How to use getBlockState method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.getBlockState

Source:WorldMock.java Github

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...2157 return defaultBiome;2158 }2159 @NotNull2160 @Override2161 public BlockState getBlockState(@NotNull Location location)2162 {2163 Block block = this.getBlockAt(location);2164 return block.getState();2165 }2166 @NotNull2167 @Override2168 public BlockState getBlockState(int x, int y, int z)2169 {2170 Block block = this.getBlockAt(x, y, z);2171 return block.getState();2172 }2173 @NotNull2174 @Override2175 public BlockData getBlockData(@NotNull Location location)2176 {2177 Block block = this.getBlockAt(location);2178 return block.getBlockData();2179 }2180 @NotNull2181 @Override2182 public BlockData getBlockData(int x, int y, int z)...

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Source:WorldMockTest.java Github

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...287 Chunk chunk = block.getChunk();288 assertTrue(world.isChunkLoaded(chunk.getX(), chunk.getZ()));289 }290 @Test291 public void getBlockState_ChangeBlock()292 {293 WorldMock world = new WorldMock(Material.DIRT, 3);294 assertEquals(Material.DIRT, world.getType(0, 1, 0));295 Location location = new Location(world, 0, 1, 0);296 Block block = world.getBlockAt(0, 1, 0);297 BlockMock block2 = new BlockMock();298 block2.setBlockData(block.getBlockData());299 BlockStateMock state = BlockStateMock.mockState(block);300 block2.setState(state);301 assertEquals(block2.getState().getType(), world.getBlockState(0, 1, 0).getType());302 assertEquals(block2.getState().getType(), world.getBlockState(location).getType());303 }304 @Test305 public void setBlock_ChangeBlock()306 {307 WorldMock world = new WorldMock(Material.DIRT, 3);308 Location location = new Location(world, 0, 1, 0);309 Block block = world.getBlockAt(0, 1, 0);310 BlockData data = block.getBlockData();311 assertEquals(data.getMaterial(), world.getBlockData(location).getMaterial());312 BlockDataMock mock = new BlockDataMock(Material.GRASS);313 BlockDataMock mock2 = new BlockDataMock(Material.GRASS_BLOCK);314 world.setBlockData(location, mock);315 assertEquals(Material.GRASS, world.getBlockData(location).getMaterial());316 assertEquals(Material.GRASS, world.getBlockData(0, 1, 0).getMaterial());...

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getBlockState

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.WorldMock;3import be.seeseemelk.mockbukkit.block.BlockStateMock;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.Material;7import org.bukkit.Location;8import org.bukkit.plugin.java.JavaPlugin;9import org.bukkit.plugin.PluginManager;10import org.bukkit.event.Listener;11import org.bukkit.event.EventHandler;12import org.bukkit.event.EventPriority;13import org.bukkit.event.block.BlockPlaceEvent;14import org.bukkit.event.block.BlockBreakEvent;15import org.bukkit.entity.Player;16import java.util.logging.Logger;17import java.util.logging.Level;18{19 private static final Logger LOGGER = Logger.getLogger("Minecraft");20 public void onEnable()21 {22 PluginManager pm = getServer().getPluginManager();23 pm.registerEvents(this, this);24 LOGGER.log(Level.INFO, "TestPlugin enabled");25 }26 public void onDisable()27 {28 LOGGER.log(Level.INFO, "TestPlugin disabled");29 }30 @EventHandler(priority = EventPriority.HIGHEST)31 public void onBlockPlace(BlockPlaceEvent event)32 {33 if (event.isCancelled())34 {35 return;36 }37 Block block = event.getBlock();38 if (block.getType() == Material.AIR)39 {40 return;41 }42 WorldMock world = (WorldMock)block.getWorld();43 BlockState state = world.getBlockState(block.getLocation());44 if (state instanceof BlockStateMock)45 {46 BlockStateMock stateMock = (BlockStateMock)state;47 stateMock.setType(Material.AIR);48 }49 }50 @EventHandler(priority = EventPriority.HIGHEST)51 public void onBlockBreak(BlockBreakEvent event)52 {53 if (event.isCancelled())54 {55 return;56 }57 Block block = event.getBlock();58 if (block.getType() == Material.AIR)59 {60 return;61 }62 WorldMock world = (WorldMock)block.getWorld();63 BlockState state = world.getBlockState(block.getLocation());64 if (state instanceof BlockStateMock)65 {66 BlockStateMock stateMock = (BlockStateMock)state;67 stateMock.setType(Material.AIR);68 }69 }70}

