How to use getGameRuleValue method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.getGameRuleValue

Source:WorldMockTest.java Github

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...151 void setGameRule_CorrectValue_GameRuleSet()152 {153 WorldMock world = new WorldMock();154 assertTrue(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true));155 assertTrue(world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));156 assertTrue(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false));157 assertFalse(world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));158 }159 @Test160 void onCreated_WeatherDurationSetToZero()161 {162 WorldMock world = new WorldMock();163 assertEquals(0, world.getWeatherDuration(), "Weather duration should be zero");164 }165 @Test166 void setWeatherDuration_AnyPositiveValue_WeatherDurationSet()167 {168 WorldMock world = new WorldMock();169 int duration = 5;170 world.setWeatherDuration(duration);171 assertEquals(duration, world.getWeatherDuration(), "Weather duration should be set");...

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getGameRuleValue

Using AI Code Generation

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1import static org.junit.jupiter.api.Assertions.assertEquals;2import static org.junit.jupiter.api.Assertions.assertTrue;3import be.seeseemelk.mockbukkit.MockBukkit;4import be.seeseemelk.mockbukkit.ServerMock;5import be.seeseemelk.mockbukkit.WorldMock;6import org.bukkit.GameRule;7import org.junit.jupiter.api.AfterEach;8import org.junit.jupiter.api.BeforeEach;9import org.junit.jupiter.api.Test;10{11 private ServerMock server;12 private WorldMock world;13 public void setUp()14 {15 server = MockBukkit.mock();16 world = server.addSimpleWorld("world");17 }18 public void tearDown()19 {20 MockBukkit.unmock();21 }22 public void testGameRule()23 {24 world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true);25 assertEquals("true", world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));26 assertTrue(world.getGameRule(GameRule.DO_DAYLIGHT_CYCLE));27 }28}

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getGameRuleValue

Using AI Code Generation

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1public void testGetGameRuleValue()2{3 WorldMock world = server.addSimpleWorld("world");4 world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true);5 assertEquals("true", world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));6}7public void testGetGameRuleValue()8{9 server.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true);10 assertEquals("true", server.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));11}

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getGameRuleValue

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.World;5import org.bukkit.WorldType;6import org.bukkit.generator.ChunkGenerator;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import java.util.Arrays;11import java.util.Collections;12import java.util.List;13import static org.junit.Assert.assertEquals;14{15 private ServerMock server;16 private WorldMock world;17 public void setUp()18 {19 server = MockBukkit.mock();20 world = server.addSimpleWorld("world");21 }22 public void tearDown()23 {24 MockBukkit.unmock();25 }26 public void testGetGameRuleValue()27 {28 assertEquals("true", world.getGameRuleValue("doDaylightCycle"));29 assertEquals("false", world.getGameRuleValue("doFireTick"));30 assertEquals("true", world.getGameRuleValue("doMobLoot"));31 assertEquals("true", world.getGameRuleValue("doMobSpawning"));32 assertEquals("true", world.getGameRuleValue("doTileDrops"));33 assertEquals("true", world.getGameRuleValue("keepInventory"));34 assertEquals("true", world.getGameRuleValue("mobGriefing"));35 assertEquals("true", world.getGameRuleValue("naturalRegeneration"));36 assertEquals("true", world.getGameRuleValue("randomTickSpeed"));37 assertEquals("true", world.getGameRuleValue("showDeathMessages"));38 }39}

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getGameRuleValue

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.WorldMock;2WorldMock world = server.addSimpleWorld("world");3world.setGameRuleValue("doDaylightCycle", "true");4boolean doDaylightCycle = world.getGameRuleValue("doDaylightCycle");5System.out.println(doDaylightCycle);6world.setGameRuleValue("doDaylightCycle", "false");7doDaylightCycle = world.getGameRuleValue("doDaylightCycle");8System.out.println(doDaylightCycle);9world.setGameRuleValue("doDaylightCycle", "true");10doDaylightCycle = world.getGameRuleValue("doDaylightCycle");11System.out.println(doDaylightCycle);12world.setGameRuleValue("doDaylightCycle", "false");13doDaylightCycle = world.getGameRuleValue("doDaylightCycle");14System.out.println(doDaylightCycle);15world.setGameRuleValue("doDaylightCycle", "true");16doDaylightCycle = world.getGameRuleValue("doDaylightCycle");17System.out.println(doDaylightCycle);18world.setGameRuleValue("doDaylightCycle", "false");

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getGameRuleValue

Using AI Code Generation

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1WorldMock worldMock = server.addSimpleWorld("world");2worldMock.setGameRuleValue("doDaylightCycle", "false");3String value = worldMock.getGameRuleValue("doDaylightCycle");4assertEquals(value, "false");5WorldMock worldMock = server.addSimpleWorld("world");6worldMock.setGameRuleValue("doDaylightCycle", "false");7String value = worldMock.getGameRuleValue("doDaylightCycle");8assertEquals(value, "false");9WorldMock worldMock = server.addSimpleWorld("world");10worldMock.setGameRuleValue("doDaylightCycle", "false");11String value = worldMock.getGameRuleValue("doDaylightCycle");12assertEquals(value, "false");

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getGameRuleValue

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.WorldMock;2WorldMock world = new WorldMock();3world.setGameRuleValue("doDaylightCycle", "true");4boolean doDaylightCycle = world.getGameRuleValue("doDaylightCycle", false);5world.setGameRuleValue("doDaylightCycle", "false");6doDaylightCycle = world.getGameRuleValue("doDaylightCycle", false);7world.setGameRuleValue("doDaylightCycle", "invalid");8doDaylightCycle = world.getGameRuleValue("doDaylightCycle", false);9doDaylightCycle = world.getGameRuleValue("doDaylightCycle", true);10doDaylightCycle = world.getGameRuleValue("doDaylightCycle", false);11doDaylightCycle = world.getGameRuleValue("doDaylightCycle", "invalid");12doDaylightCycle = world.getGameRuleValue("doDaylightCycle", "

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