How to use getSpawnLocation method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.getSpawnLocation

Source:IntegrationTest.java Github

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...72 // Mining world:73 // Save inventories for player 10 times by changing level each time74 players.forEach(player -> {75 for(int i = 0; i < inventorySaveCount; i++) {76 player.teleport(miningWorld.getSpawnLocation());77 player.setLevel(i);78 plugin.getInventoryManager().savePlayerInventory(player);79 // Sleep to make sure the millisecond count of each entry differs80 try {81 Thread.sleep(1);82 } catch (InterruptedException e) {83 e.printStackTrace();84 }85 }86 });87 // Event world:88 // Save inventories for player 10 times by changing level each time89 players.forEach(player -> {90 for(int i = 0; i < inventorySaveCount; i++) {91 player.teleport(eventWorld.getSpawnLocation());92 player.setLevel(i);93 plugin.getInventoryManager().savePlayerInventory(player);94 // Sleep to make sure the millisecond count of each entry differs95 try {96 Thread.sleep(1);97 } catch (InterruptedException e) {98 e.printStackTrace();99 }100 }101 });102 // All new entries must be saved103 assertThat(TDatabaseInventory.find.query().findCount() == 2 * players.size() * inventorySaveCount)104 .isTrue();105 // Set backup size to 5 inventories per player106 plugin.getPluginConfig().setPlayerInventoryBackupCount(backupCount);107 // Run cleanup108 plugin.getInventoryManager().cleanup();109 // Check if database entries was cleared110 assertThat(TDatabaseInventory.find.query().findCount() == 2 * players.size() * backupCount)111 .isTrue();112 // Make sure that only the oldest entries where deleted113 List<TDatabaseInventory> allInventories = TDatabaseInventory.find.all();114 allInventories.forEach(inventory -> {115 assertThat(inventory.getLevel() >= backupCount).isTrue();116 });117 }118 @Test119 @DisplayName("world-config-partner-worlds")120 void partnerWorlds() {121 // Add worlds122 WorldMock miningWorld = new WorldMock();123 miningWorld.setName("mining");124 server.addWorld(miningWorld);125 WorldMock eventWorld = new WorldMock();126 eventWorld.setName("event");127 server.addWorld(eventWorld);128 // Add player to mining world129 Player player = server.addPlayer();130 // Database must be empty131 assertThat(TDatabaseInventory.find.query().findCount() == 0).isTrue();132 // Add player inventory (at mining world)133 player.teleport(miningWorld.getSpawnLocation());134 player.setSaturation(1.23F);135 plugin.getInventoryManager().savePlayerInventory(player);136 // Check if added137 assertThat(TDatabaseInventory.find.query().findCount() == 1).isTrue();138 // Add world configuration but without mining world139 PluginConfig.WorldConfig eventWorldConfig = new PluginConfig.WorldConfig();140 eventWorldConfig.addPartnerWorld("event");141 plugin.getPluginConfig().getWorlds().put("test", eventWorldConfig);142 // Teleport player to event world and try to restore143 player.teleport(eventWorld.getSpawnLocation());144 player.setSaturation(9.87F);145 plugin.getInventoryManager().restorePlayerInventory(player);146 // Saturation must still be 9.87147 assertThat(player.getSaturation() == 9.87F).isTrue();148 // Change world config to add mining world as partner world149 eventWorldConfig.addPartnerWorld("mining");150 // Restore inventory again151 plugin.getInventoryManager().restorePlayerInventory(player);152 // Saturation must now match the saved inventory saturation153 assertThat(player.getSaturation() == 1.23F).isTrue();154 }155 @Test156 @DisplayName("world-config-no-partner-worlds")157 void noPartnerWorlds() {158 // Add worlds159 WorldMock miningWorld = new WorldMock();160 miningWorld.setName("mining");161 server.addWorld(miningWorld);162 WorldMock eventWorld = new WorldMock();163 eventWorld.setName("event");164 server.addWorld(eventWorld);165 // Add player to mining world166 Player player = server.addPlayer();167 // Database must be empty168 assertThat(TDatabaseInventory.find.query().findCount() == 0).isTrue();169 // Add player inventory (at mining world)170 player.teleport(miningWorld.getSpawnLocation());171 player.setSaturation(1.23F);172 plugin.getInventoryManager().savePlayerInventory(player);173 // Check if added174 assertThat(TDatabaseInventory.find.query().findCount() == 1).isTrue();175 // Teleport player to event world and try to restore176 player.teleport(eventWorld.getSpawnLocation());177 player.setSaturation(9.87F);178 plugin.getInventoryManager().restorePlayerInventory(player);179 // Saturation must still be 9.87180 assertThat(player.getSaturation() == 9.87F).isTrue();181 }182 @Test183 @DisplayName("precache-inventory-no-world-config")184 void precacheInventoryNoWorldConfig() {185 // Add worlds186 WorldMock miningWorld = new WorldMock();187 miningWorld.setName("mining");188 server.addWorld(miningWorld);189 // Add player to mining world190 Player player = server.addPlayer();191 // Database must be empty192 assertThat(TDatabaseInventory.find.query().findCount() == 0).isTrue();193 // Add player inventory (at mining world)194 player.teleport(miningWorld.getSpawnLocation());195 player.setSaturation(1.23F);196 plugin.getInventoryManager().savePlayerInventory(player);197 player.setSaturation(4.67F);198 // Precache player inventory199 plugin.getInventoryManager().preloadAllLatestPlayerInventories(player.getName(), player.getUniqueId());200 // Clear database to be sure precached inventory is used201 TDatabaseInventory.find.all().forEach(Model::delete);202 // Database must be empty203 assertThat(TDatabaseInventory.find.query().findCount() == 0).isTrue();204 // Restore inventory205 plugin.getInventoryManager().restorePlayerInventory(player);206 // Saturation must now match the saved inventory saturation207 assertThat(player.getSaturation() == 1.23F).isTrue();208 }209 @Test210 @DisplayName("precache-inventory-world-config")211 void precacheInventoryWithWorldConfig() {212 // Add worlds213 WorldMock miningWorld = new WorldMock();214 miningWorld.setName("mining");215 server.addWorld(miningWorld);216 WorldMock eventWorld = new WorldMock();217 eventWorld.setName("event");218 server.addWorld(eventWorld);219 // Add player to mining world220 Player player = server.addPlayer();221 // Database must be empty222 assertThat(TDatabaseInventory.find.query().findCount() == 0).isTrue();223 // Add player inventory (at mining world)224 player.teleport(miningWorld.getSpawnLocation());225 player.setSaturation(1.23F);226 plugin.getInventoryManager().savePlayerInventory(player);227 player.setSaturation(4.67F);228 // Sleep to make sure the millisecond count of each entry differs229 try {230 Thread.sleep(1);231 } catch (InterruptedException e) {232 e.printStackTrace();233 }234 // Add player inventory (at event world)235 player.teleport(eventWorld.getSpawnLocation());236 player.setSaturation(3.21F);237 plugin.getInventoryManager().savePlayerInventory(player);238 player.setSaturation(5.78F);239 // Precache player inventory240 plugin.getInventoryManager().preloadAllLatestPlayerInventories(player.getName(), player.getUniqueId());241 // Clear database to be sure precached inventory is used242 TDatabaseInventory.find.all().forEach(Model::delete);243 // Database must be empty244 assertThat(TDatabaseInventory.find.query().findCount() == 0).isTrue();245 // Add world configuration but without mining world246 PluginConfig.WorldConfig miningWorldConfig = new PluginConfig.WorldConfig();247 miningWorldConfig.addPartnerWorld("mining");248 plugin.getPluginConfig().getWorlds().put("test", miningWorldConfig);249 // Teleport player back to mining world250 player.teleport(miningWorld.getSpawnLocation());251 // Restore inventory252 plugin.getInventoryManager().restorePlayerInventory(player);253 // Saturation must now match the saved inventory saturation254 assertThat(player.getSaturation() == 1.23F).isTrue();255 }256 @Test257 @DisplayName("precache-inventory-world-config-and-partner-worlds")258 void precacheInventoryWithWorldConfigPartnerWorld() {259 // Add worlds260 WorldMock miningWorld = new WorldMock();261 miningWorld.setName("mining");262 server.addWorld(miningWorld);263 WorldMock eventWorld = new WorldMock();264 eventWorld.setName("event");265 server.addWorld(eventWorld);266 // Add player to mining world267 Player player = server.addPlayer();268 // Database must be empty269 assertThat(TDatabaseInventory.find.query().findCount() == 0).isTrue();270 // Add player inventory (at event world)271 player.teleport(eventWorld.getSpawnLocation());272 player.setSaturation(3.21F);273 plugin.getInventoryManager().savePlayerInventory(player);274 player.setSaturation(5.78F);275 // Sleep to make sure the millisecond count of each entry differs276 try {277 Thread.sleep(1);278 } catch (InterruptedException e) {279 e.printStackTrace();280 }281 // Add player inventory (at mining world)282 player.teleport(miningWorld.getSpawnLocation());283 player.setSaturation(1.23F);284 plugin.getInventoryManager().savePlayerInventory(player);285 player.setSaturation(4.67F);286 // Precache player inventory287 plugin.getInventoryManager().preloadAllLatestPlayerInventories(player.getName(), player.getUniqueId());288 // Clear database to be sure precached inventory is used289 TDatabaseInventory.find.all().forEach(Model::delete);290 // Database must be empty291 assertThat(TDatabaseInventory.find.query().findCount() == 0).isTrue();292 // Add world config which contains both worlds293 PluginConfig.WorldConfig eventWorldConfig = new PluginConfig.WorldConfig();294 eventWorldConfig.addPartnerWorld("event");295 eventWorldConfig.addPartnerWorld("mining");296 plugin.getPluginConfig().getWorlds().put("test", eventWorldConfig);...