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getBlockState

Using AI Code Generation

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1package com.example;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.junit.Test;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.WorldMock;9public class GetBlockStateTest {10public void testGetBlockState() {11ServerMock server = MockBukkit.mock();12WorldMock world = MockBukkit.createWorld("world");13Block block = world.getBlockAt(0, 0, 0);14BlockState state = block.getState();15state.setType(Material.DIRT);16state.update();17}18}19package com.example;20import org.bukkit.Material;21import org.bukkit.block.Block;22import org.bukkit.block.BlockState;23import org.junit.Test;24import be.seeseemelk.mockbukkit.MockBukkit;

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getBlockState

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import static org.junit.Assert.assertEquals;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockFace;6import org.bukkit.block.BlockState;7import org.junit.Test;8public class WorldMockTest {9public void getBlockStateTest() {10WorldMock world = new WorldMock();11Block block = world.getBlockAt(0, 0, 0);12BlockState state = block.getState();13state.setType(Material.STONE);14world.setBlockState(state);15assertEquals(Material.STONE, world.getBlockAt(0, 0, 0).getType());16}17public void getBlockStateTest2() {18WorldMock world = new WorldMock();19Block block = world.getBlockAt(0, 0, 0);20BlockState state = block.getState();21state.setType(Material.STONE);22world.setBlockState(state);23Block block2 = world.getBlockAt(0, 0, 0);24BlockState state2 = block2.getState();25assertEquals(Material.STONE, state2.getType());26}27public void getBlockStateTest3() {28WorldMock world = new WorldMock();29Block block = world.getBlockAt(0, 0, 0);30BlockState state = block.getState();31state.setType(Material.STONE);32world.setBlockState(state);33Block block2 = world.getBlockAt(0, 0, 0);34BlockState state2 = block2.getState();35state2.setType(Material.GRASS);36world.setBlockState(state2);37assertEquals(Material.GRASS, world.getBlockAt(0, 0, 0).getType());38}39public void getBlockStateTest4() {40WorldMock world = new WorldMock();41Block block = world.getBlockAt(0, 0, 0);42BlockState state = block.getState();43state.setType(Material.STONE);44world.setBlockState(state);45Block block2 = world.getBlockAt(0, 0, 0);46BlockState state2 = block2.getState();47state2.setType(Material.GRASS);48world.setBlockState(state2);49Block block3 = world.getBlockAt(0, 0, 0);50BlockState state3 = block3.getState();51assertEquals(Material.GRASS, state3.getType());52}53public void getBlockStateTest5() {54WorldMock world = new WorldMock();55Block block = world.getBlockAt(0, 0, 0);56BlockState state = block.getState();

