How to use setSpawnLocation method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.setSpawnLocation

Source:WorldMockTest.java Github

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...71 assertEquals(Material.GRASS, world.getBlockAt(spawn.getBlockX(), spawn.getBlockY()-1, spawn.getBlockZ()).getType());72 }73 74 @Test75 public void setSpawnLocation_SomeNewLocation_LocationChanged()76 {77 WorldMock world = new WorldMock();78 Location spawn = world.getSpawnLocation().clone();79 world.setSpawnLocation(spawn.getBlockX() + 10, spawn.getBlockY() + 10, spawn.getBlockZ() + 10);80 assertEquals(spawn.getBlockX() + 10, world.getSpawnLocation().getBlockX());81 assertEquals(spawn.getBlockY() + 10, world.getSpawnLocation().getBlockY());82 assertEquals(spawn.getBlockZ() + 10, world.getSpawnLocation().getBlockZ());83 84 world.setSpawnLocation(spawn);85 assertEquals(spawn.getBlockX(), world.getSpawnLocation().getBlockX());86 assertEquals(spawn.getBlockY(), world.getSpawnLocation().getBlockY());87 assertEquals(spawn.getBlockZ(), world.getSpawnLocation().getBlockZ());88 }89 90 @Test91 public void getEntities_NoEntities_EmptyList()92 {93 WorldMock world = new WorldMock();94 List<Entity> entities = world.getEntities();95 assertNotNull(entities);96 assertEquals(0, entities.size());97 }98 ...

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setSpawnLocation

Using AI Code Generation

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1WorldMock world = server.addSimpleWorld("world");2world.setSpawnLocation(0, 0, 0);3WorldMock world = server.addSimpleWorld("world");4world.setSpawnLocation(0, 0, 0);5WorldMock world = server.addSimpleWorld("world");6world.setSpawnLocation(0, 0, 0);7WorldMock world = server.addSimpleWorld("world");8world.setSpawnLocation(0, 0, 0);9WorldMock world = server.addSimpleWorld("world");10world.setSpawnLocation(0, 0, 0);11WorldMock world = server.addSimpleWorld("world");12world.setSpawnLocation(0, 0, 0);13WorldMock world = server.addSimpleWorld("world");14world.setSpawnLocation(0, 0, 0);15WorldMock world = server.addSimpleWorld("world");16world.setSpawnLocation(0, 0, 0);17WorldMock world = server.addSimpleWorld("world");18world.setSpawnLocation(0, 0, 0);

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setSpawnLocation

Using AI Code Generation

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1WorldMock world = new WorldMock();2world.setSpawnLocation(1, 2, 3);3Location location = world.getSpawnLocation();4assertEquals(1, location.getBlockX());5assertEquals(2, location.getBlockY());6assertEquals(3, location.getBlockZ());7WorldMock world = MockBukkit.createMockWorld("world");8WorldMock world = MockBukkit.createMockWorld("world");9world.setSpawnLocation(1, 2, 3);10Location location = world.getSpawnLocation();11assertEquals(1, location.getBlockX());12assertEquals(2, location.getBlockY());13assertEquals(3, location.getBlockZ());14WorldMock world1 = MockBukkit.createWorlds("world1", "world2").get(0);15WorldMock world2 = MockBukkit.createWorlds("world1", "world2").get(1);16WorldMock world1 = MockBukkit.createWorlds("world1", "world2").get(0);17WorldMock world2 = MockBukkit.createWorlds("world1", "world2").get(1);18world1.setSpawnLocation(1, 2, 3);19world2.setSpawnLocation(4, 5, 6);20Location location1 = world1.getSpawnLocation();21Location location2 = world2.getSpawnLocation();22assertEquals(1, location1.getBlockX());23assertEquals(2, location1.getBlockY());24assertEquals(3, location1.getBlockZ());25assertEquals(4, location2.getBlockX());26assertEquals(5, location2.getBlockY());27assertEquals(6, location2.getBlockZ());

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setSpawnLocation

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.WorldMock;2WorldMock worldMock = new WorldMock();3worldMock.setSpawnLocation(0, 0);4Location location = worldMock.getSpawnLocation();5Block block = worldMock.getBlockAt(location);6block.setType(Material.GRASS);7block = worldMock.getBlockAt(location);

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