Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.getGameRuleDefault
Source:WorldMock.java
...1103 {1104 return rule.getType().cast(gameRules.get(rule));1105 }1106 @Override1107 public <T> T getGameRuleDefault(GameRule<T> rule)1108 {1109 // TODO Auto-generated method stub1110 throw new UnimplementedOperationException();1111 }1112 @Override1113 public <T> boolean setGameRule(GameRule<T> rule, T newValue)1114 {1115 gameRules.put(rule, newValue);1116 return true;1117 }1118 @Override1119 public boolean isChunkGenerated(int x, int z)1120 {1121 // TODO Auto-generated method stub...
getGameRuleDefault
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.GameRule;5import org.bukkit.World;6{7 public static void main(String[] args)8 {9 ServerMock server = MockBukkit.mock();10 WorldMock world = new WorldMock();11 server.addWorld(world);12 System.out.println(world.getGameRuleDefault(GameRule.DO_DAYLIGHT_CYCLE));13 MockBukkit.unmock();14 }15}16import be.seeseemelk.mockbukkit.MockBukkit;17import be.seeseemelk.mockbukkit.ServerMock;18import be.seeseemelk.mockbukkit.WorldMock;19import org.bukkit.GameRule;20import org.bukkit.World;21{22 public static void main(String[] args)23 {24 ServerMock server = MockBukkit.mock();25 WorldMock world = new WorldMock();26 server.addWorld(world);27 System.out.println(world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));28 MockBukkit.unmock();29 }30}31import be.seeseemelk.mockbukkit.MockBukkit;32import be.seeseemelk.mockbukkit.ServerMock;33import be.seeseemelk.mockbukkit.WorldMock;34import org.bukkit.World;35{36 public static void main(String[] args)37 {38 ServerMock server = MockBukkit.mock();39 WorldMock world = new WorldMock();40 server.addWorld(world);41 System.out.println(world.getWorldBorder());42 MockBukkit.unmock();43 }44}45WorldBorderMock{maxSize=60000000.0, center
getGameRuleDefault
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.GameRule;5ServerMock server = MockBukkit.mock();6WorldMock world = server.addSimpleWorld("world");7boolean doDaylightCycle = world.getGameRuleDefault(GameRule.DO_DAYLIGHT_CYCLE);8MockBukkit.unmock();
getGameRuleDefault
Using AI Code Generation
1WorldMock world = new WorldMock();2boolean doFireTick = world.getGameRuleDefault("doFireTick");3System.out.println("doFireTick: " + doFireTick);4boolean doDaylightCycle = world.getGameRuleDefault("doDaylightCycle");5System.out.println("doDaylightCycle: " + doDaylightCycle);6boolean doMobSpawning = world.getGameRuleDefault("doMobSpawning");7System.out.println("doMobSpawning: " + doMobSpawning);8boolean doMobLoot = world.getGameRuleDefault("doMobLoot");9System.out.println("doMobLoot: " + doMobLoot);10boolean doTileDrops = world.getGameRuleDefault("doTileDrops");11System.out.println("doTileDrops: " + doTileDrops);12boolean keepInventory = world.getGameRuleDefault("keepInventory");13System.out.println("keepInventory: " + keepInventory);14boolean mobGriefing = world.getGameRuleDefault("mobGriefing");15System.out.println("mobGriefing: " + mobGriefing);16boolean naturalRegeneration = world.getGameRuleDefault("naturalRegeneration");17System.out.println("naturalRegeneration
getGameRuleDefault
Using AI Code Generation
1WorldMock worldMock = new WorldMock();2boolean isDefault = worldMock.getGameRuleDefault("doDaylightCycle");3assertTrue(isDefault);4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.WorldMock;7import org.bukkit.World;8import org.bukkit.WorldType;9import org.bukkit.plugin.Plugin;10import org.junit.After;11import org.junit.Before;12import org.junit.Test;13import static org.junit.Assert.*;14{15 private ServerMock server;16 private Plugin plugin;17 public void setUp()18 {19 server = MockBukkit.mock();20 plugin = MockBukkit.load(ExamplePlugin.class);21 }22 public void tearDown()23 {24 MockBukkit.unmock();25 }26 public void testWorld()27 {28 World world = server.createWorld("world", WorldType.FLAT);29 assertNotNull(world);30 }31}32import org.junit.Test;33import static org.junit.Assert.*;34{35 public void testAdd()36 {37 int result = 1 + 1;38 assertEquals(2, result);39 }40}
getGameRuleDefault
Using AI Code Generation
1import be.seeseemelk.mockbukkit.WorldMock;2WorldMock world = server.getWorld("world");3boolean doDaylightCycle = world.getGameRuleDefault("doDaylightCycle");4assertEquals(true, doDaylightCycle);5boolean doWeatherCycle = world.getGameRuleDefault("doWeatherCycle");6assertEquals(true, doWeatherCycle);7boolean doFireTick = world.getGameRuleDefault("doFireTick");8assertEquals(true, doFireTick);9boolean doMobSpawning = world.getGameRuleDefault("doMobSpawning");10assertEquals(true, doMobSpawning);11boolean doMobLoot = world.getGameRuleDefault("doMobLoot");12assertEquals(true, doMobLoot);13boolean doTileDrops = world.getGameRuleDefault("doTileDrops");14assertEquals(true, doTileDrops);15boolean keepInventory = world.getGameRuleDefault("keepInventory");16assertEquals(false, keepInventory);17boolean mobGriefing = world.getGameRuleDefault("mobGriefing");18assertEquals(true, mob
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!