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getBlockState

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.block.Block;5import org.bukkit.block.BlockState;6import org.bukkit.block.Chest;7import org.bukkit.block.DoubleChest;8import org.bukkit.block.data.BlockData;9import org.bukkit.inventory.Inventory;10import org.bukkit.inventory.ItemStack;11import org.junit.jupiter.api.Test;12import org.junit.jupiter.api.extension.ExtendWith;13import be.seeseemelk.mockbukkit.block.BlockMock;14import be.seeseemelk.mockbukkit.block.BlockStateMock;15import be.seeseemelk.mockbukkit.block.data.BlockDataMock;16import be.seeseemelk.mockbukkit.inventory.InventoryMock;17import be.seeseemelk.mockbukkit.inventory.ItemStackBuilder;18import static org.junit.jupiter.api.Assertions.*;19public class BlockMockTest {20 public void testBlockMock() {21 WorldMock world = new WorldMock();22 Block block = new BlockMock(Material.GRASS_BLOCK, world, 0, 0, 0);23 assertEquals(Material.GRASS_BLOCK, block.getType());24 assertEquals(0, block.getX());25 assertEquals(0, block.getY());26 assertEquals(0, block.getZ());27 assertEquals(world, block.getWorld());28 assertEquals(0, block.getBlockPower());29 assertEquals(0, block.getBlockPower(BlockFace.SELF));30 assertEquals(0, block.getBlockPower(BlockFace.UP));31 assertEquals(0, block.getBlockPower(BlockFace.DOWN));32 assertEquals(0, block.getBlockPower(BlockFace.NORTH));33 assertEquals(0, block.getBlockPower(BlockFace.EAST));34 assertEquals(0, block.getBlockPower(BlockFace.SOUTH));35 assertEquals(0, block.getBlockPower(BlockFace.WEST));36 assertEquals(0, block.getLightFromBlocks());37 assertEquals(0, block.getLightFromSky());38 assertEquals(0, block.getLightLevel());39 assertEquals(0, block.getLightFromSky());40 assertEquals(0, block.getLightFromBlocks());41 assertEquals(0, block.getLightLevel());42 assertTrue(block.isEmpty());43 assertFalse(block.isLiquid());44 assertEquals(0, block.getTemperature());45 assertEquals(0, block.getHumidity());46 assertFalse(block.isBlockFaceIndirectlyPowered(BlockFace.SELF));47 assertFalse(block.isBlockFaceIndirectlyPowered(BlockFace.UP));48 assertFalse(block.isBlockFaceIndirectlyPowered(BlockFace.DOWN));49 assertFalse(block

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getBlockState

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.data.BlockData;6import org.bukkit.block.data.type.Slab;7import org.bukkit.block.data.type.Slab.Type;8import org.bukkit.entity.Player;9import org.bukkit.event.block.BlockBreakEvent;10import org.bukkit.inventory.ItemStack;11import org.junit.Before;12import org.junit.Test;13import be.seeseemelk.mockbukkit.block.BlockMock;14import static org.junit.Assert.*;15public class WorldMockTest {16 private WorldMock world;17 public void setUp() {18 world = MockBukkit.mock(WorldMock.class);19 }20 public void testBlockData() {21 Block block = world.getBlockAt(0, 0, 0);22 BlockData blockData = block.getBlockData();23 assertFalse(blockData instanceof Slab);24 block.setType(Material.SMOOTH_STONE_SLAB);25 blockData = block.getBlockData();26 assertTrue(blockData instanceof Slab);27 Slab slab = (Slab) blockData;28 assertEquals(Type.BOTTOM, slab.getType());29 }30 public void testBlockState() {31 Block block = world.getBlockAt(0, 0, 0);32 BlockState blockState = block.getState();33 assertFalse(blockState instanceof Slab);34 block.setType(Material.SMOOTH_STONE_SLAB);35 blockState = block.getState();36 assertTrue(blockState instanceof Slab);37 Slab slab = (Slab) blockState;38 assertEquals(Type.BOTTOM, slab.getType());39 }40 public void testBlockBreakEvent() {41 Player player = MockBukkit.mock(Player.class);42 BlockMock block = world.getBlockAt(0, 0, 0);43 block.setType(Material.STONE);44 BlockBreakEvent event = new BlockBreakEvent(block, player);45 world.getPluginManager().callEvent(event);46 assertTrue(event.isCancelled());47 ItemStack item = new ItemStack(Material.STONE_PICKAXE);48 player.getInventory().addItem(item);49 player.getInventory().setHeldItemSlot(0);50 event = new BlockBreakEvent(block, player);51 world.getPluginManager().callEvent(event);52 assertFalse(event.isCancelled());53 }54}

