How to use setGameMode method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.setGameMode

Source:PlayerMock.java Github

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...450 {451 return this.gamemode;452 }453 @Override454 public void setGameMode(@NotNull GameMode mode)455 {456 Preconditions.checkNotNull(mode, "GameMode cannot be null");457 if (this.gamemode == mode)458 return;459 PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(this, mode, PlayerGameModeChangeEvent.Cause.UNKNOWN, null);460 if (!event.callEvent())461 return;462 this.previousGamemode = this.gamemode;463 this.gamemode = mode;464 }465 @Override466 public boolean isWhitelisted()467 {468 return server.getWhitelistedPlayers().contains(this);...

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Source:HumanEntityMock.java Github

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...151 {152 return this.gameMode;153 }154 @Override155 public void setGameMode(@NotNull GameMode mode)156 {157 Preconditions.checkNotNull(mode, "GameMode cannot be null");158 if (this.gameMode == mode)159 return;160 this.gameMode = mode;161 }162 @Override163 public boolean setWindowProperty(@NotNull InventoryView.Property prop, int value)164 {165 // TODO Auto-generated method stub166 throw new UnimplementedOperationException();167 }168 @Override169 public InventoryView openWorkbench(Location location, boolean force)...

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Source:HumanEntityMockTest.java Github

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...48 {49 assertEquals(GameMode.SURVIVAL, human.getGameMode());50 }51 @Test52 void setGameMode_GameModeChanged_GameModeSet()53 {54 human.setGameMode(GameMode.CREATIVE);55 assertEquals(GameMode.CREATIVE, human.getGameMode());56 }57 @Test58 void setGameMode_GameModeChanged_CallsEvent()59 {60 human.setGameMode(GameMode.CREATIVE);61 server.getPluginManager().assertEventFired(PlayerGameModeChangeEvent.class, (e) -> e.getNewGameMode() == GameMode.CREATIVE);62 }63 @Test64 void setGameMode_GameModeNotChanged_DoesntCallsEvent()65 {66 //todo: replace with PluginManagerMock#assertEventNotFired once implemented67 AtomicBoolean bool = new AtomicBoolean(false);68 server.getPluginManager().registerEvents(new Listener()69 {70 @EventHandler71 public void onPlayerGameModeChange(PlayerGameModeChangeEvent event)72 {73 bool.set(true);74 }75 }, MockBukkit.createMockPlugin());76 human.setGameMode(GameMode.SURVIVAL);77 assertFalse(bool.get());78 }79 @Test80 void getExpToLevel_CorrectExp()81 {82 for (int i = 0; i < REQUIRED_EXP.length; i++)83 {84 ((Player) human).setLevel(i);85 assertEquals(REQUIRED_EXP[i], human.getExpToLevel());86 }87 }88 @Test89 void testSaturation()90 {...

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setGameMode

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.bukkit.GameMode;4import org.bukkit.entity.Player;5public class Main extends JavaPlugin {6 public void onEnable() {7 PlayerMock playerMock = new PlayerMock();8 playerMock.setGameMode(GameMode.CREATIVE);9 playerMock.setGameMode(GameMode.SURVIVAL);10 HumanEntityMock humanEntityMock = new HumanEntityMock();11 humanEntityMock.setGameMode(GameMode.CREATIVE);12 humanEntityMock.setGameMode(GameMode.SURVIVAL);13 Player player = new PlayerMock();14 player.setGameMode(GameMode.CREATIVE);15 player.setGameMode(GameMode.SURVIVAL);16 }17 public void onDisable() {18 }19}20import be.seeseemelk.mockbukkit.entity.PlayerMock;21import org.bukkit.GameMode;22public class Main extends JavaPlugin {23 public void onEnable() {24 PlayerMock playerMock = new PlayerMock();25 playerMock.setGameMode(GameMode.CREATIVE);26 playerMock.setGameMode(GameMode.SURVIVAL);27 Player player = new PlayerMock();28 player.setGameMode(GameMode.CREATIVE);29 player.setGameMode(GameMode.SURVIVAL);30 }31 public void onDisable() {32 }33}34import be.seeseemelk.mockbukkit.entity.PlayerMock;35import org.bukkit.GameMode;36public class Main extends JavaPlugin {37 public void onEnable() {38 PlayerMock playerMock = new PlayerMock();39 playerMock.setGameMode(GameMode.CREATIVE);40 playerMock.setGameMode(GameMode.SURVIVAL);41 }42 public void onDisable() {43 }44}

