Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.getGameRules
Source:WorldMock.java
...890 // TODO Auto-generated method stub891 throw new UnimplementedOperationException();892 }893 @Override894 public String[] getGameRules()895 {896 // TODO Auto-generated method stub897 throw new UnimplementedOperationException();898 }899 @Override900 public String getGameRuleValue(String rule)901 {902 // TODO Auto-generated method stub903 throw new UnimplementedOperationException();904 }905 @Override906 public boolean setGameRuleValue(String rule, String value)907 {908 // TODO Auto-generated method stub...
getGameRules
Using AI Code Generation
1import static org.junit.Assert.assertEquals;2import org.bukkit.GameRule;3import org.junit.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.WorldMock;7{8 public void getGameRulesTest()9 {10 ServerMock server = MockBukkit.mock();11 WorldMock world = server.addSimpleWorld("world");12 world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true);13 world.setGameRule(GameRule.ANNOUNCE_ADVANCEMENTS, false);14 world.setGameRule(GameRule.DO_FIRE_TICK, true);15 assertEquals(3, world.getGameRules().size());16 }17}
getGameRules
Using AI Code Generation
1import static org.junit.jupiter.api.Assertions.*;2import org.junit.jupiter.api.*;3import be.seeseemelk.mockbukkit.*;4{5 void getGameRulesTest()6 {7 try (MockBukkit mockBukkit = MockBukkit.mock())8 {9 WorldMock worldMock = new WorldMock();10 GameRules gameRules = worldMock.getGameRules();11 assertNotNull(gameRules);12 }13 }14}15The above code will create a new WorldMock object and call getGameRules() method of it. That
getGameRules
Using AI Code Generation
1WorldMock world = new WorldMock();2GameRuleMap gameRuleMap = world.getGameRules();3gameRuleMap.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);4ServerMock server = new ServerMock();5GameRuleMap gameRuleMap = server.getGameRules();6gameRuleMap.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);7PlayerMock player = new PlayerMock();8GameRuleMap gameRuleMap = player.getGameRules();9gameRuleMap.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);10EntityMock entity = new EntityMock();11GameRuleMap gameRuleMap = entity.getGameRules();12gameRuleMap.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);13EntityMock entity = new EntityMock();14GameRuleMap gameRuleMap = entity.getGameRules();15gameRuleMap.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);16EntityMock entity = new EntityMock();17GameRuleMap gameRuleMap = entity.getGameRules();18gameRuleMap.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);19EntityMock entity = new EntityMock();20GameRuleMap gameRuleMap = entity.getGameRules();21gameRuleMap.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);22EntityMock entity = new EntityMock();23GameRuleMap gameRuleMap = entity.getGameRules();24gameRuleMap.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);25EntityMock entity = new EntityMock();26GameRuleMap gameRuleMap = entity.getGameRules();27gameRuleMap.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);
getGameRules
Using AI Code Generation
1WorldMock worldMock = new WorldMock();2GameRules gameRules = worldMock.getGameRules();3gameRules.getRules().forEach((key, value) -> System.out.println(key + " " + value));4WorldMock worldMock = new WorldMock();5GameRules gameRules = worldMock.getGameRules();6gameRules.getRules().forEach((key, value) -> System.out.println(key + " " + value));
getGameRules
Using AI Code Generation
1WorldMock world = server.addSimpleWorld("world");2Collection<String> gameRules = world.getGameRules();3assertTrue(gameRules.contains("doFireTick"));4WorldMock world = server.addSimpleWorld("world");5world.setGameRuleValue("doFireTick", "false");6String gameRuleValue = world.getGameRuleValue("doFireTick");7assertEquals("false", gameRuleValue);8WorldMock world = server.addSimpleWorld("world");9world.setGameRuleValue("doFireTick", "false");10String gameRuleValue = world.getGameRuleValue("doFireTick");11assertEquals("false", gameRuleValue);12WorldMock world = server.addSimpleWorld("world");13world.setAnimalSpawnLimit(10);14int animalSpawnLimit = world.getAnimalSpawnLimit();15assertEquals(10, animalSpawnLimit);16WorldMock world = server.addSimpleWorld("world");17world.setMonsterSpawnLimit(10);
getGameRules
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.junit.jupiter.api.AfterEach;5import org.junit.jupiter.api.BeforeEach;6import org.junit.jupiter.api.Test;7import static org.junit.jupiter.api.Assertions.assertEquals;8import static org.junit.jupiter.api.Assertions.assertFalse;9import static org.junit.jupiter.api.Assertions.assertTrue;10import static org.junit.jupiter.api.Assertions.fail;11{12 private ServerMock server;13 private WorldMock world;14 public void setUp()15 {16 server = MockBukkit.mock();17 world = server.addSimpleWorld("world");18 }19 public void tearDown()20 {21 MockBukkit.unmock();22 }23 public void testDoDaylightCycle()24 {25 Map<String, String> gameRules = world.getGameRules();
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