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Source:EventsTest.java Github

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...50 game = TestHelper.createMinigame(plugin, world, MinigameType.MULTIPLAYER, GameMechanics.MECHANIC_NAME.KILLS);51 }52 public void onPlayerDisconnect() {53 PlayerMock mock = server.addPlayer();54 mock.setLocation(server.getWorld("GAMES").getSpawnLocation());55 PlayerJoinEvent event = new PlayerJoinEvent(mock, "Joined the Server");56 server.getPluginManager().callEvent(event);57 MinigamePlayer player = plugin.getPlayerManager().getMinigamePlayer(mock);58 JoinCommand command = new JoinCommand();59 String[] args = {game.getName(false)};60 command.onCommand(mock, game, "", args);61 assertTrue(player.isInMinigame());62 PlayerQuitEvent event2 = new PlayerQuitEvent(mock, "has left the game");63 server.getPluginManager().callEvent(event2);64 assertFalse(player.isInMinigame());65 assertFalse(plugin.getPlayerManager().hasMinigamePlayer(player.getUUID()));66 }67 public void onPlayerConnect() {68 PlayerMock mock = server.addPlayer();...

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Source:BasicRequirementsTests.java Github

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...22 player = server.addPlayer();23 processor = RequirementProcessor.create("basic-requirements");24 final var world = new WorldMock();25 world.setName("world2");26 player.setLocation(world.getSpawnLocation());27 }28 @Test29 void parseTest() {30 final List<PlayerRequirement> requirements = processor.loadRequirements("parse");31 Assertions.assertEquals(1, requirements.size());32 final PlayerRequirement requirement = requirements.get(0);33 Assertions.assertNotNull(requirement); // The requirement was parsed correctly34 Assertions.assertEquals("one", requirement.getName());35 Assertions.assertFalse(requirement.isNegated());36 Assertions.assertTrue(requirement.isOptional());37 Assertions.assertTrue(requirement.check(player, Arguments.of(Map.of())));38 }39 @AfterAll40 public static void tearDown() {...

