Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.PlayerInventoryMock
Source:HumanEntityMock.java
...4import be.seeseemelk.mockbukkit.UnimplementedOperationException;5import be.seeseemelk.mockbukkit.WorldMock;6import be.seeseemelk.mockbukkit.inventory.EnderChestInventoryMock;7import be.seeseemelk.mockbukkit.inventory.InventoryMock;8import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;9import be.seeseemelk.mockbukkit.inventory.PlayerInventoryViewMock;10import be.seeseemelk.mockbukkit.inventory.SimpleInventoryViewMock;11import com.google.common.base.Preconditions;12import org.bukkit.Bukkit;13import org.bukkit.GameMode;14import org.bukkit.Location;15import org.bukkit.Material;16import org.bukkit.NamespacedKey;17import org.bukkit.block.Sign;18import org.bukkit.entity.Entity;19import org.bukkit.entity.Firework;20import org.bukkit.entity.FishHook;21import org.bukkit.entity.HumanEntity;22import org.bukkit.entity.Villager;23import org.bukkit.event.inventory.InventoryCloseEvent;24import org.bukkit.event.inventory.InventoryType;25import org.bukkit.inventory.Inventory;26import org.bukkit.inventory.InventoryView;27import org.bukkit.inventory.ItemStack;28import org.bukkit.inventory.MainHand;29import org.bukkit.inventory.Merchant;30import org.bukkit.inventory.PlayerInventory;31import org.jetbrains.annotations.NotNull;32import org.jetbrains.annotations.Nullable;33import java.util.Collection;34import java.util.Collections;35import java.util.Set;36import java.util.UUID;37import static org.junit.jupiter.api.Assertions.assertEquals;38public abstract class HumanEntityMock extends LivingEntityMock implements HumanEntity39{40 private final PlayerInventoryMock inventory = new PlayerInventoryMock(this);41 private final EnderChestInventoryMock enderChest = new EnderChestInventoryMock(this);42 private InventoryView inventoryView;43 private @Nullable ItemStack cursor = null;44 private @NotNull GameMode gameMode = GameMode.SURVIVAL;45 private @Nullable Location lastDeathLocation = new Location(new WorldMock(), 0, 0, 0);46 protected int expLevel = 0;47 private float saturation = 5.0F;48 private int foodLevel = 20;49 protected HumanEntityMock(@NotNull ServerMock server, @NotNull UUID uuid)50 {51 super(server, uuid);52 }53 /**54 * Assert that the player is in a specific gamemode....
PlayerInventoryMock
Using AI Code Generation
1{2 public void testInventory()3 {4 PlayerInventoryMock inventory = new PlayerInventoryMock();5 ItemStack item = new ItemStack(Material.DIAMOND_SWORD);6 inventory.addItem(item);7 assertEquals(item, inventory.getItem(0));8 }9}
PlayerInventoryMock
Using AI Code Generation
1PlayerInventoryMock inventory = new PlayerInventoryMock();2ItemStackMock item = new ItemStackMock(Material.DIAMOND, 1);3ItemStackMock item2 = new ItemStackMock(Material.DIAMOND, 1);4ItemStackMock item3 = new ItemStackMock(Material.DIAMOND, 1);5ItemStackMock item4 = new ItemStackMock(Material.DIAMOND, 1);6ItemStackMock item5 = new ItemStackMock(Material.DIAMOND, 1);7ItemStackMock item6 = new ItemStackMock(Material.DIAMOND, 1);8ItemStackMock item7 = new ItemStackMock(Material.DIAMOND, 1);9ItemStackMock item8 = new ItemStackMock(Material.DIAMOND, 1);10ItemStackMock item9 = new ItemStackMock(Material.DIAMOND, 1);11ItemStackMock item10 = new ItemStackMock(Material.DIAMOND, 1);
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