How to use IsSorted method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.IsSorted

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...

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IsSorted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static bool IsSorted(int[] array)10 {11 if (array.Length == 0)12 {13 return true;14 }15 int max = array[0];16 for (int i = 1; i < array.Length; i++)17 {18 if (array[i] < max)19 {20 return false;21 }22 max = array[i];23 }24 return true;25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 public static bool IsSorted(int[] array)37 {38 if (array.Length == 0)39 {40 return true;41 }42 int max = array[0];43 for (int i = 1; i < array.Length; i++)44 {45 if (array[i] < max)46 {47 return false;48 }49 max = array[i];50 }51 return true;52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 public static bool IsSorted(int[] array)64 {65 if (array.Length == 0)66 {67 return true;68 }69 int max = array[0];70 for (int i = 1; i < array.Length; i++)71 {72 if (array[i] < max)73 {74 return false;75 }76 max = array[i];77 }78 return true;79 }80 }81}

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 BackwardAck backwardAck = new BackwardAck();12 backwardAck.IsSorted();13 }14 }15}16Microsoft (R) Build Engine version 16.8.0+126527ff1 for .NET17 0 Warning(s)18 0 Error(s)

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IsSorted

Using AI Code Generation

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1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();2test.IsSorted();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();4test.IsSorted();5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();6test.IsSorted();7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();8test.IsSorted();9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();10test.IsSorted();11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();12test.IsSorted();13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();14test.IsSorted();15var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();16test.IsSorted();17var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();18test.IsSorted();19var test = new Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck();20test.IsSorted();

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IsSorted

Using AI Code Generation

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1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;9 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;10 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;11 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;12 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;13 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;14 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;15 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;16 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;17 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;18 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;19 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;20 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;21 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;22 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;23 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;24 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;25 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;26 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;27 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;28 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;29 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;30 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;31 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;32 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.State;33 using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck.Event;

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IsSorted

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.MaxSchedulingSteps = 100;16 configuration.MaxFairSchedulingSteps = 100;17 configuration.MaxUnfairSchedulingSteps = 100;18 configuration.MaxStepsFromEntryToBug = 100;19 configuration.RandomSchedulingSeed = 0;20 configuration.IsFairScheduling = true;21 configuration.IsRandomScheduling = true;22 configuration.IsTestingEnabled = true;23 configuration.IsDebuggingEnabled = true;24 configuration.IsLivenessCheckingEnabled = true;

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IsSorted

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 internal static void IsSorted(int[] arr)7 {8 int i = 0;9 while (i < arr.Length - 1)10 {11 i++;12 }13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 internal static void IsSorted(int[] arr)22 {23 int i = 0;24 while (i < arr.Length - 1)25 {26 if (arr[i] > arr[i + 1])27 {28 throw new Exception();29 }30 i++;31 }32 }33 }34}35using System;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 internal static void IsSorted(int[] arr)41 {42 int i = 0;43 while (i < arr.Length - 1)44 {45 if (arr[i] > arr[i + 1])46 {47 throw new Exception();48 }49 i++;50 }51 }52 }53}54using System;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 internal static void IsSorted(int[] arr)60 {61 int i = 0;62 while (i < arr.Length - 1)63 {

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IsSorted

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;4using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;5using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;6using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;7{8 {9 public static void Main()10 {11 int[] arr = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };12 Console.WriteLine(IsSorted(arr));13 }14 public static bool IsSorted(int[] arr)15 {16 int i = 0;17 while (i < arr.Length - 1)18 {19 if (arr[i] > arr[i + 1])20 {21 return false;22 }23 i++;24 }25 return true;26 }27 }28}29using System;30using System.Collections.Generic;31using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;32using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;33using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;34using Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck;35{36 {37 public static void Main()38 {39 int[] arr = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };40 Console.WriteLine(IsSorted(arr));41 }42 public static bool IsSorted(int[] arr)43 {44 int i = 0;45 while (i < arr.Length - 1)46 {47 if (arr[i] > arr[i + 1])48 {49 return false;50 }51 i++;52 }53 return true;54 }55 }56}57using System;

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IsSorted

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9{10public static void Main(string[] args)11{12var list = new List<int>();13list.Add(1);14list.Add(2);15list.Add(3);16list.Add(4);17list.Add(5);18list.Add(6);19list.Add(7);20list.Add(8);21list.Add(9);22list.Add(10);23var result = IsSorted(list);24Console.WriteLine(result);25}26public static bool IsSorted(List<int> list)27{28for (int i = 0; i < list.Count - 1; i++)29{30if (list[i] > list[i + 1])31{32return false;33}34}35return true;36}37}38}39Hi, I am trying to use the IsSorted method of Microsoft.Coyote.Actors.BugFinding.Tests.BackwardAck class. I am using the code given below to use this method. I am getting the following error. How do I resolve it?Error:Error CS0246: The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?)

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IsSorted

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int[] list = { 5, 3, 1 };12 bool result = BackwardAck.IsSorted(list);13 Console.WriteLine(result);14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 int[] list = { 1, 3, 5 };28 bool result = BackwardAck.IsSorted(list);29 Console.WriteLine(result);30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 int[] list = { 1, 3, 5, 7, 9, 10, 11, 13, 15 };44 bool result = BackwardAck.IsSorted(list);45 Console.WriteLine(result);46 }47 }48}

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