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getSpawnLocation

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.Location;5import org.bukkit.World;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import static org.junit.Assert.assertEquals;10public class Test1 {11 private ServerMock server;12 private WorldMock world;13 public void setUp() {14 server = MockBukkit.mock();15 world = new WorldMock();16 server.addWorld(world);17 }18 public void tearDown() {19 MockBukkit.unmock();20 }21 public void testSpawnLocation() {22 Location loc = new Location(world, 5, 7, 7);23 world.setSpawnLocation(loc);24 assertEquals(loc, world.getSpawnLocation());25 }26}27import be.seeseemelk.mockbukkit.MockBukkit;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.WorldMock;30import org.bukkit.Location;31import org.bukkit.World;32import org.junit.After;33import org.junit.Before;34import org.junit.Test;35import static org.junit.Assert.assertEquals;36public class Test1 {37 private ServerMock server;38 private WorldMock world;39 public void setUp() {40 server = MockBukkit.mock();41 world = new WorldMock();42 server.addWorld(world);43 }44 public void tearDown() {45 MockBukkit.unmock();46 }47 public void testSpawnLocation() {48 Location loc = new Location(world, 5, 6, 7);49 world.setSpawnLocation(loc);50 assertEquals(loc, world.getSpawnLocation());51 }52}53import be.seeseemelk.mockbukkit.MockBukkit;54import be.seeseemelk.mockbukkit.ServerMock;55import be.seeseemelk.mockbukkit.WorldMock;56import org.bukkit.Location;57import org.bukkit.World;58import org.junit.After;59import org.junit.Before;60import org

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getSpawnLocation

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.Location;5import org.bukkit.World;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9import static org.junit.Assert.assertEquals;10public class Test1 {11 private ServerMock server;12 private WorldMock world;13 public void setUp() {14 server = MockBukkit.mock();15 world = new WorldMock();16 server.addWorld(world);17 }18 public void tearDown() {19 MockBukkit.unmock();20 }21 public void testSpawnLocation() {22 Location loc = new Location(world, 5, 6, 7);23 world.setSpawnLocation(loc);24 assertEquals(loc, world.getSpawnLocation());25 }26}27import be.seeseemelk.mockbukkit.MockBukkit;28import be.seeseemelk.mockbukkit.ServerMock;29import be.seeseemelk.mockbukkit.WorldMock;30import org.bukkit.Location;31import org.bukkit.World;32import org.junit.After;33import org.junit.Before;34import org.junit.Test;35import static org.junit.Assert.assertEquals;36public class Test1 {37 private ServerMock server;38 private WorldMock world;39 public void setUp() {40 server = MockBukkit.mock();41 world = new WorldMock();42 server.addWorld(world);43 }44 public void tearDown() {45 MockBukkit.unmock();46 }47 public void testSpawnLocation() {48 Location loc = new Location(world, 5, 6, 7);49 world.setSpawnLocation(loc);50 assertEquals(loc, world.getSpawnLocation());51 }52}53import be.seeseemelk.mockbukkit.MockBukkit;54import be.seeseemelk.mockbukkit.ServerMock;55import be.seeseemelk.mockbukkit.WorldMock;56import org.bukkit.Location;57import org.bukkit.World;58import org.junit.After;59import org.junit.Before;ock class60package be.seeseemelk.mkbukit;61importorg.bukkit.Loation;62import org.bukkit.Word;63import org.bukkit.entity.Plyer;64import org.junit.jupiter.api.Tet;65import be.eeseemelk.mockbukkit.entity.PlayerMock;66import orgWorldockTest {67 public void getSpawnLoctoTest(){68 WorldMock world = new WorldMock();69 Player player = new PlayerMock(world, "Player");70 Location location = world.getSpawnLocation();71 player.teleport(location);72 }73}74package be.seeseemelk.mockbukkit;75import org.bukkit.World;76import org.bukkit.entity.Player;77import org.junit.jupiter.api.Test;78import be.seeseemelk.mockbukkit.entity.PlayerMock;79public class WorldMockTest {80 public void getSpawnLocationTest() {81 WorldMock world = new WorldMock();82 Player player = new PlayerMock(world, "Player");83 Location location = world.getSpawnLocation();84 player.teleport(location);85 }86}87package be.seeseemelk.mockbukkit;88import org.bukkit.World;89import org.bukkit.entity.Player;90import org.junit.jupiter.api.Test;91import be.seeseemelk.mockbukkit.entity.PlayerMock;92public class WorldMockTest {93 public void getSpawnLocationTest() {94 WorldMock world = new WorldMock();95 Player player = new PlayerMock(world, "Player");96 Location location = world.getSpawnLocation();97 player.teleport(location);98 }99}100package be.seeseemelk.mockbukkit;101import org.bukkit.World;102import org.bukkit.entity.Player;103import org.junit.jupiter.api.Test;104import be.seeseemelk.mockbukkit.entity.PlayerMock;105public class WorldMockTest {106 public void getSpawnLocationTest() {107 WorldMock world = new WorldMock();108 Player player = new PlayerMock(world, "Player");109 Location location = world.getSpawnLocation();110 player.teleport(location);111 }112}

