import java.util.concurrent.atomic.AtomicLongFieldUpdater;51import java.util.concurrent.atomic.AtomicMarkableReference;52import java.util.concurrent.atomic.AtomicStampedReference;53import java.util.concurrent.locks.Lock;54import java.util.concurrent.locks.ReadWriteLock;55import java.util.concurrent.locks.ReentrantLock;56import java.util.concurrent.locks.ReentrantReadWriteLock;57import java.util.concurrent.locks.StampedLock;58import java.util.concurrent.ConcurrentHashMap;59import java.util.concurrent.ConcurrentLinkedDeque;60import java.util.concurrent.ConcurrentLinkedQueue;61import java.util.concurrent.ConcurrentMap;62import java.util.concurrent.ConcurrentNavigableMap;63import java.util.concurrent.ConcurrentSkipListMap;64import java.util.concurrent.ConcurrentSkipListSet;65import java.util.concurrent.ConcurrentSkipListSet;66import java
swingMainHand
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.LivingEntityMock;4import org.bukkit.entity.Player;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8{9 private ServerMock server;10 private Player player;11 public void setUp()12 {13 server = MockBukkit.mock();14 player = server.addPlayer();15 }16 public void tearDown()17 {18 MockBukkit.unmock();19 }20 public void testMainHand()21 {22 LivingEntityMock livingEntity = (LivingEntityMock) player;23 livingEntity.swingMainHand();24 }25}26import be.seeseemelk.mockbukkit.MockBukkit;27import be.seeseemelk.mockbukkit.ServerMock;28import be.seeseemelk.mockbukkit.entity.LivingEntityMock;29import org.bukkit.entity.Player;30import org.junit.After;31import org.junit.Before;32import org.junit.Test;33{34 private ServerMock server;35 private Player player;36 public void setUp()37 {38 server = MockBukkit.mock();39 player = server.addPlayer();40 }41 public void tearDown()42 {43 MockBukkit.unmock();44 }45 public void testMainHand()46 {47 LivingEntityMock livingEntity = (LivingEntityMock) player;48 livingEntity.swingMainHand();49 }50}
swingMainHand
Using AI Code Generation
1import org.bukkit.entity.LivingEntity;2import org.junit.jupiter.api.Test;3import be.seeseemelk.mockbukkit.entity.LivingEntityMock;4{5 public void testMainHand()6 {7 LivingEntityMock livingEntityMock = new LivingEntityMock();8 livingEntityMock.swingMainHand();9 livingEntityMock.swingOffHand();10 livingEntityMock.swingHand(null);11 livingEntityMock.swingHand(null);12 livingEntityMock.setMainHand(LivingEntityMock.MainHand.RIGHT);13 System.out.println(livingEntityMock.getMainHand());14 livingEntityMock.setMainHand(LivingEntityMock.MainHand.LEFT);15 System.out.println(livingEntityMock.getMainHand());16 }17}18import org.bukkit.entity.LivingEntity;19import org.junit.jupiter.api.Test;20import be.seeseemelk.mockbukkit.entity.LivingEntityMock;21{22 public void testMainHand()23 {24 LivingEntityMock livingEntityMock = new LivingEntityMock();25 livingEntityMock.swingMainHand();26 livingEntityMock.swingOffHand();27 livingEntityMock.swingHand(null);28 livingEntityMock.swingHand(null);29 livingEntityMock.setMainHand(LivingEntityMock.MainHand.LEFT);30 System.out.println(livingEntityMock.getMainHand());31 livingEntityMock.setMainHand(LivingEntityMock.MainHand.RIGHT);32 System.out.println(livingEntityMock.getMainHand());33 }34}
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