How to use dropItem method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.dropItem

Source:HumanEntityMock.java Github

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...414 // TODO Auto-generated method stub415 throw new UnimplementedOperationException();416 }417 @Override418 public boolean dropItem(boolean dropAll)419 {420 // TODO Auto-generated method stub421 throw new UnimplementedOperationException();422 }423 @Override424 public float getExhaustion()425 {426 // TODO Auto-generated method stub427 throw new UnimplementedOperationException();428 }429 @Override430 public void setExhaustion(float value)431 {432 // TODO Auto-generated method stub...

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dropItem

Using AI Code Generation

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1import org.junit.jupiter.api.BeforeEach;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import org.mockito.Mock;5import org.mockito.junit.jupiter.MockitoExtension;6import org.bukkit.Bukkit;7import org.bukkit.Location;8import org.bukkit.Material;9import org.bukkit.entity.Player;10import org.bukkit.inventory.ItemStack;11import org.bukkit.inventory.PlayerInventory;12import org.bukkit.inventory.meta.ItemMeta;13import org.bukkit.plugin.Plugin;14import be.seeseemelk.mockbukkit.MockBukkit;15import be.seeseemelk.mockbukkit.ServerMock;16import be.seeseemelk.mockbukkit.entity.HumanEntityMock;17import be.seeseemelk.mockbukkit.inventory.InventoryMock;18import be.seeseemelk.mockbukkit.inventory.PlayerInventoryMock;19import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;20import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;21import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;22import static org.junit.jupiter.api.Assertions.*;23import static org.mockito.Mockito.*;24@ExtendWith(MockitoExtension.class)25class TestPlayerInventoryMock {26 private ServerMock server;27 private PlayerInventoryMock playerInventory;28 private HumanEntityMock humanEntityMock;29 private Plugin plugin;30 void setUp() {31 server = MockBukkit.mock();32 BukkitSchedulerMock scheduler = server.getScheduler();33 scheduler.setUsePrimaryThread(true);34 plugin = MockBukkit.createMockPlugin();35 humanEntityMock = new HumanEntityMock(server, "testPlayer");36 playerInventory = humanEntityMock.getInventory();37 }38 void testPlayerInventoryMock() {39 assertNotNull(playerInventory);40 assertEquals(0, playerInventory.getSize());41 assertEquals(0, playerInventory.getMaxStackSize());42 assertEquals(0, playerInventory.getHeldItemSlot());43 assertEquals(0, playerInventory.first(Material.AIR));44 assertEquals(0, playerInventory.firstEmpty());45 assertEquals(0, playerInventory.getContents().length);46 assertEquals(0, playerInventory.getArmorContents().length);47 assertNull(playerInventory.getItemInMainHand());48 assertNull(playerInventory.getItemInOffHand());49 assertNull(playerInventory.getHelmet());50 assertNull(playerInventory.getChestplate());51 assertNull(playerInventory.getLeggings());52 assertNull(playerInventory.getBoots());53 assertNull(playerInventory.getItemInMainHand());54 assertNull(player

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dropItem

Using AI Code Generation

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1HumanEntityMock humanEntity = server.addPlayer();2ItemStack itemStack = new ItemStack(Material.DIAMOND);3int amount = 10;4humanEntity.getInventory().addItem(itemStack);5assertEquals(amount, humanEntity.getInventory().getItem(0).getAmount());6humanEntity.dropItem(itemStack);7assertEquals(0, humanEntity.getInventory().getItem(0).getAmount());8HumanEntityMock humanEntity = server.addPlayer();9ItemStack itemStack = new ItemStack(Material.DIAMOND);10int amount = 10;11humanEntity.getInventory().addItem(itemStack);12assertEquals(amount, humanEntity.getInventory().getItem(0).getAmount());13humanEntity.dropItem(itemStack);14assertEquals(0, humanEntity.getInventory().getItem(0).getAmount());

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1HumanEntityMock humanEntity = new HumanEntityMock(server, "Steve");2ItemStack itemStack = new ItemStack(Material.DIAMOND, 1);3humanEntity.getInventory().addItem(itemStack);4humanEntity.dropItem(true);5PlayerMock playerMock = new PlayerMock(server, "Steve");6ItemStack itemStack = new ItemStack(Material.DIAMOND, 1);7playerMock.getInventory().addItem(itemStack);8playerMock.dropItem(true);

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dropItem

Using AI Code Generation

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1@DisplayName("DropItemTest")2{3 private final ServerMock server = MockBukkit.mock();4 private final PlayerMock player = server.addPlayer();5 private final HumanEntityMock human = player;6 private final ItemStack item = new ItemStack(Material.STICK);7 private final Location location = new Location(player.getWorld(), 0, 0, 0);8 @DisplayName("Check if item was dropped")9 void testDropItem()10 {11 human.dropItem(item, false);12 assertTrue(player.getWorld().getNearbyEntities(location, 0.1, 0.1, 0.1).contains(item));13 }14}15@DisplayName("DropItemTest")16{17 private final ServerMock server = MockBukkit.mock();18 private final PlayerMock player = server.addPlayer();19 private final HumanEntityMock human = player;20 private final ItemStack item = new ItemStack(Material.STICK);21 private final Location location = new Location(player.getWorld(), 0, 0, 0);22 @DisplayName("Check if item was dropped")23 void testDropItem()24 {25 human.dropItem(item, false);26 assertTrue(player.getWorld().getNearbyEntities(location, 0.1, 0.1, 0.1).contains(item));27 }28 @DisplayName("Check if item was dropped at the correct location")29 void testDropItemLocation()30 {31 human.dropItem(item, false);32 assertEquals(location, item.getLocation());33 }34}

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Using AI Code Generation

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1 public void testDropItem()2 {3 Inventory inventory = new HumanEntityMock(plugin, "name").getInventory();4 inventory.addItem(new ItemStack(Material.DIRT, 10));5 inventory.dropItem(true);6 assertEquals(0, inventory.getItem(0).getAmount());7 }

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