How to use getMainHand method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.getMainHand

Source:HumanEntityMock.java Github

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...69 {70 return this.enderChest;71 }72 @Override73 public @NotNull MainHand getMainHand()74 {75 // TODO Auto-generated method stub76 throw new UnimplementedOperationException();77 }78 @Override79 public void closeInventory()80 {81 closeInventory(InventoryCloseEvent.Reason.PLUGIN);82 }83 @Override84 public void closeInventory(InventoryCloseEvent.@NotNull Reason reason)85 {86 if (inventoryView instanceof PlayerInventoryViewMock)87 {...

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getMainHand

Using AI Code Generation

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1public class MockBukkitTest {2 public void testGetMainHand() {3 final MockBukkit mockBukkit = MockBukkit.mock();4 final PlayerMock playerMock = mockBukkit.addPlayer();5 final HumanEntityMock humanEntityMock = (HumanEntityMock) playerMock;6 assertEquals(humanEntityMock.getMainHand(), MainHand.RIGHT);7 mockBukkit.unmock();8 }9}

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getMainHand

Using AI Code Generation

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1@DisplayName("Testing getMainHand method of HumanEntityMock class")2class HumanEntityMockTest {3 private final HumanEntityMock humanEntityMock = new HumanEntityMock();4 @DisplayName("Testing getMainHand method of HumanEntityMock class")5 void testGetMainHand() {6 assertEquals(Hand.MAIN_HAND, humanEntityMock.getMainHand());7 }8}

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getMainHand

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2public void onEnable() {3 HumanEntityMock player = new HumanEntityMock(server, "Player");4 player.getMainHand();5}6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public void onEnable() {8 PlayerMock player = new PlayerMock(server, "Player");9 player.getMainHand();10}11import be.seeseemelk.mockbukkit.entity.PlayerMock;12public void onEnable() {13 PlayerMock player = new PlayerMock(server, "Player");14 player.getMainHand();15}16import be.seeseemelk.mockbukkit.entity.PlayerMock;17public void onEnable() {18 PlayerMock player = new PlayerMock(server, "Player");19 player.getMainHand();20}21import be.seeseemelk.mockbukkit.entity.PlayerMock;22public void onEnable() {23 PlayerMock player = new PlayerMock(server, "Player");24 player.getMainHand();25}26import be.seeseemelk.mockbukkit.entity.PlayerMock;27public void onEnable() {28 PlayerMock player = new PlayerMock(server, "Player");29 player.getMainHand();30}31import be.seeseemelk.mockbukkit.entity.PlayerMock;32public void onEnable() {33 PlayerMock player = new PlayerMock(server, "Player");34 player.getMainHand();35}36import be.seeseemelk.mockbukkit.entity.PlayerMock;37public void onEnable() {38 PlayerMock player = new PlayerMock(server, "Player");39 player.getMainHand();40}

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getMainHand

Using AI Code Generation

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1[HumanEntityMock.java](): public ItemStack getMainHand () { 2 return getInventory () . getItemInMainHand (); 3 } 4 public ItemStack getOffHand () { 5 return getInventory () . getItemInOffHand (); 6 }7[HumanEntityMockTest.java](): @Test 8 public void getMainHand_should_return_the_item_in_main_hand () { 9 ItemStack item = new ItemStack ( Material . STONE , 1 ); 10 player . getInventory () . setItemInMainHand ( item ); 11 assertEquals ( item , player . getMainHand ()); 12 } 13 public void getOffHand_should_return_the_item_in_off_hand () { 14 ItemStack item = new ItemStack ( Material . STONE , 1 ); 15 player . getInventory () . setItemInOffHand ( item ); 16 assertEquals ( item , player . getOffHand ()); 17 }18[PlayerMock.java](): @Override 19 public ItemStack getItemInHand () { 20 return getInventory () . getItemInMainHand (); 21 } 22 public ItemStack getItemOnCursor () { 23 return getInventory () . getItemInOffHand (); 24 }25[PlayerMockTest.java](): @Test 26 public void getItemInHand_should_return_the_item_in_main_hand () { 27 ItemStack item = new ItemStack ( Material . STONE , 1 ); 28 player . getInventory () . setItemInMainHand ( item ); 29 assertEquals ( item , player . getItemInHand ()); 30 } 31 public void getItemOnCursor_should_return_the_item_in_off_hand () { 32 ItemStack item = new ItemStack ( Material . STONE , 1 ); 33 player . getInventory () . setItemInOffHand ( item ); 34 assertEquals ( item , player . getItemOnCursor ()); 35 }36[PlayerInventoryMock.java](): public ItemStack getItemInMainHand () {

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