How to use setMaxHealth method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.setMaxHealth

Source:LivingEntityMock.java Github

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...50 {51 super(server, uuid);52 attributes = new EnumMap<>(Attribute.class);53 attributes.put(Attribute.GENERIC_MAX_HEALTH, new AttributeInstanceMock(Attribute.GENERIC_MAX_HEALTH, 20));54 this.setMaxHealth(MAX_HEALTH);55 this.setHealth(MAX_HEALTH);56 }57 @Override58 public double getHealth()59 {60 return health;61 }62 @Override63 public boolean isDead()64 {65 return !alive;66 }67 @Override68 public void setHealth(double health)69 {70 if (health > 0)71 {72 this.health = Math.min(health, getMaxHealth());73 return;74 }75 this.health = 0;76 EntityDeathEvent event = new EntityDeathEvent(this, new ArrayList<>(), 0);77 Bukkit.getPluginManager().callEvent(event);78 alive = false;79 }80 @Override81 public double getMaxHealth()82 {83 return getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue();84 }85 @Override86 public void setMaxHealth(double health)87 {88 getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(health);89 if (this.health > health)90 {91 this.health = health;92 }93 }94 @Override95 public void resetMaxHealth()96 {97 setMaxHealth(maxHealth);98 }99 @Override100 public void damage(double amount)101 {102 damage(amount, null);103 }104 @SuppressWarnings("deprecation")105 @Override106 public void damage(double amount, Entity source)107 {108 if (isInvulnerable())109 {110 if (source instanceof HumanEntity)111 {...

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setMaxHealth

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.MockBukkit;5import org.bukkit.entity.Player;6import org.bukkit.event.entity.EntityRegainHealthEvent;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import static org.junit.Assert.*;11{12 private ServerMock server;13 public void setUp()14 {15 server = MockBukkit.mock();16 }17 public void tearDown()18 {19 MockBukkit.unmock();20 }21 public void testSomething()22 {23 PlayerMock player = server.addPlayer();24 player.setMaxHealth(20);25 player.setHealth(20);26 player.setFoodLevel(20);27 player.setHealth(10);28 player.setFoodLevel(10);29 player.setHealth(20);30 player.setFoodLevel(20);31 player.setHealth(10);32 player.setFoodLevel(10);33 player.setHealth(20);34 player.setFoodLevel(20);35 player.setHealth(10);36 player.setFoodLevel(10);37 player.setHealth(20);38 player.setFoodLevel(20);39 player.setHealth(10);40 player.setFoodLevel(10);41 player.setHealth(20);42 player.setFoodLevel(20);43 player.setHealth(10);44 player.setFoodLevel(10);45 player.setHealth(20);46 player.setFoodLevel(20);47 player.setHealth(10);48 player.setFoodLevel(10);49 player.setHealth(20);50 player.setFoodLevel(20);51 player.setHealth(10);52 player.setFoodLevel(10);53 player.setHealth(20);54 player.setFoodLevel(20);55 player.setHealth(10);56 player.setFoodLevel(10);57 player.setHealth(20);58 player.setFoodLevel(20);59 player.setHealth(10);60 player.setFoodLevel(10);61 player.setHealth(20);62 player.setFoodLevel(20);63 player.setHealth(10);64 player.setFoodLevel(10);65 player.setHealth(20);66 player.setFoodLevel(20);67 player.setHealth(10);

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setMaxHealth

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.extension.ExtendWith;3import org.mockito.junit.jupiter.MockitoExtension;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.entity.LivingEntityMock;8@ExtendWith(MockitoExtension.class)9{10 private ServerMock server;11 private PlayerMock player;12 public void testSetMaxHealth()13 {14 server = MockBukkit.mock();15 player = server.addPlayer();16 LivingEntityMock livingEntity = new LivingEntityMock(server, player);17 livingEntity.setMaxHealth(20);18 assertEquals(20, livingEntity.getMaxHealth());19 server.unload();20 }21}

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setMaxHealth

Using AI Code Generation

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1public void testSetMaxHealth() {2 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);3 entity.setMaxHealth(20.0);4 assertEquals(20.0, entity.getMaxHealth());5}6public void testSetHealth() {7 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);8 entity.setHealth(20.0);9 assertEquals(20.0, entity.getHealth());10}11public void testSetHealthScale() {12 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);13 entity.setHealthScale(20.0);14 assertEquals(20.0, entity.getHealthScale());15}16public void testSetHealthScaled() {17 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);18 entity.setHealthScaled(true);19 assertEquals(true, entity.isHealthScaled());20}21public void testSetLastDamageCause() {22 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);23 DamageCause damageCause = DamageCause.ENTITY_ATTACK;24 entity.setLastDamageCause(new EntityDamageByEntityEvent(entity, null, damageCause, 10.0));25 assertEquals(damageCause, entity.getLastDamageCause().getCause());26}27public void testSetMaxAir() {28 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);29 entity.setMaxAir(20);30 assertEquals(20, entity.getMaxAir());31}32public void testSetRemainingAir() {33 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);34 entity.setRemainingAir(20);35 assertEquals(20, entity.getRemainingAir());36}

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setMaxHealth

Using AI Code Generation

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1public void setMaxHealthTest()2{3 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);4 entity.setMaxHealth(100);5 assertEquals(entity.getMaxHealth(), 100);6}7public void setHealthTest()8{9 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);10 entity.setHealth(100);11 assertEquals(entity.getHealth(), 100);12}13public void setHealthToZeroTest()14{15 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);16 entity.setHealth(0);17 assertEquals(entity.getHealth(), 0);18}19public void setHealthToNegativeTest()20{21 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);22 entity.setHealth(-10);23 assertEquals(entity.getHealth(), -10);24}25public void setHealthGreaterThanMaxHealthTest()26{27 LivingEntityMock entity = new LivingEntityMock(server, EntityType.ZOMBIE);28 entity.setMaxHealth(50);29 entity.setHealth(100);30 assertEquals(entity.getHealth(), 100);31}

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setMaxHealth

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock2LivingEntityMock player = server.addPlayer("player")3player.setMaxHealth(20.0)4import be.seeseemelk.mockbukkit.entity.LivingEntityMock5LivingEntityMock player = server.addPlayer("player")6player.setHealth(20.0)7import be.seeseemelk.mockbukkit.entity.PlayerMock8PlayerMock player = server.addPlayer("player")9player.setFoodLevel(20)10import be.seeseemelk.mockbukkit.entity.PlayerMock11PlayerMock player = server.addPlayer("player")12player.setSaturation(20.0)13import be.seeseemelk.mockbukkit.entity.PlayerMock14PlayerMock player = server.addPlayer("player")15player.setLevel(20)16import be.seeseemelk.mockbukkit.entity.PlayerMock17PlayerMock player = server.addPlayer("player")18player.setExp(20.0)19import be.seeseemelk.mockbukkit.entity.PlayerMock20import org.bukkit.GameMode21PlayerMock player = server.addPlayer("player")22player.setGameMode(GameMode.CREATIVE)

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