Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.openEnchanting
Source:HumanEntityMock.java
...171 // TODO Auto-generated method stub172 throw new UnimplementedOperationException();173 }174 @Override175 public InventoryView openEnchanting(Location location, boolean force)176 {177 // TODO Auto-generated method stub178 throw new UnimplementedOperationException();179 }180 @Override181 public InventoryView openMerchant(@NotNull Villager trader, boolean force)182 {183 Preconditions.checkNotNull(trader, "Trader cannot be null");184 return openMerchant((Merchant) trader, force);185 }186 @Override187 public InventoryView openMerchant(@NotNull Merchant merchant, boolean force)188 {189 // TODO Auto-generated method stub...
openEnchanting
Using AI Code Generation
1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import static org.junit.jupiter.api.Assertions.*;5import be.seeseemelk.mockbukkit.entity.HumanEntityMock;6import org.bukkit.inventory.ItemStack;7import org.bukkit.inventory.EnchantingInventory;8import org.bukkit.enchantments.Enchantment;9import java.util.Map;10import java.util.HashMap;11{12 private HumanEntityMock human;13 private EnchantingInventory inventory;14 private ItemStack item;15 private Map<Enchantment, Integer> enchantments;16 public void setUp()17 {18 human = new HumanEntityMock();19 inventory = human.getOpenInventory().getTopInventory();20 item = new ItemStack(org.bukkit.Material.DIAMOND_SWORD);21 enchantments = new HashMap<Enchantment, Integer>();22 enchantments.put(Enchantment.DAMAGE_ALL, 1);23 enchantments.put(Enchantment.DAMAGE_ARTHROPODS, 1);24 enchantments.put(Enchantment.DAMAGE_UNDEAD, 1);25 enchantments.put(Enchantment.DURABILITY, 1);26 enchantments.put(Enchantment.FIRE_ASPECT, 1);27 enchantments.put(Enchantment.KNOCKBACK, 1);28 enchantments.put(Enchantment.LOOT_BONUS_MOBS, 1);29 enchantments.put(Enchantment.MENDING, 1);30 enchantments.put(Enchantment.SWEEPING_EDGE, 1);31 enchantments.put(Enchantment.VANISHING_CURSE, 1);32 enchantments.put(Enchantment.WATER_WORKER, 1);33 }34 public void tearDown()35 {36 }37 public void testOpenEnchanting()38 {39 human.openEnchanting(null, true);40 assertEquals(inventory.getItem(0), null);41 human.openEnchanting(item, false);42 assertEquals(inventory.getItem(0), item);43 human.openEnchanting(item, true);44 assertEquals(inventory.getItem(0), item);45 }46 public void testEnchantItem()47 {48 human.openEnchanting(item, true);49 human.enchantItem(item, enchantments);50 assertEquals(inventory.getItem(0), item);51 assertEquals(item.getEnchantments(), enchantments);
openEnchanting
Using AI Code Generation
1 public void testEnchantingTable() {2 EnchantingTable table = new EnchantingTableMock();3 HumanEntity player = new HumanEntityMock(server, "TestPlayer");4 table.openEnchanting(player);5 assertTrue(table.getInventory().getViewers().contains(player));6 }
openEnchanting
Using AI Code Generation
1HumanEntityMock human = new HumanEntityMock(server, "human");2InventoryMock inventory = new InventoryMock(InventoryType.ENCHANTING, "enchanting");3InventoryViewMock inventoryView = new InventoryViewMock(human, inventory, InventoryType.ENCHANTING);4human.setOpenInventory(inventoryView);5ItemMock item = new ItemMock(Material.DIAMOND_SWORD);6inventory.setItem(0, item);7EnchantmentMock enchantment = new EnchantmentMock(Enchantment.DAMAGE_ALL, 1);8EnchantmentMock enchantment2 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 2);9EnchantmentMock enchantment3 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 3);10EnchantmentMock enchantment4 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 4);11EnchantmentMock enchantment5 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 5);12EnchantmentMock enchantment6 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 6);13EnchantmentMock enchantment7 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 7);14EnchantmentMock enchantment8 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 8);15EnchantmentMock enchantment9 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 9);16EnchantmentMock enchantment10 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 10);17EnchantmentMock enchantment11 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 11);18EnchantmentMock enchantment12 = new EnchantmentMock(Enchantment.DAMAGE_ALL, 12);
openEnchanting
Using AI Code Generation
1@DisplayName("Enchanting table inventory should be opened")2void testOpenEnchantingTable() {3 Player player = server.addPlayer();4 player.openEnchanting(null, true);5 Inventory inventory = player.getOpenInventory().getTopInventory();6 assertEquals(InventoryType.ENCHANTING, inventory.getType());7}8@DisplayName("Chest inventory should be opened")9void testOpenChestInventory() {10 Player player = server.addPlayer();11 Chest chest = new Chest(Material.CHEST);12 player.openInventory(chest.getInventory());13 Inventory inventory = player.getOpenInventory().getTopInventory();14 assertEquals(InventoryType.CHEST, inventory.getType());15}16@DisplayName("Furnace inventory should be opened")17void testOpenFurnaceInventory() {18 Player player = server.addPlayer();19 Furnace furnace = new Furnace(Material.FURNACE);20 player.openInventory(furnace.getInventory());21 Inventory inventory = player.getOpenInventory().getTopInventory();22 assertEquals(InventoryType.FURNACE, inventory.getType());23}24@DisplayName("Brewing stand inventory should be opened")25void testOpenBrewingStandInventory() {26 Player player = server.addPlayer();27 BrewingStand brewingStand = new BrewingStand(Material.BREWING_STAND);
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