Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.setExhaustion
Source:HumanEntityMock.java
...426 // TODO Auto-generated method stub427 throw new UnimplementedOperationException();428 }429 @Override430 public void setExhaustion(float value)431 {432 // TODO Auto-generated method stub433 throw new UnimplementedOperationException();434 }435 @Override436 public float getSaturation()437 {438 return this.saturation;439 }440 @Override441 public void setSaturation(float value)442 {443 // Saturation is constrained by the current food level444 this.saturation = Math.min(getFoodLevel(), value);...
setExhaustion
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.entity.HumanEntityMock;4import org.bukkit.entity.Player;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8{9 private ServerMock server;10 public void setUp()11 {12 server = MockBukkit.mock();13 }14 public void tearDown()15 {16 MockBukkit.unmock();17 }18 public void test()19 {20 }21}
setExhaustion
Using AI Code Generation
1setExhaustion(0.0f);2setExhaustion(0.0f);3setExhaustion(0.0f);4setExhaustion(0.0f);5setExhaustion(0.0f);6setExhaustion(0.0f);7setExhaustion(0.0f);8setExhaustion(0.0f);9setExhaustion(0.0f);10setExhaustion(0.0f);11setExhaustion(0.0f);12setExhaustion(0.0f);13setExhaustion(0.0f);
setExhaustion
Using AI Code Generation
1{2 private InventoryView inventoryView;3 private GameMode gameMode = GameMode.SURVIVAL;4 private float exhaustion;5 private float saturation;6 private float foodLevel = 20;7 private int level;8 private float experience;9 private boolean sleeping;10 private Location location;11 private long sleepTicks;12 private int sleepTicksPerLevel = 100;13 private int sleepTicksPerLevelMinimum = 0;14 private PlayerInventory inventory = new PlayerInventoryMock();15 private Inventory craftingInventory = new CraftingInventoryMock();16 private Inventory enderChest = new EnderChestInventoryMock();17 private InventoryView openInventory;18 private boolean sneaking;19 private boolean sprinting;20 private boolean sleepingIgnored;21 private boolean sleepingQuietly;22 private boolean sleepingWithSpawnAnchor;23 private boolean sleepingWithSpawnAnchorBlocked;24 private boolean sleepingWithSpawnAnchorNearby;25 private boolean gliding;26 private int sleepTicksPerLevelMaximum = 0;27 private int sleepTicksPerLevelOffset = 0;28 private String displayName;29 private boolean playerListNameSet;30 private String playerListName;31 private String playerListHeader;32 private String playerListFooter;33 private boolean playerListHeaderFooterSet;34 private int timeOffset;35 private boolean playerTimeRelative;36 private long playerTime;37 private boolean playerTimeSet;38 private boolean playerWeatherSet;39 private boolean playerWeather;40 private boolean playerWeatherLocked;41 private boolean playerWeatherLockedSet;42 private float exhaustionPerBlock = 0.005f;43 private float exhaustionPerJump = 0.2f;44 private float exhaustionPerDamage = 0.1f;45 private float exhaustionPerSwim = 0.015f;46 private float exhaustionPerSprint = 0.1f;47 private float exhaustionPerSneak = 0.0f;48 private float exhaustionPerWalk = 0.01f;49 private float exhaustionPerFly = 0.0f;
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