How to use HumanEntityMock class of be.seeseemelk.mockbukkit.entity package

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock

Source:PlayerMock.java Github

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...123import java.util.concurrent.LinkedTransferQueue;124import java.util.concurrent.ThreadLocalRandom;125import java.util.function.Predicate;126import static org.junit.jupiter.api.Assertions.fail;127public class PlayerMock extends HumanEntityMock implements Player, SoundReceiver128{129 private static final Component DEFAULT_KICK_COMPONENT = Component.text("You are not whitelisted on this server!");130 private @NotNull GameMode gamemode = GameMode.SURVIVAL;131 private @NotNull GameMode previousGamemode = gamemode;132 private boolean online;133 private final @NotNull ServerMock server;134 private @Nullable Component displayName = null;135 private @Nullable Component playerListName = null;136 private @Nullable Component playerListHeader = null;137 private @Nullable Component playerListFooter = null;138 private int expTotal = 0;139 private float exp = 0;140 private boolean sneaking = false;141 private boolean sprinting = false;...

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Source:HumanEntityMock.java Github

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...34import java.util.Collections;35import java.util.Set;36import java.util.UUID;37import static org.junit.jupiter.api.Assertions.assertEquals;38public abstract class HumanEntityMock extends LivingEntityMock implements HumanEntity39{40 private final PlayerInventoryMock inventory = new PlayerInventoryMock(this);41 private final EnderChestInventoryMock enderChest = new EnderChestInventoryMock(this);42 private InventoryView inventoryView;43 private @Nullable ItemStack cursor = null;44 private @NotNull GameMode gameMode = GameMode.SURVIVAL;45 private @Nullable Location lastDeathLocation = new Location(new WorldMock(), 0, 0, 0);46 protected int expLevel = 0;47 private float saturation = 5.0F;48 private int foodLevel = 20;49 protected HumanEntityMock(@NotNull ServerMock server, @NotNull UUID uuid)50 {51 super(server, uuid);52 }53 /**54 * Assert that the player is in a specific gamemode.55 *56 * @param expectedGamemode The gamemode the player should be in.57 */58 public void assertGameMode(GameMode expectedGamemode)59 {60 assertEquals(expectedGamemode, gameMode);61 }62 @Override63 public @NotNull PlayerInventory getInventory()...

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Source:HumanEntityMockTest.java Github

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...12import java.util.concurrent.atomic.AtomicBoolean;13import static org.junit.jupiter.api.Assertions.assertEquals;14import static org.junit.jupiter.api.Assertions.assertFalse;15import static org.junit.jupiter.api.Assertions.assertThrows;16class HumanEntityMockTest17{18 private static final int[] REQUIRED_EXP =19 {20 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 42, 47, 52, 57, 62, 67, 72, 77, 82, 87, 92, 97, 102,21 107, 112, 121, 130, 139, 148, 157, 166, 175, 184, 19322 };23 private ServerMock server;24 private HumanEntityMock human;25 @BeforeEach26 void setUp()27 {28 server = MockBukkit.mock();29 human = server.addPlayer();30 }31 @AfterEach32 void tearDown()33 {34 MockBukkit.unmock();35 }36 @Test37 void assertGameMode_CorrectGameMode_DoesNotAssert()38 {...

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HumanEntityMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.Location;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.HumanEntity;5{6 public HumanEntityMock()7 {8 super(EntityType.PLAYER);9 }10 public HumanEntityMock(Location location)11 {12 super(location, EntityType.PLAYER);13 }14}15package be.seeseemelk.mockbukkit.entity;16import org.bukkit.Location;17import org.bukkit.entity.EntityType;18import org.bukkit.entity.HumanEntity;19{20 public HumanEntityMock()21 {22 super(EntityType.PLAYER);23 }24 public HumanEntityMock(Location location)25 {26 super(location, EntityType.PLAYER);27 }28}29package be.seeseemelk.mockbukkit.entity;30import org.bukkit.Location;31import org.bukkit.entity.EntityType;32import org.bukkit.entity.HumanEntity;33{34 public HumanEntityMock()35 {36 super(EntityType.PLAYER);37 }38 public HumanEntityMock(Location location)39 {40 super(location, EntityType.PLAYER);41 }42}43package be.seeseemelk.mockbukkit.entity;44import org.bukkit.Location;45import org.bukkit.entity.EntityType;46import org.bukkit.entity.HumanEntity;47{48 public HumanEntityMock()49 {50 super(EntityType.PLAYER);51 }52 public HumanEntityMock(Location location)53 {54 super(location, EntityType.PLAYER);55 }56}57package be.seeseemelk.mockbukkit.entity;58import org.bukkit.Location;59import org.bukkit.entity.EntityType;60import org.bukkit.entity.HumanEntity;61{62 public HumanEntityMock()63 {