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getSpawnLocation

Using AI Code Generation

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1import org.junit.Test;2import static org.junit.Assert.*;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.WorldMock;6import org.bukkit.Location;7import org.bukkit.World;8public class TestWorldMock {9 ServerMock server = MockBukkit.mock();10 WorldMock world = new WorldMock();11 public void testWorldMock() {12 server.addWorld(world);13 Location loc = world.getSpawnLocation();14 World w = world;15 assertNotNull(loc);16 assertNotNull(w);17 assertTrue(world == w);18 }19}

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getSpawnLocation

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.Location;5{6 public static void main(String[] args)7 {8 ServerMock server = MockBukkit.mock();9 WorldMock world = server.addSimpleWorld("world");10 Location spawnLocation = world.getSpawnLocation();11 System.out.println(spawnLocation);12 }13}14 this);

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getSpawnLocation

Using AI Code Generation

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1WorldMock world = new WorldMock();2Location spawnLocation = world.getSpawnLocation();3System.out.println(spawnLocation);4WorldMock world = new WorldMock();5Location spawnLocation = world.getSpawnLocation();6System.out.println(spawnLocation);7WorldMock world = new WorldMock();8Location spawnLocation = world.getSpawnLocation();9System.out.println(spawnLocation);10WorldMock world = new WorldMock();11Location spawnLocation = world.getSpawnLocation();12System.out.println(spawnLocation13WorldMock world = new WorldMock();14Location spawnLocation = world.getSpawnLocation();15System.out.println(spawnLocation);16WorldMock world = new WorldMock();17Location spawnLocation = world.getSpawnLocation();18System.out.println(spawnLocation);19WorldMock world = new WorldMock();20Location spawnLocation = world.getSpawnLocation();21System.out.println(spawnLocation);22WorldMock world = new WorldMock();23Location spawnLocation = world.getSpawnLocation();24System.out.println(spawnLocation);25WorldMock world = new WorldMock();26Location spawnLocation = world.getSpawnLocation();27System.out.println(spawnLocation);28WorldMock world = new WorldMock();29Location spawnLocation = world.getSpawnLocation();30System.out.println(sp

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getSpawnLocation

Using AI Code Generation

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1public class Main extends JavaPlugin implements Listener {2 public void onEnable() {3 getServer().getPluginManager().registerEvents(this, this);4 }5 public void onPlayerJoin(PlayerJoinEvent e) {6 Player p = e.getPlayer();7 World w = p.getWorld();8 Location spawnLocation = w.getSpawnLocation();9 p.sendMessage(spawnLocation.toString());10 }11}12public class Main extends JavaPlugin implements Listener {13 public void onEnable() {14 getServer().getPluginManager().registerEvents(this, this);15 }16 public void onPlayerJoin(PlayerJoinEvent e) {17 Player p = e.getPlayer();18 World w = p.getWorld();19 Location spawnLocation = w.getSpawnLocation();20 p.sendMessage(spawnLocation.toString());21 }22}23public class Main extends JavaPlugin implements Listener {24 public void onEnable() {25 getServer().getPluginManager().registerEvents(this, this);26 }27 public void onPlayerJoin(PlayerJoinEvent e) {28 Player p = e.getPlayer();29 World w = p.getWorld();30 Location spawnLocation = w.getSpawnLocation();31 p.sendMessage(spawnLocation.toString());32 }33}34public class Main extends JavaPlugin implements Listener {35 public void onEnable() {36 getServer().getPluginManager().registerEvents(this, this);37 }38 public void onPlayerJoin(PlayerJoinEvent e) {39 Player p = e.getPlayer();40 World w = p.getWorld();41 Location spawnLocation = w.getSpawnLocation();42 p.sendMessage(spawnLocation.toString());43 }44}45public class Main extends JavaPlugin implements Listener {46 public void onEnable() {47 getServer().getPluginManager().registerEvents(this, this);