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setGameMode

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import org.bukkit.GameMode;3import org.bukkit.entity.Player;4import org.junit.Before;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8public class TestGameMode {9 private ServerMock server;10 private Player player;11 public void setUp()12 {13 server = MockBukkit.mock();14 player = server.addPlayer();15 }16 public void testGameMode()17 {18 player.setGameMode(GameMode.CREATIVE);19 assertEquals(GameMode.CREATIVE, player.getGameMode());20 }21}22 at org.junit.Assert.assertEquals(Assert.java:115)23 at org.junit.Assert.assertEquals(Assert.java:144)24 at TestGameMode.testGameMode(TestGameMode.java:25)

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setGameMode

Using AI Code Generation

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1package com.example.mockbukkit;2import org.bukkit.GameMode;3import org.bukkit.entity.Player;4import org.junit.jupiter.api.Test;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.HumanEntityMock;8public class SetGameModeTest {9 public void setGameModeTest() {10 ServerMock server = MockBukkit.mock();11 Player player = server.addPlayer();12 HumanEntityMock humanEntity = new HumanEntityMock(server, player.getUniqueId());13 humanEntity.setGameMode(GameMode.CREATIVE);14 MockBukkit.unmock();15 }16}17 at be.seeseemelk.mockbukkit.entity.HumanEntityMock.setGameMode(HumanEntityMock.java:83)18 at com.example.mockbukkit.SetGameModeTest.setGameModeTest(SetGameModeTest.java:19)19 at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)20 at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)21 at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)22 at java.base/java.lang.reflect.Method.invoke(Method.java:566)23 at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:686)24 at org.junit.jupiter.engine.execution.ExecutableInvoker.invoke(ExecutableInvoker.java:115)25 at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.lambda$invokeTestMethod$6(TestMethodTestDescriptor.java:171)26 at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73)27 at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.invokeTestMethod(TestMethodTestDescriptor.java:167)28 at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:114)29 at org.junit.jupiter.engine.descriptor.TestMethodTestDescriptor.execute(TestMethodTestDescriptor.java:59)30 at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$5(NodeTestTask.java:135)31 at org.junit.platform.engine.support.hierarchical.ThrowableCollector.execute(ThrowableCollector.java:73)32 at org.junit.platform.engine.support.hierarchical.NodeTestTask.lambda$executeRecursively$7(NodeTestTask.java

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setGameMode

Using AI Code Generation

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1package com.example;2import org.bukkit.GameMode;3import org.bukkit.entity.Player;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.Test;6import org.junit.jupiter.api.extension.ExtendWith;7import org.mockito.Mock;8import org.mockito.junit.jupiter.MockitoExtension;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11import be.seeseemelk.mockbukkit.entity.HumanEntityMock;12@ExtendWith(MockitoExtension.class)13{14 private ServerMock server;15 private HumanEntityMock humanEntityMock;16 public void setUp()17 {18 server = MockBukkit.mock();19 humanEntityMock = new HumanEntityMock(server, "humanEntityMock");20 }21 public void testSetGameMode()22 {23 humanEntityMock.setGameMode(GameMode.CREATIVE);24 }25}26at org.junit.jupiter.api.AssertionUtils.fail(AssertionUtils.java:39)27at org.junit.jupiter.api.Assertions.fail(Assertions.java:123)28at org.junit.jupiter.api.Assertions.assertEquals(Assertions.java:462)29at org.junit.jupiter.api.Assertions.assertEquals(Assertions.java:447)30at org.junit.jupiter.api.Assertions.assertEquals(Assertions.java:433)31at com.example.SetGameModeTest.testSetGameMode(SetGameModeTest.java:38)32at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)33at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)34at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)35at java.base/java.lang.reflect.Method.invoke(Method.java:564)36at org.junit.platform.commons.util.ReflectionUtils.invokeMethod(ReflectionUtils.java:688)37at org.junit.jupiter.engine.execution.MethodInvocation.proceed(MethodInvocation.java:60)38at org.junit.jupiter.engine.execution.InvocationInterceptorChain$ValidatingInvocation.proceed(InvocationInterceptorChain.java:131)39at org.junit.jupiter.engine.extension.TimeoutExtension.intercept(TimeoutExtension.java:149)40at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestableMethod(TimeoutExtension.java:140)41at org.junit.jupiter.engine.extension.TimeoutExtension.interceptTestMethod(TimeoutExtension

