Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.doesRespawnAnchorWork
Source:WorldMock.java
...1553 throw new UnimplementedOperationException();1554 }1555 @Override1556 @Deprecated1557 public boolean doesRespawnAnchorWork()1558 {1559 // TODO Auto-generated method stub1560 throw new UnimplementedOperationException();1561 }1562 @Override1563 public boolean isFixedTime()1564 {1565 // TODO Auto-generated method stub1566 throw new UnimplementedOperationException();1567 }1568 @Override1569 public @NotNull Collection<Material> getInfiniburn()1570 {1571 // TODO Auto-generated method stub...
doesRespawnAnchorWork
Using AI Code Generation
1import be.seeseemelk.mockbukkit.ServerMock;2import be.seeseemelk.mockbukkit.WorldMock;3import be.seeseemelk.mockbukkit.block.BlockMock;4import be.seeseemelk.mockbukkit.block.BlockStateMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import static org.junit.Assert.assertEquals;7import static org.junit.Assert.assertTrue;8import static org.junit.Assert.*;9import org.junit.Test;10import org.junit.*;11import be.seeseemelk.mockbukkit.ServerMock;12import be.seeseemelk.mockbukkit.WorldMock;13import be.seeseemelk.mockbukkit.block.BlockMock;14import be.seeseemelk.mockbukkit.block.BlockStateMock;15import be.seeseemelk.mockbukkit.entity.PlayerMock;16import static org.junit.Assert.assertEquals;17import static org.junit.Assert.assertTrue;18import static org.junit.Assert.*;19import org.junit.Test;20import org.junit.*;21import be.seeseemelk.mockbukkit.ServerMock;22import be.seeseemelk.mockbukkit.WorldMock;23import be.seeseemelk.mockbukkit.block.BlockMock;24import be.seeseemelk.mockbukkit.block.BlockStateMock;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26import static org.junit.Assert.assertEquals;27import static org.junit.Assert.assertTrue;28import static org.junit.Assert.*;29import org.junit.Test;30import org.junit.*;31import be.seeseemelk.mockbukkit.ServerMock;32import
doesRespawnAnchorWork
Using AI Code Generation
1 public void respawnAnchorWorks()2 {3 World world = server.addSimpleWorld("world");4 Location location = new Location(world, 0, 0, 0);5 ItemStack respawnAnchor = new ItemStack(Material.RESPAWN_ANCHOR);6 world.getBlockAt(0, 0, 0).setType(Material.RESPAWN_ANCHOR);7 world.getBlockAt(0, 0, 0).getState().update();8 assertTrue(world.doesRespawnAnchorWork(location));9 }10 public void respawnAnchorDoesNotWork()11 {12 World world = server.addSimpleWorld("world");13 Location location = new Location(world, 0, 0, 0);14 ItemStack respawnAnchor = new ItemStack(Material.RESPAWN_ANCHOR);15 world.getBlockAt(0, 0, 0).setType(Material.RESPAWN_ANCHOR);16 world.getBlockAt(0, 0, 0).getState().update();17 world.getBlockAt(0, 0, 0).setType(Material.AIR);18 world.getBlockAt(0, 0, 0).getState().update();19 assertFalse(world.doesRespawnAnchorWork(location));20 }21 public void respawnAnchorDoesNotWorkWithBedrock()22 {23 World world = server.addSimpleWorld("world");24 Location location = new Location(world, 0, 0, 0);25 ItemStack respawnAnchor = new ItemStack(Material.RESPAWN_ANCHOR);26 world.getBlockAt(0, 0, 0).setType(Material.RESPAWN_ANCHOR);27 world.getBlockAt(0, 0, 0).getState().update();
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