How to use getForceLoadedChunks method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.getForceLoadedChunks

Source:WorldMock.java Github

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...1227 // TODO Auto-generated method stub1228 throw new UnimplementedOperationException();1229 }1230 @Override1231 public Collection<Chunk> getForceLoadedChunks()1232 {1233 // TODO Auto-generated method stub1234 throw new UnimplementedOperationException();1235 }1236 @Override1237 public boolean addPluginChunkTicket(int x, int z, Plugin plugin)1238 {1239 // TODO Auto-generated method stub1240 throw new UnimplementedOperationException();1241 }1242 @Override1243 public boolean removePluginChunkTicket(int x, int z, Plugin plugin)1244 {1245 // TODO Auto-generated method stub...

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getForceLoadedChunks

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import be.seeseemelk.mockbukkit.block.BlockMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import org.bukkit.Chunk;7import org.bukkit.Material;8import org.bukkit.entity.Player;9import org.junit.After;10import org.junit.Before;11import org.junit.Test;12import java.util.List;13import java.util.Set;14import static org.junit.Assert.*;15{16 private ServerMock server;17 private WorldMock world;18 private PlayerMock player;19 public void setUp() throws Exception20 {21 server = MockBukkit.mock();22 world = server.addSimpleWorld("world");23 player = server.addPlayer();24 }25 public void tearDown() throws Exception26 {27 MockBukkit.unmock();28 }29 public void testChunkLoad()30 {31 BlockMock block = world.getBlockAt(0, 0, 0);32 block.setType(Material.STONE);33 Chunk chunk = block.getChunk();34 Set<Chunk> loadedChunks = world.getForceLoadedChunks();35 assertTrue(loadedChunks.contains(chunk));36 }37 public void testChunkUnload()38 {39 BlockMock block = world.getBlockAt(0, 0, 0);40 block.setType(Material.STONE);41 Chunk chunk = block.getChunk();42 Set<Chunk> loadedChunks = world.getForceLoadedChunks();43 assertTrue(loadedChunks.contains(chunk));44 block.setType(Material.AIR);45 loadedChunks = world.getForceLoadedChunks();46 assertFalse(loadedChunks.contains(chunk));47 }48 public void testChunkUnloadMultipleBlocks()49 {

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getForceLoadedChunks

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.Chunk;5import org.bukkit.Location;6import org.bukkit.Material;7import org.bukkit.entity.EntityType;8import org.bukkit.entity.Player;9import org.bukkit.inventory.ItemStack;10import org.junit.After;11import org.junit.Before;12import org.junit.Test;13import java.util.Arrays;14import java.util.List;15import static org.junit.Assert.*;16{17 private ServerMock server;18 private WorldMock world;19 private Player player;20 public void setUp()21 {22 server = MockBukkit.mock();23 world = server.addSimpleWorld("world");24 player = server.addPlayer();25 }26 public void tearDown()27 {28 MockBukkit.unmock();29 }30 public void testForceLoadedChunks()31 {32 Chunk chunk = world.getChunkAt(0, 0);33 assertFalse(chunk.isLoaded());34 assertEquals(0, world.getForceLoadedChunks().size());35 world.forceLoadChunk(chunk);36 assertTrue(chunk.isLoaded());37 List<Chunk> forceLoadedChunks = world.getForceLoadedChunks();38 assertEquals(1, forceLoadedChunks.size());39 assertEquals(chunk, forceLoadedChunks.get(0));40 }41 public void testForceLoadedChunksWithPlayer()42 {43 Chunk chunk = world.getChunkAt(0, 0);44 assertFalse(chunk.isLoaded());45 assertEquals(0, world.getForceLoadedChunks().size());46 world.forceLoadChunk(chunk, player);47 assertTrue(chunk.isLoaded());48 List<Chunk> forceLoadedChunks = world.getForceLoadedChunks();49 assertEquals(1, forceLoadedChunks.size());50 assertEquals(chunk, forceLoadedChunks.get(0));

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getForceLoadedChunks

Using AI Code Generation

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1public List<Chunk> getForceLoadedChunks()2{3 List<Chunk> chunks = new ArrayList<Chunk>();4 for (Chunk chunk : this.getLoadedChunks())5 {6 if (chunk.isForceLoaded())7 chunks.add(chunk);8 }9 return chunks;10}11public List<Chunk> getForceLoadedChunks()12{13 List<Chunk> chunks = new ArrayList<Chunk>();14 for (Chunk chunk : this.getLoadedChunks())15 {16 if (chunk.isForceLoaded())17 chunks.add(chunk);18 }19 return chunks;20}21public List<Chunk> getForceLoadedChunks()22{23 List<Chunk> chunks = new ArrayList<Chunk>();24 for (Chunk chunk : this.getLoadedChunks())25 {26 if (chunk.isForceLoaded())27 chunks.add(chunk);28 }29 return chunks;30}31public List<Chunk> getForceLoadedChunks()32{33 List<Chunk> chunks = new ArrayList<Chunk>();34 for (Chunk chunk : this.getLoadedChunks())35 {36 if (chunk.isForceLoaded())37 chunks.add(chunk);38 }39 return chunks;40}41public List<Chunk> getForceLoadedChunks()42{43 List<Chunk> chunks = new ArrayList<Chunk>();44 for (Chunk chunk : this.getLoadedChunks

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