How to use getAttackCooldown method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.getAttackCooldown

Source:HumanEntityMock.java Github

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...342 // TODO Auto-generated method stub343 throw new UnimplementedOperationException();344 }345 @Override346 public float getAttackCooldown()347 {348 // TODO Auto-generated method stub349 throw new UnimplementedOperationException();350 }351 @Override352 public boolean discoverRecipe(@NotNull NamespacedKey recipe)353 {354 Preconditions.checkNotNull(recipe, "Recipe cannot be null");355 return discoverRecipes(Collections.singletonList(recipe)) != 0;356 }357 @Override358 public int discoverRecipes(@NotNull Collection<NamespacedKey> recipes)359 {360 // TODO Auto-generated method stub...

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getAttackCooldown

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2HumanEntityMock player = server.addPlayer();3import be.seeseemelk.mockbukkit.entity.PlayerMock;4PlayerMock player = server.addPlayer();5import org.bukkit.entity.Player;6Player player = server.addPlayer();7import org.bukkit.entity.HumanEntity;8HumanEntity player = server.addPlayer();9import org.bukkit.entity.LivingEntity;10LivingEntity player = server.addPlayer();11import org.bukkit.entity.Entity;12Entity player = server.addPlayer();13import org.bukkit.entity.Damageable;14Damageable player = server.addPlayer();15import org.bukkit.entity.Entity;16Entity player = server.addPlayer();17import org.bukkit.entity.Entity;18Entity player = server.addPlayer();

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getAttackCooldown

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.HumanEntityMock;2import org.bukkit.entity.Player;3Player player = server.addPlayer();4double attackCooldown = ((HumanEntityMock) player).getAttackCooldown();5((HumanEntityMock) player).setAttackCooldown(attackCooldown);6((HumanEntityMock) player).resetAttackCooldown();7server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());8server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());9server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());10server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());11server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());12server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());13server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());14server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());15server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());16server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());17server.getOnlinePlayers().forEach(player1 -> ((HumanEntityMock) player1).resetAttackCooldown());18server.getOnlinePlayers().forEach(player1 -> ((Human

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