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setGameMode

Using AI Code Generation

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1import static org.junit.Assert.assertEquals;2import static org.junit.Assert.assertTrue;3import org.bukkit.GameMode;4import org.bukkit.entity.Player;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.HumanEntityMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10public class TestPlayerMock {11 public void testPlayerMock() {12 ServerMock server = MockBukkit.mock();13 PlayerMock player = server.addPlayer();14 assertEquals(GameMode.SURVIVAL, player.getGameMode());15 player.setGameMode(GameMode.CREATIVE);16 assertEquals(GameMode.CREATIVE, player.getGameMode());17 }18}19 at org.junit.Assert.assertEquals(Assert.java:115)20 at org.junit.Assert.assertEquals(Assert.java:144)21 at TestPlayerMock.testPlayerMock(TestPlayerMock.java:21)22this.gameMode = GameMode.CREATIVE;

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setGameMode

Using AI Code Generation

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1package org.example;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import org.mockito.junit.jupiter.MockitoExtension;5import org.mockito.Mock;6import org.bukkit.entity.Player;7import org.bukkit.GameMode;8import org.bukkit.Location;9import org.bukkit.World;10import org.bukkit.event.player.PlayerJoinEvent;11import org.bukkit.event.player.PlayerLoginEvent;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.ServerMock;14import be.seeseemelk.mockbukkit.entity.HumanEntityMock;15@ExtendWith(MockitoExtension.class)16{17 Player player;18 PlayerLoginEvent loginEvent;19 PlayerJoinEvent joinEvent;20 World world;21 Location location;22 ServerMock server;23 HumanEntityMock humanEntityMock;24 public void testExample()25 {26 server = MockBukkit.mock();27 humanEntityMock = new HumanEntityMock(server, player);28 humanEntityMock.setGameMode(GameMode.CREATIVE);29 humanEntityMock.setGameMode(GameMode.SURVIVAL);30 humanEntityMock.setGameMode(GameMode.ADVENTURE);31 humanEntityMock.setGameMode(GameMode.SPECTATOR);32 }33}

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setGameMode

Using AI Code Generation

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1HumanEntityMock humanEntityMock = new HumanEntityMock(server, "Test");2humanEntityMock.setGameMode(GameMode.SURVIVAL);3assertEquals(GameMode.SURVIVAL, humanEntityMock.getGameMode());4PlayerMock playerMock = server.addPlayer();5playerMock.setGameMode(GameMode.SURVIVAL);6assertEquals(GameMode.SURVIVAL, playerMock.getGameMode());7PlayerMock playerMock = server.addPlayer();8playerMock.setGameMode(GameMode.SURVIVAL);9assertEquals(GameMode.SURVIVAL, playerMock.getGameMode());10PlayerMock playerMock = server.addPlayer();11playerMock.setGameMode(GameMode.SURVIVAL);12assertEquals(GameMode.SURVIVAL, playerMock.getGameMode());13PlayerMock playerMock = server.addPlayer();14playerMock.setGameMode(GameMode.SURVIVAL);15assertEquals(GameMode.SURVIVAL, playerMock.getGameMode());16PlayerMock playerMock = server.addPlayer();17playerMock.setGameMode(GameMode.SURVIVAL);18assertEquals(GameMode.SURVIVAL, playerMock.getGameMode());19PlayerMock playerMock = server.addPlayer();20playerMock.setGameMode(GameMode.SURVIVAL);

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