How to use getShoulderEntityLeft method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.getShoulderEntityLeft

Source:HumanEntityMock.java Github

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...384 // TODO Auto-generated method stub385 throw new UnimplementedOperationException();386 }387 @Override388 public Entity getShoulderEntityLeft()389 {390 // TODO Auto-generated method stub391 throw new UnimplementedOperationException();392 }393 @Override394 public void setShoulderEntityLeft(Entity entity)395 {396 // TODO Auto-generated method stub397 throw new UnimplementedOperationException();398 }399 @Override400 public Entity getShoulderEntityRight()401 {402 // TODO Auto-generated method stub...

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getShoulderEntityLeft

Using AI Code Generation

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1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertNull;3import static org.junit.Assert.assertTrue;4import org.junit.After;5import org.junit.Before;6import org.junit.Test;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.entity.HumanEntityMock;9{10 private HumanEntityMock human;11 public void setUp() throws Exception12 {13 MockBukkit.mock();14 human = new HumanEntityMock();15 }16 public void tearDown() throws Exception17 {18 MockBukkit.unmock();19 }20 public void testGetShoulderEntityLeft()21 {22 assertNull(human.getShoulderEntityLeft());23 }24 public void testSetShoulderEntityLeft()25 {26 human.setShoulderEntityLeft("minecraft:cow");27 assertEquals("minecraft:cow", human.getShoulderEntityLeft());28 }29 public void testGetShoulderEntityRight()30 {31 assertNull(human.getShoulderEntityRight());32 }33 public void testSetShoulderEntityRight()34 {35 human.setShoulderEntityRight("minecraft:cow");36 assertEquals("minecraft:cow", human.getShoulderEntityRight());37 }38 public void testIsGliding()39 {40 assertTrue(!human.isGliding());41 }42 public void testSetGliding()43 {44 human.setGliding(true);45 assertTrue(human.isGliding());46 }47 public void testIsSwimming()48 {49 assertTrue(!human.isSwimming());50 }51 public void testSetSwimming()52 {53 human.setSwimming(true);54 assertTrue(human.isSwimming());55 }56 public void testIsRiptiding()57 {58 assertTrue(!human.isRiptiding());59 }60 public void testSetRiptiding()61 {62 human.setRiptiding(true);63 assertTrue(human.isRiptiding());64 }65 public void testIsSleeping()66 {67 assertTrue(!human.isSleeping());68 }69 public void testSetSleeping()70 {71 human.setSleeping(true);72 assertTrue(human.is

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getShoulderEntityLeft

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.HumanEntity;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.PlayerInventory;7import org.bukkit.inventory.meta.ItemMeta;8import org.bukkit.inventory.meta.SkullMeta;9import org.bukkit.plugin.java.JavaPlugin;10import be.seeseemelk.mockbukkit.MockBukkit;11import be.seeseemelk.mockbukkit.entity.HumanEntityMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;14{15 private JavaPlugin plugin;16 public void getShoulderEntityLeftTest()17 {18 plugin = MockBukkit.mock(JavaPlugin.class);19 PlayerMock player = MockBukkit.createMockPlayer("test");20 PlayerInventory inventory = player.getInventory();21 ItemStack item = new ItemStack(Material.PLAYER_HEAD);22 SkullMeta meta = (SkullMeta) item.getItemMeta();23 meta.setOwningPlayer(player);24 item.setItemMeta(meta);25 ((PlayerInventoryMock) inventory).setShoulderEntityLeft(item);26 HumanEntity entity = ((HumanEntityMock) player).getShoulderEntityLeft();27 assertEquals(entity.getType(), EntityType.PLAYER);28 assertEquals(entity.getName(), "test");29 MockBukkit.unmock();30 }31}

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getShoulderEntityLeft

Using AI Code Generation

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1`public Entity getShoulderEntityLeft()`2`public Entity getShoulderEntityRight()`3`public HumanEntityMock(org.bukkit.Server, String)`4`public Entity getShoulderEntityLeft()`5`public Entity getShoulderEntityRight()`6`public HumanEntityMock(org.bukkit.Server, String)`7`public Entity getShoulderEntityLeft()`8`public Entity getShoulderEntityRight()`9`public HumanEntityMock(org.bukkit.Server, String)`10`public Entity getShoulderEntityLeft()`11`public Entity getShoulderEntityRight()`12`public HumanEntityMock(org.bukkit.Server, String)`13`public Entity getShoulderEntityLeft()`14`public Entity getShoulderEntityRight()`15`public HumanEntityMock(org.bukkit.Server, String)`16`public Entity getShoulderEntityLeft()`17`public Entity getShoulderEntityRight()`18`public HumanEntityMock(org

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getShoulderEntityLeft

Using AI Code Generation

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1HumanEntityMock humanEntity = new HumanEntityMock(server, "humanEntity");2ZombieEntityMock zombieEntity = new ZombieEntityMock(server, "zombieEntity");3humanEntity.setShoulderEntityLeft(zombieEntity);4Entity shoulderEntityLeft = humanEntity.getShoulderEntityLeft();5System.out.println(shoulderEntityLeft.getType());6humanEntity.setShoulderEntityLeft(null);7shoulderEntityLeft = humanEntity.getShoulderEntityLeft();8System.out.println(shoulderEntityLeft.getType());9humanEntity.setShoulderEntityLeft(zombieEntity);10shoulderEntityLeft = humanEntity.getShoulderEntityLeft();11System.out.println(shoulderEntityLeft.getType());12humanEntity.setShoulderEntityLeft(null);13shoulderEntityLeft = humanEntity.getShoulderEntityLeft();14System.out.println(shoulderEntityLeft.getType());15humanEntity.setShoulderEntityLeft(zombieEntity);16shoulderEntityLeft = humanEntity.getShoulderEntityLeft();17System.out.println(shoulderEntityLeft.getType());18humanEntity.setShoulderEntityLeft(null);19shoulderEntityLeft = humanEntity.getShoulderEntityLeft();

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