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getSpawnLocation

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import org.bukkit.Location;3import org.bukkit.World;4{5 public Location getSpawnLocation()6 {7 return null;8 }9}10package be.seeseemelk.mockbukkit;11import org.bukkit.Location;12import org.bukkit.World;13{14 public Location getSpawnLocation()15 {16 return null;17 }18}19package be.seeseemelk.mockbukkit;20import org.bukkit.Location;21import org.bukkit.World;22{23 public Location getSpawnLocation()24 {25 return null;26 }27}28package be.seeseemelk.mockbukkit;29import org.bukkit.Location;30import org.bukkit.World;31{32 public Location getSpawnLocation()33 {34 return null;35 }36}37package be.seeseemelk.mockbukkit;38import org.bukkit.Location;39import org.bukkit.World;40{41 public Location getSpawnLocation()42 {43 return null;44 }45}46package be.seeseemelk.mockbukkit;47import org.bukkit.Location;48import org.bukkit.World;49{50 public Location getSpawnLocation()51 {52 return null;53 }54}55package be.seeseemelk.mockbukkit;56import org.bukkit.Location;57import org.bukkit.World;58{59 public Location getSpawnLocation()60 {61 return null;62 }63}

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getSpawnLocation

Using AI Code Generation

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1package com.javatpoint;2import org.bukkit.Location;3import org.bukkit.World;4import org.bukkit.WorldCreator;5import org.bukkit.entity.Player;6import org.bukkit.plugin.java.JavaPlugin;7{8 public void onEnable()9 {10 World world = new WorldCreator("world").createWorld();11 Location location = world.gtSpawnLocation();12 System.out.println("Spawn location of world: " + location);13 }14}15Spawn locationof world: Location{world=CraftWorld{name=world},x=0.0,y=0.0,z=0.0,pitch=0.0,ya=0.0}16import org.bukkit.Location;17import org.bukkit.World;18{19 public Location getSpawnLocation()20 {21 return null;22 }23}24package be.seeseemelk.mockbukkit;25import org.bukkit.Location;26import org.bukkit.World;27{28 public Location getSpawnLocation()29 {30 return null;31 }32}33package be.seeseemelk.mockbukkit;34import org.bukkit.Location;35import org.bukkit.World;36{37 public Location getSpawnLocation()38 {39 return null;40 }41}42package be.seeseemelk.mockbukkit;43import org.bukkit.Location;44import org.bukkit.World;45{46 public Location getSpawnLocation()47 {48 return null;49 }50}51package be.seeseemelk.mockbukkit;52import org.bukkit.Location;53import org.bukkit.World;54{55 public Location getSpawnLocation()56 {57 return null;58 }59}60package be.seeseemelk.mockbukkit;61import org.bukkit.Location;62import org.bukkit.World;63{64 public Location getSpawnLocation()65 {66 return null;67 }68}69package be.seeseemelk.mockbukkit;70import org.bukkit.Location;71import org.bukkit.World;72{73 public Location getSpawnLocation()74 {75 return null;76 }77}

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getSpawnLocation

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1package com.javatpoint;2import org.bukkit.Location;3import org.bukkit.World;4import org.bukkit.WorldCreator;5import org.bukkit.entity.Player;6import org.bukkit.plugin.java.JavaPlugin;7{8 public void onEnable()9 {10 World world = new WorldCreator("world").createWorld();11 Location location = world.getSpawnLocation();12 System.out.println("Spawn location of world: " + location);13 }14}15Spawn location of world: Location{world=CraftWorld{name=world},x=0.0,y=0.0,z=0.0,pitch=0.0,yaw=0.0}

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