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getBlockState

Using AI Code Generation

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1WorldMock world = new WorldMock();2Block block = world.getBlockAt(0, 0, 0);3BlockState blockState = block.getState();4BlockStateMock blockState = new BlockStateMock(Material.AIR);5BlockStateMock blockState = new BlockStateMock(Material.AIR, (byte) 0);6BlockStateMock blockState = new BlockStateMock(Material.AIR, (byte) 0, new BlockStateMock());7BlockStateMock blockState = new BlockStateMock(Material.AIR, (byte) 0, new BlockStateMock(), new BlockStateMock());8BlockStateMock blockState = new BlockStateMock(Material.AIR, (byte) 0, new BlockStateMock(), new BlockStateMock(), new BlockStateMock());9BlockStateMock blockState = new BlockStateMock(Material.AIR, (byte) 0, new BlockStateMock(), new BlockStateMock(), new BlockStateMock(), new BlockStateMock());10BlockStateMock blockState = new BlockStateMock(Material.AIR, (byte) 0, new BlockStateMock(), new BlockStateMock(), new BlockStateMock(), new BlockStateMock(), new BlockStateMock());

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getBlockState

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.block.Block;4import org.bukkit.block.BlockState;5import org.bukkit.block.data.BlockData;6import org.bukkit.block.data.type.Bed;7public class Test {8 public static void main(String[] args) {9 WorldMock worldMock = new WorldMock(Material.GRASS_BLOCK, 10);10 Block block = worldMock.getBlockAt(1, 1, 1);11 BlockState blockState = block.getState();12 BlockData blockData = blockState.getBlockData();13 Bed bed = (Bed) blockData;14 System.out.println(bed.getPart());15 }16}

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getBlockState

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.DisplayName;4import org.junit.jupiter.api.AfterEach;5import org.junit.jupiter.api.extension.ExtendWith;6import org.mockito.junit.jupiter.MockitoExtension;7import be.seeseemelk.mockbukkit.MockBukkit;8import be.seeseemelk.mockbukkit.ServerMock;9import be.seeseemelk.mockbukkit.WorldMock;10import be.seeseemelk.mockbukkit.block.BlockMock;11import be.seeseemelk.mockbukkit.block.data.BlockDataMock;12import org.bukkit.Material;13import org.bukkit.block.Block;14import org.bukkit.block.data.BlockData;15@ExtendWith(MockitoExtension.class)16public class TestBlockDataMock {17 private ServerMock server;18 private WorldMock world;19 private BlockDataMock blockDataMock;20 private BlockMock blockMock;21 public void setUp() {22 server = MockBukkit.mock();23 world = server.addSimpleWorld("test");24 blockDataMock = new BlockDataMock(Material.STONE);25 blockMock = new BlockMock(Material.STONE);26 }27 @DisplayName("Test getBlockState method")28 public void testGetBlockState() {29 BlockData blockData = blockDataMock.getBlockState();30 Block block = blockMock.getBlockState();31 System.out.println("BlockData: " + blockData);32 System.out.println("Block: " + block);33 }34 public void tearDown() {35 MockBukkit.unmock();36 }37}38My Question(s):39public static void createWorld(String worldName

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getBlockState

Using AI Code Generation

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1package org.bukkit.block;2import org.bukkit.Location;3import org.bukkit.Material;4import org.bukkit.World;5import org.bukkit.block.Block;6import org.bukkit.block.BlockState;7import org.bukkit.block.data.BlockData;8import org.bukkit.block.data.type.Bed;9import org.bukkit.block.data.type.Slab;10import org.bukkit.block.data.type.Stairs;11import org.bukkit.block.data.type.Tra

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