Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.getLoadedChunks
Source:WorldMockTest.java
...266 WorldMock world = new WorldMock();267 assertEquals(World.Environment.NORMAL, world.getEnvironment(), "World environment type should be normal");268 }269 @Test270 public void getLoadedChunks_EmptyWorldHasNoLoadedChunks()271 {272 WorldMock world = new WorldMock();273 assertEquals(0, world.getLoadedChunks().length);274 }275 @Test276 public void isChunkLoaded_IsFalseForUnloadedChunk()277 {278 WorldMock world = new WorldMock();279 assertFalse(world.isChunkLoaded(0, 0));280 }281 @Test282 public void isChunkloaded_IsTrueForLoadedChunk()283 {284 WorldMock world = new WorldMock();285 BlockMock block = world.getBlockAt(64, 64, 64);286 assertNotNull(block.getChunk());287 Chunk chunk = block.getChunk();...
getLoadedChunks
Using AI Code Generation
1public void testGetLoadedChunks()2{3 WorldMock worldMock = MockBukkit.mock();4 worldMock.setChunkLoaded(true, 0, 0);5 worldMock.setChunkLoaded(true, 0, 1);6 worldMock.setChunkLoaded(true, 1, 0);7 worldMock.setChunkLoaded(true, 1, 1);8 worldMock.setChunkLoaded(true, 2, 0);9 worldMock.setChunkLoaded(true, 2, 1);10 Chunk[] loadedChunks = worldMock.getLoadedChunks();11 assertEquals(6, loadedChunks.length);12}
getLoadedChunks
Using AI Code Generation
1public void testGetLoadedChunks() {2 WorldMock world = MockBukkit.mock(WorldMock.class);3 world.setServer(MockBukkit.getMock());4 world.setEnvironment(World.Environment.NORMAL);5 world.setChunkGenerator(new VoidChunkGenerator());6 world.setKeepSpawnInMemory(true);7 world.setPVP(true);8 world.setSpawnLocation(0, 0, 0);9 world.setStorming(false);10 world.setThundering(false);11 world.setThunderDuration(0);12 world.setWeatherDuration(0);13 world.setFullTime(0);14 world.setTime(0);15 world.setDifficulty(Difficulty.NORMAL);16 world.setGameRuleValue("doDaylightCycle", "true");17 world.setGameRuleValue("doFireTick", "true");18 world.setGameRuleValue("doMobLoot", "true");19 world.setGameRuleValue("doMobSpawning", "true");20 world.setGameRuleValue("doTileDrops", "true");21 world.setGameRuleValue("keepInventory", "false");22 world.setGameRuleValue("mobGriefing", "true");23 world.setGameRuleValue("randomTickSpeed", "3");24 world.setGameRuleValue("reducedDebugInfo", "false");25 world.setGameRuleValue("sendCommandFeedback", "true");26 world.setGameRuleValue("showDeathMessages", "true");27 world.setGameRuleValue("spawnRadius", "10");28 world.setAutoSave(true);29 world.setHardcore(false);30 world.setTicksPerAnimalSpawns(400);31 world.setTicksPerMonsterSpawns(1);
getLoadedChunks
Using AI Code Generation
1world.loadChunk(0, 0);2Chunk[] loadedChunks = world.getLoadedChunks();3assertThat(loadedChunks.length, is(1));4assertThat(loadedChunks[0].getX(), is(0));5assertThat(loadedChunks[0].getZ(), is(0));6world.loadChunk(1, 1);7loadedChunks = world.getLoadedChunks();8assertThat(loadedChunks.length, is(2));9assertThat(loadedChunks[0].getX(), is(0));10assertThat(loadedChunks[0].getZ(), is(0));11assertThat(loadedChunks[1].getX(), is(1));12assertThat(loadedChunks[1].getZ(), is(1));13world.unloadChunk(0, 0);14loadedChunks = world.getLoadedChunks();15assertThat(loadedChunks.length, is(1));16assertThat(loadedChunks[0].getX(), is(1));17assertThat(loadedChunks[0].getZ(), is(1));18world.unloadChunk(1, 1);19loadedChunks = world.getLoadedChunks();20assertThat(loadedChunks.length, is(0));21assertThat(loadedChunks[0].getX(), is(0));22assertThat(loadedChunks[0].getZ(), is(0));23assertThat(loadedChunks[1].getX(), is(1));24assertThat(loadedChunks[1].getZ(), is(1));25loadedChunks = world.getLoadedChunks();26assertThat(loadedChunks.length, is(0
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