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HumanEntityMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.assertEquals;3import static org.junit.Assert.assertFalse;4import static org.junit.Assert.assertTrue;5import org.bukkit.GameMode;6import org.bukkit.GameMode;7import org.bukkit.entity.Player;8import org.junit.Before;9import org.junit.Test;10import be.seeseemelk.mockbukkit.MockBukkit;11{12 private HumanEntityMock humanEntity;13 private Player player;14 public void setUp() throws Exception15 {16 humanEntity = new HumanEntityMock(MockBukkit.getMock(), "Test");17 player = MockBukkit.getMock().addPlayer();18 }19 public void testGetGameMode()20 {21 assertEquals(GameMode.SURVIVAL, humanEntity.getGameMode());22 assertEquals(GameMode.SURVIVAL, player.getGameMode());23 }24 public void testSetGameMode()25 {26 humanEntity.setGameMode(GameMode.CREATIVE);27 assertEquals(GameMode.CREATIVE, humanEntity.getGameMode());28 player.setGameMode(GameMode.CREATIVE);29 assertEquals(GameMode.CREATIVE, player.getGameMode());30 }31 public void testIsSneaking()32 {33 assertFalse(humanEntity.isSneaking());34 assertFalse(player.isSneaking());35 }36 public void testSetSneaking()37 {38 humanEntity.setSneaking(true);39 assertTrue(humanEntity.isSneaking());40 player.setSneaking(true);41 assertTrue(player.isSneaking());42 }43 public void testIsSprinting()44 {45 assertFalse(humanEntity.isSprinting());46 assertFalse(player.isSprinting());47 }48 public void testSetSprinting()49 {50 humanEntity.setSprinting(true);51 assertTrue(humanEntity.isSprinting());52 player.setSprinting(true);53 assertTrue(player.isSprinting());54 }55 public void testIsBlocking()56 {57 assertFalse(humanEntity.isBlocking());58 assertFalse(player.isBlocking());59 }60 public void testSetBlocking()61 {62 humanEntity.setBlocking(true);63 assertTrue(humanEntity.isBlocking());64 player.setBlocking(true);65 assertTrue(player.isBlocking());66 }

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HumanEntityMock

Using AI Code Generation

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1package com.example.demo;2import org.bukkit.Material;3import org.bukkit.inventory.ItemStack;4import org.junit.Test;5import be.seeseemelk.mockbukkit.entity.HumanEntityMock;6public class HumanEntityMockTest {7 public void testHumanEntityMock() {8 HumanEntityMock humanEntityMock = new HumanEntityMock();9 ItemStack itemStack = new ItemStack(Material.AIR, 1);10 humanEntityMock.getInventory().addItem(itemStack);11 }12}13package com.example.demo;14import org.bukkit.Material;15import org.bukkit.inventory.ItemStack;16import org.junit.Test;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18public class PlayerMockTest {19 public void testPlayerMock() {20 PlayerMock playerMock = new PlayerMock();21 ItemStack itemStack = new ItemStack(Material.AIR, 1);22 playerMock.getInventory().addItem(itemStack);23 }24}25package com.example.demo;26import org.bukkit.Material;27import org.bukkit.inventory.ItemStack;28import org.junit.Test;29import be.seeseemelk.mockbukkit.ServerMock;30public class ServerMockTest {31 public void testServerMock() {32 ServerMock serverMock = new ServerMock();33 ItemStack itemStack = new ItemStack(Material.AIR, 1);34 serverMock.getInventory().addItem(itemStack);35 }36}37package com.example.demo;38import org.bukkit.Material;39import org.bukkit.inventory.ItemStack;40import org.junit.Test;41import be.seeseemelk.mockbukkit.WorldMock;42public class WorldMockTest {43 public void testWorldMock() {44 WorldMock worldMock = new WorldMock();45 ItemStack itemStack = new ItemStack(Material.AIR, 1);46 worldMock.getInventory().addItem(itemStack);47 }48}49package com.example.demo;50import org.bukkit.Material;51import org.bukkit.inventory.ItemStack;52import org.junit.Test;53import be.seeseemel

