How to use Tick method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick

RaftTests.cs

Source:RaftTests.cs Github

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...885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...

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ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }...

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.Internal;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.Internal.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.Internal.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal.States.Internal;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal.States.Internal.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal.States.Internal.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal.States.Internal.States.Internal;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal.States.Internal.States.Internal.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal.States.Internal.States.Internal.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Machines.Shutdown.States.Internal.States.Internal.States.Internal.States.Internal;

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Tasks.States;16{17 {18 static void Main(string[] args)19 {20 using (var runtime = RuntimeFactory.Create())21 {22 var actor = runtime.CreateActor(typeof(Monitor));23 runtime.SendEvent(actor, new Tick());24 }25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;34using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor;35using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Events;36using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.States;37using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks;38using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Monitor.Tasks.Events;

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Tick

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1Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();2Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();3Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();4Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();5Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();6Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();7Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();8Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();9Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();10Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();11Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tick();

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actorId = await runtime.CreateActorAsync(typeof(ShutDown));12 await runtime.SendEventAsync(actorId, new ShutDownEvent());13 }14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 using (var runtime = RuntimeFactory.Create())26 {27 var actorId = await runtime.CreateActorAsync(typeof(ShutDown));28 await runtime.SendEventAsync(actorId, new ShutDownEvent());29 }30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 using (var runtime = RuntimeFactory.Create())42 {43 var actorId = await runtime.CreateActorAsync(typeof(ShutDown));44 await runtime.SendEventAsync(actorId, new ShutDownEvent());45 }46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Threading;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using System;12using System.Threading.Tasks;13using System.Threading;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18using System;19using System.Threading.Tasks;20using System.Threading;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using System;26using System.Threading.Tasks;27using System.Threading;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using System;33using System.Threading.Tasks;34using System.Threading;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using System;40using System.Threading.Tasks;41using System.Threading;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using System;47using System.Threading.Tasks;48using System.Threading;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53using System;54using System.Threading.Tasks;55using System.Threading;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using System;61using System.Threading.Tasks;62using System.Threading;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67using System;68using System.Threading.Tasks;69using System.Threading;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;74using System;75using System.Threading.Tasks;76using System.Threading;77using System.Collections.Generic;78using System.Linq;79using System.Text;80using System.Threading.Tasks;81using System;82using System.Threading.Tasks;83using System.Threading;84using System.Collections.Generic;85using System.Linq;86using System.Text;87using System.Threading.Tasks;88using System;89using System.Threading.Tasks;90using System.Threading;91using System.Collections.Generic;92using System.Linq;93using System.Text;94using System.Threading.Tasks;95using System;96using System.Threading.Tasks;97using System.Threading;98using System.Collections.Generic;99using System.Linq;100using System.Text;101using System.Threading.Tasks;102using System;103using System.Threading.Tasks;104using System.Threading;105using System.Collections.Generic;106using System.Linq;107using System.Text;108using System.Threading.Tasks;109using System;110using System.Threading.Tasks;111using System.Threading;112using System.Collections.Generic;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Testing;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create().WithTestingIterations(1000);12 var test = new ShutDown();13 var result = TestingEngine.Execute(configuration, test);14 Console.WriteLine("Result: {0}", result);15 Console.ReadLine();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;25using Microsoft.Coyote.Runtime;26using Microsoft.Coyote.Specifications;27using Microsoft.Coyote.Tasks;28using Microsoft.Coyote.Testing;29{30 {31 public async Task Test()32 {33 var a = this.CreateActor(typeof(A));34 await this.SendEventAsync(a, new E());35 await this.SendEventAsync(a, new Halt());36 await this.SendEventAsync(a, new E());37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;46using Microsoft.Coyote.Runtime;47using Microsoft.Coyote.Specifications;48using Microsoft.Coyote.Tasks;49using Microsoft.Coyote.Testing;50{51 {52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 await this.RegisterEventHandlerAsync<E>(this.On

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 10000;12 config.MaxFairSchedulingSteps = 10000;13 config.ThrowExceptionOnFailedSchedule = true;14 config.ThrowExceptionOnFailedAssertion = true;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableIntegerOverflowChecks = true;18 config.EnableBuggyActorDetection = true;19 config.EnableActorGarbageCollection = true;20 config.EnableActorMonitoring = true;21 config.EnableActorStatePrinting = true;22 config.EnableActorTaskInterleavingsPrinting = true;23 config.EnableActorTaskInterleavingsGraphPrinting = true;24 config.EnableActorTaskInterleavingsGraphVisualization = true;25 config.EnableActorStateGraphPrinting = true;26 config.EnableActorStateGraphVisualization = true;27 config.EnableActorStateGraphSnapshotPrinting = true;28 config.EnableActorStateGraphSnapshotVisualization = true;29 config.EnableActorStateGraphSnapshotPrinting = true;30 config.EnableActorStateGraphSnapshotVisualization = true;31 config.EnableStateGraphScheduling = true;

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