How to use setCollidable method of be.seeseemelk.mockbukkit.entity.LivingEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.LivingEntityMock.setCollidable

Source:LivingEntityMock.java Github

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...451 // TODO Auto-generated method stub452 throw new UnimplementedOperationException();453 }454 @Override455 public void setCollidable(boolean collidable)456 {457 // TODO Auto-generated method stub458 throw new UnimplementedOperationException();459 }460 @Override461 public boolean isCollidable()462 {463 // TODO Auto-generated method stub464 throw new UnimplementedOperationException();465 }466 @Override467 public EntityCategory getCategory()468 {469 // TODO Auto-generated method stub...

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setCollidable

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.*;2import org.junit.jupiter.api.Test;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.entity.LivingEntityMock;6{7 private ServerMock server;8 private LivingEntityMock entity;9 public void setCollidableTest()10 {11 server = MockBukkit.mock();12 entity = new LivingEntityMock(server, null);13 entity.setCollidable(true);14 assertTrue(entity.isCollidable());15 entity.setCollidable(false);16 assertFalse(entity.isCollidable());17 entity.setCollidable(true);18 assertTrue(entity.isCollidable());19 }20}

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setCollidable

Using AI Code Generation

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1@DisplayName("Tests for setCollidable method of LivingEntityMock class")2{3 @DisplayName("Tests for setCollidable method")4 {5 @DisplayName("Test if setCollidable method of LivingEntityMock class sets the collidable property")6 @ValueSource(booleans = {true, false})7 void testSetCollidable(boolean collidable)8 {9 LivingEntityMock livingEntityMock = new LivingEntityMock();10 livingEntityMock.setCollidable(collidable);11 assertEquals(collidable, livingEntityMock.isCollidable());12 }13 }14}15@DisplayName("Tests for setCollidable method of LivingEntityMock class")16class LivingEntityMockTest {17 @DisplayName("Tests for setCollidable method")18 class SetCollidableTest {19 @DisplayName("Test if setCollidable method of LivingEntityMock class sets the collidable property")20 @ValueSource(booleans = { true, false })21 void testSetCollidable(boolean collidable) {22 LivingEntityMock livingEntityMock = new LivingEntityMock();23 livingEntityMock.setCollidable(collidable);24 assertEquals(collidable, livingEntityMock.isCollidable());25 }26 }27}

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setCollidable

Using AI Code Generation

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1public void setCollidable(boolean collidable) {2 this.collidable = collidable;3}4public boolean getCollidable() {5 return this.collidable;6}7public boolean isCollidable() {8 return this.collidable;9}10public void setCollidable(boolean collidable) {11 this.collidable = collidable;12}13public boolean getCollidable() {14 return this.collidable;15}16public boolean isCollidable() {17 return this.collidable;18}19public void setCollidable(boolean collidable) {20 this.collidable = collidable;21}22public boolean getCollidable() {23 return this.collidable;24}25public boolean isCollidable() {26 return this.collidable;27}28public void setCollidable(boolean collidable) {29 this.collidable = collidable;30}

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setCollidable

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.LivingEntityMock;2import org.bukkit.entity.EntityType;3LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);4entity.setCollidable(false);5entity.setCollidable(true);6import be.seeseemelk.mockbukkit.entity.LivingEntityMock;7import org.bukkit.entity.EntityType;8LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);9entity.setCollidable(false);10entity.setCollidable(true);11import be.seeseemelk.mockbukkit.entity.LivingEntityMock;12import org.bukkit.entity.EntityType;13LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);14entity.setCollidable(false);15entity.setCollidable(true);16You can use the setCollidable method of the LivingEntityMock class to set a LivingEntityMock to be collidable or not. import be.seeseemelk.mockbukkit.entity.LivingEntityMock; import org.bukkit.entity.EntityType; LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER); entity.setCollidable(false); entity.setCollidable(true);17import be.seeseemelk.mockbukkit.entity.LivingEntityMock;18import org.bukkit.entity.EntityType;19LivingEntityMock entity = new LivingEntityMock(server, EntityType.PLAYER);20entity.setCollidable(false);21entity.setCollidable(true);

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setCollidable

Using AI Code Generation

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1LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);2entity.setCollidable(true);3LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);4entity.setCollidable(false);5LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);6entity.setCollidable(null);7LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);8entity.setCollidable(entity.isCollidable());9LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);10entity.setCollidable(!entity.isCollidable());11LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);12entity.setCollidable(entity.isCollidable() ? false : true);13LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);14entity.setCollidable(entity.isCollidable() ? null : false);15LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);16entity.setCollidable(entity.isCollidable() ? true : null);17LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);18entity.setCollidable(entity.isCollidable() ? null : null);19LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);20entity.setCollidable(entity.isCollidable() ? entity.isCollidable() : entity.isCollidable());21LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);22entity.setCollidable(entity.isCollidable() ? entity.isCollidable() ? false : true : entity.isCollidable() ? false : true);23LivingEntityMock entity = server.addSimpleEntity(location, EntityType.ZOMBIE);24entity.setCollidable(entity.isCollidable

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