How to use doesBedWork method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.doesBedWork

Source:WorldMock.java Github

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...1546 throw new UnimplementedOperationException();1547 }1548 @Override1549 @Deprecated1550 public boolean doesBedWork()1551 {1552 // TODO Auto-generated method stub1553 throw new UnimplementedOperationException();1554 }1555 @Override1556 @Deprecated1557 public boolean doesRespawnAnchorWork()1558 {1559 // TODO Auto-generated method stub1560 throw new UnimplementedOperationException();1561 }1562 @Override1563 public boolean isFixedTime()1564 {...

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doesBedWork

Using AI Code Generation

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1import org.junit.jupiter.api.BeforeEach;2import org.junit.jupiter.api.Test;3import org.junit.jupiter.api.extension.ExtendWith;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.WorldMock;7import be.seeseemelk.mockbukkit.block.BlockMock;8import be.seeseemelk.mockbukkit.block.BlockStateMock;9import be.seeseemelk.mockbukkit.block.data.BlockDataMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.inventory.InventoryMock;12import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;13import be.seeseemelk.mockbukkit.inventory.ItemFactoryMock;14import be.seeseemelk.mockbukkit.inventory.ItemStackMock;15import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;16import be.seeseemelk.mockbukkit.inventory.meta.SkullMetaMock;17import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;18import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;19import be.seeseemelk.mockbukkit.scoreboard.TeamMock;20import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock;21import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock.TeamEntry;22import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock.TeamEntryBuilder;23import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock.TeamEntryListBuilder;24import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock.TeamEntryListBuilder.TeamEntryList;25import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock.TeamEntryListBuilder.TeamEntryListBuilderConsumer;26import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock.TeamEntryListBuilder.TeamEntryListBuilderConsumerConsumer;27import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock.TeamEntryListBuilder.TeamEntryListBuilderConsumerConsumerConsumer;28import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock.TeamEntryListBuilder.TeamEntryListBuilderConsumerConsumerConsumerConsumer;29import be.seeseemelk.mockbukkit.scoreboard.TeamRegistryMock.TeamEntryListBuilder.TeamEntryListBuilderConsumerConsumerConsumerConsumerConsumer;30import be.seese

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doesBedWork

Using AI Code Generation

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1import org.junit.Test;2import org.junit.Before;3import org.junit.After;4import static org.junit.Assert.*;5import be.seeseemelk.mockbukkit.MockBukkit;6import be.seeseemelk.mockbukkit.ServerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import be.seeseemelk.mockbukkit.WorldMock;9import org.bukkit.Location;10import org.bukkit.Material;11import org.bukkit.entity.Player;12import org.bukkit.event.player.PlayerBedEnterEvent;13import org.bukkit.event.player.PlayerBedLeaveEvent;14{15 private ServerMock server;16 private WorldMock world;17 private PlayerMock player;18 public void setUp()19 {20 server = MockBukkit.mock();21 world = server.addSimpleWorld("world");22 player = server.addPlayer();23 }24 public void tearDown()25 {26 MockBukkit.unmock();27 }28 public void testBed()29 {30 Location bedLocation = new Location(world, 1, 2, 3);31 player.setBedSpawnLocation(bedLocation, true);32 assertTrue(player.getBedSpawnLocation().equals(bedLocation));33 assertTrue(player.isSleepingIgnored());34 assertTrue(player.isSleeping());35 }36 public void testBed2()37 {38 Location bedLocation = new Location(world, 1, 2, 3);39 player.setBedSpawnLocation(bedLocation, true);40 assertTrue(player.getBedSpawnLocation().equals(bedLocation));41 assertTrue(player.isSleepingIgnored());42 assertTrue(player.isSleeping());43 }44 public void testBed3()45 {46 Location bedLocation = new Location(world, 1, 2, 3);47 player.setBedSpawnLocation(bedLocation, true);48 assertTrue(player.getBedSpawnLocation().equals(bedLocation));49 assertTrue(player.isSleepingIgnored());50 assertTrue(player.isSleeping());51 }52 public void testBed4()53 {54 Location bedLocation = new Location(world, 1, 2, 3);55 player.setBedSpawnLocation(bedLocation, true);56 assertTrue(player.getBedSpawnLocation().equals(bed

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