How to use getItemOnCursor method of be.seeseemelk.mockbukkit.entity.HumanEntityMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.HumanEntityMock.getItemOnCursor

Source:HumanEntityMock.java Github

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...120 inventoryView = new PlayerInventoryViewMock(this, inventory);121 return inventoryView;122 }123 @Override124 public @NotNull ItemStack getItemOnCursor()125 {126 return cursor == null ? new ItemStack(Material.AIR, 0) : cursor.clone();127 }128 @Override129 public void setItemOnCursor(@Nullable ItemStack item)130 {131 this.cursor = item == null ? null : item.clone();132 }133 @Override134 public @Nullable Location getLastDeathLocation()135 {136 return lastDeathLocation;137 }138 @Override...

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getItemOnCursor

Using AI Code Generation

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1public void testGetItemOnCursor() {2 HumanEntityMock player = server.addPlayer();3 ItemStack item = new ItemStack(Material.DIAMOND);4 player.setItemOnCursor(item);5 assertEquals(item, player.getItemOnCursor());6}7public void testSetItemOnCursor() {8 HumanEntityMock player = server.addPlayer();9 ItemStack item = new ItemStack(Material.DIAMOND);10 player.setItemOnCursor(item);11 assertEquals(item, player.getItemOnCursor());12}13public void testGetOpenInventory() {14 HumanEntityMock player = server.addPlayer();15 Inventory inventory = server.createInventory(player, InventoryType.CHEST);16 player.openInventory(inventory);17 assertEquals(inventory, player.getOpenInventory().getTopInventory());18}19public void testOpenInventory() {20 HumanEntityMock player = server.addPlayer();21 Inventory inventory = server.createInventory(player, InventoryType.CHEST);22 player.openInventory(inventory);23 assertEquals(inventory, player.getOpenInventory().getTopInventory());24}25public void testCloseInventory() {26 HumanEntityMock player = server.addPlayer();27 Inventory inventory = server.createInventory(player, InventoryType.CHEST);28 player.openInventory(inventory);29 assertEquals(inventory, player.getOpenInventory().getTopInventory());30 player.closeInventory();31 assertEquals(null, player.getOpenInventory());32}33public void testGetOpenInventory() {34 HumanEntityMock player = server.addPlayer();35 Inventory inventory = server.createInventory(player, InventoryType.CHEST);36 player.openInventory(inventory);37 assertEquals(inventory, player.getOpenInventory().getTopInventory());38}39public void testOpenInventory() {40 HumanEntityMock player = server.addPlayer();41 Inventory inventory = server.createInventory(player, InventoryType

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getItemOnCursor

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.Assertions;5import org.junit.jupiter.api.DisplayName;6import org.junit.jupiter.api.TestInfo;7import org.junit.jupiter.api.TestReporter;8import org.junit.jupiter.api.extension.ExtendWith;9import org.mockito.Mock;10import org.mockito.Mockito;11import org.mockito.junit.jupiter.MockitoExtension;12import org.mockito.junit.jupiter.MockitoSettings;13import org.mockito.quality.Strictness;14import org.mockito.stubbing.Answer;15import org.mockito.stubbing.OngoingStubbing;16import org.mockito.verification.VerificationMode;17import org.mockito.verification.VerificationWithTimeout;18import static org.junit.jupiter.api.Assertions.assertEquals;19import static org.junit.jupiter.api.Assertions.assertTrue;20import static org.junit.jupiter.api.Assertions.assertThrows;21import static org.junit.jupiter.api.Assertions.assertAll;22import static org.junit.jupiter.api.Assertions.assertArrayEquals;23import static org.junit.jupiter.api.Assertions.assertIterableEquals;24import static org.junit.jupiter.api.Assertions.assertLinesMatch;25import static org.junit.jupiter.api.Assertions.assertNotNull;26import static org.junit.jupiter.api.Assertions.assertNull;27import static org.junit.jupiter.api.Assertions.assertSame;28import static org.junit.jupiter.api.Assertions.assertNotSame;29import static org.junit.jupiter.api.Assertions.assertTimeout;30import static org.junit.jupiter.api.Assertions.assertTimeoutPreemptively;31import static org.junit.jupiter.api.Assertions.assertDoesNotThrow;32import static org.junit.jupiter.api.Assertions.fail;33import static org.mockito.ArgumentMatchers.any;34import static org.mockito.ArgumentMatchers.anyInt;35import static org.mockito.ArgumentMatchers.anyString;36import static org.mockito.ArgumentMatchers.anyBoolean;37import static org.mockito.ArgumentMatchers.anyDouble;38import static org.mockito.ArgumentMatchers.anyFloat;39import static org.mockito.ArgumentMatchers.anyByte;40import static org.mockito.ArgumentMatchers.anyChar;41import static org.mockito.ArgumentMatchers.anyLong;42import static org.mockito.ArgumentMatchers.anyShort;43import static org.mockito.ArgumentMatchers.anyVararg;44import static org.mockito.ArgumentMatchers.argThat;45import static org.mockito.ArgumentMatchers.eq;46import static org.mockito.ArgumentMatchers.isNull;47import static org.mockito.ArgumentMatchers.isA;48import static org.mockito.ArgumentMatchers.matches;49import static org.mockito.ArgumentMatchers.notNull;50import static org.mockito.ArgumentMatchers.refEq;51import static org.mockito.ArgumentMatchers.same;52import static org.mockito.Mockito.atLeast;53import static org.mockito.Mockito.atLeastOnce;54import static org.mockito.Mockito.atMost;55import static org.mockito.Mockito.atMostOnce;56import static org.mockito.Mockito.atMostNumberOfTimes;57import static