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HumanEntityMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.bukkit.entity.Player;4import org.junit.Before;5import org.junit.Test;6{7 private Player player;8 public void setUp()9 {10 player = new PlayerMock("TestPlayer", new HumanEntityMock());11 }12 public void testPlayerMock()13 {14 player.sendMessage("Hello World!");15 }16}17import be.seeseemelk.mockbukkit.entity.HumanEntityMock;18import be.seeseemelk.mockbukkit.entity.PlayerMock;19import org.bukkit.entity.Player;20import org.junit.Before;21import org.junit.Test;22{23 private Player player;24 public void setUp()25 {26 player = new PlayerMock("TestPlayer", new HumanEntityMock());27 }28 public void testPlayerMock()29 {30 player.sendMessage("Hello World!");31 }32}33import be.seeseemelk.mockbukkit.entity.HumanEntityMock;34import be.seeseemelk.mockbukkit.entity.PlayerMock;35import org.bukkit.entity.Player;36import org.junit.Before;37import org.junit.Test;38{39 private Player player;40 public void setUp()41 {42 player = new PlayerMock("TestPlayer", new HumanEntityMock());43 }44 public void testPlayerMock()45 {46 player.sendMessage("Hello World!");47 }48}49import be.seeseemelk.mockbukkit.entity.HumanEntityMock;50import be.seeseemelk.mockbukkit.entity.PlayerMock;51import org.bukkit.entity.Player;52import org.junit.Before;53import org.junit.Test;54{

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HumanEntityMock

Using AI Code Generation

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1package com.github.jeuxjeux20.loupsgarous.game.stages;2import static org.junit.jupiter.api.Assertions.*;3import static org.mockito.Mockito.*;4import java.util.UUID;5import org.bukkit.Location;6import org.bukkit.entity.Player;7import org.bukkit.event.entity.EntityDamageEvent;8import org.bukkit.event.entity.EntityDamageEvent.DamageCause;9import org.bukkit.event.entity.FoodLevelChangeEvent;10import org.bukkit.event.player.PlayerDropItemEvent;11import org.bukkit.event.player.PlayerPickupItemEvent;12import org.bukkit.inventory.ItemStack;13import org.bukkit.inventory.PlayerInventory;14import org.junit.jupiter.api.Test;15import be.seeseemelk.mockbukkit.entity.HumanEntityMock;16public class InGameStageTest {17 public void testOnPlayerDropItem() {18 InGameStage stage = new InGameStage(null);19 Player player = new HumanEntityMock(UUID.randomUUID());20 PlayerDropItemEvent event = new PlayerDropItemEvent(player, new ItemStack(Material.BOW));21 stage.onPlayerDropItem(event);22 assertTrue(event.isCancelled());23 }24 public void testOnPlayerPickupItem() {25 InGameStage stage = new InGameStage(null);26 Player player = new HumanEntityMock(UUID.randomUUID());27 PlayerPickupItemEvent event = new PlayerPickupItemEvent(player, null);28 stage.onPlayerPickupItem(event);29 assertTrue(event.isCancelled());30 }31 public void testOnPlayerDamage() {32 InGameStage stage = new InGameStage(null);33 Player player = new HumanEntityMock(UUID.randomUUID());34 EntityDamageEvent event = new EntityDamageEvent(player, DamageCause.FALL, 10);35 stage.onPlayerDamage(event);36 assertTrue(event.isCancelled());37 }38 public void testOnPlayerFoodLevelChange() {39 InGameStage stage = new InGameStage(null);40 Player player = new HumanEntityMock(UUID.randomUUID());41 FoodLevelChangeEvent event = new FoodLevelChangeEvent(player, 10);42 stage.onPlayerFoodLevelChange(event);43 assertTrue(event.isCancelled());44 }45 public void testOnPlayerRespawn() {46 InGameStage stage = new InGameStage(null);47 Player player = new HumanEntityMock(UUID.randomUUID());48 PlayerInventory inventory = mock(Player

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