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getItemOnCursor

Using AI Code Generation

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1public class HumanEntityMockTest {2 void getItemOnCursorTest() {3 ServerMock server = MockBukkit.mock();4 World world = server.addSimpleWorld("world");5 Player player = server.addPlayer();6 ItemStack item = new ItemStack(Material.DIAMOND);7 player.setItemOnCursor(item);8 assertEquals(item, player.getItemOnCursor());9 }10}

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getItemOnCursor

Using AI Code Generation

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1Player player = server.addPlayer();2Inventory inventory = server.createInventory(player, 9);3ItemStack item = new ItemStack(Material.DIAMOND);4inventory.setItem(0, item);5player.setItemOnCursor(item);6assertThat(player.getItemOnCursor(), is(item));7assertThat(inventory.getItem(0), is(item));8assertThat(player.getItemOnCursor(), is(inventory.getItem(0)));9assertThat(inventory.getItem(0), is(player.getItemOnCursor()));10assertThat(player.getItemOnCursor(), is(item));11assertThat(inventory.getItem(0), is(item));12Inventory inventory = server.createInventory(null, 9);13ItemStack item = new ItemStack(Material.DIAMOND);14inventory.setItem(0, item);15assertThat(inventory.getItem(0), is(item));16Inventory inventory = server.createInventory(null, 9);17ItemStack item = new ItemStack(Material.DIAMOND);18inventory.setItem(0, item);19assertThat(inventory.getItem(0), is(item));20Inventory inventory = server.createInventory(null, 9);21ItemStack item = new ItemStack(Material.DIAM

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getItemOnCursor

Using AI Code Generation

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1ItemStack itemOnCursor = player.getItemOnCursor();2if (itemOnCursor != null) {3 if (itemOnCursor.getType() == Material.CHEST) {4 Location playerLocation = player.getLocation();5 playerLocation.getBlock().setType(Material.CHEST);6 Block chestBlock = playerLocation.getBlock();7 Chest chestState = (Chest) chestBlock.getState();8 Inventory chestInventory = chestState.getInventory();9 chestInventory.setItem(0, itemOnCursor);10 player.setItemOnCursor(null);11 }12}13player.setItemOnCursor(null);14ItemStack itemOnCursor = player.getItemOnCursor();15if (itemOnCursor != null) {16 if (itemOnCursor.getType() == Material.CHEST) {17 Location playerLocation = player.getLocation();18 playerLocation.getBlock().setType(Material.CHEST);19 Block chestBlock = playerLocation.getBlock();20 Chest chestState = (Chest) chestBlock.getState();21 Inventory chestInventory = chestState.getInventory();22 chestInventory.setItem(0, itemOnCursor);

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getItemOnCursor

Using AI Code Generation

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1ItemStack item = player.getItemOnCursor();2player.setItemOnCursor(item);3ItemStack item = player.getInventory().getItemInMainHand();4player.getInventory().setItemInMainHand(item);5ItemStack item = player.getInventory().getItemInOffHand();6player.getInventory().setItemInOffHand(item);7ItemStack item = player.getInventory().getHelmet();8player.getInventory().setHelmet(item);9ItemStack item = player.getInventory().getChestplate();

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