Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.setGameRule
Source:WorldMockTest.java
...147 world.setName("world name");148 assertEquals("world name", world.getName());149 }150 @Test151 void setGameRule_CorrectValue_GameRuleSet()152 {153 WorldMock world = new WorldMock();154 assertTrue(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true));155 assertTrue(world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));156 assertTrue(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false));157 assertFalse(world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));158 }159 @Test160 void onCreated_WeatherDurationSetToZero()161 {162 WorldMock world = new WorldMock();163 assertEquals(0, world.getWeatherDuration(), "Weather duration should be zero");164 }165 @Test166 void setWeatherDuration_AnyPositiveValue_WeatherDurationSet()167 {168 WorldMock world = new WorldMock();169 int duration = 5;170 world.setWeatherDuration(duration);...
setGameRule
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.GameRule;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8import static org.junit.Assert.assertEquals;9import static org.junit.Assert.assertFalse;10import static org.junit.Assert.assertTrue;11{12 private ServerMock server;13 private WorldMock world;14 public void setUp() throws Exception15 {16 server = MockBukkit.mock();17 world = server.addSimpleWorld("world");18 }19 public void tearDown() throws Exception20 {21 MockBukkit.unmock();22 }23 public void testSetGameRule()24 {25 assertTrue(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true));26 assertTrue(world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));27 assertFalse(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false));28 assertFalse(world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE));29 }30}
setGameRule
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.GameRule;5import org.junit.jupiter.api.AfterEach;6import org.junit.jupiter.api.BeforeEach;7import org.junit.jupiter.api.Test;8import static org.junit.jupiter.api.Assertions.*;9class WorldMockTest {10 private ServerMock server;11 private WorldMock world;12 void setUp() {13 server = MockBukkit.mock();14 world = server.addSimpleWorld("world");15 }16 void tearDown() {17 MockBukkit.unmock();18 }19 void testSetGameRule() {20 assertTrue(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false));21 assertFalse(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false));22 }23}24import be.seeseemelk.mockbukkit.MockBukkit;25import be.seeseemelk.mockbukkit.ServerMock;26import be.seeseemelk.mockbukkit.WorldMock;27import org.bukkit.GameRule;28import org.junit.jupiter.api.AfterEach;29import org.junit.jupiter.api.BeforeEach;30import org.junit.jupiter.api.Test;31import static org.junit.jupiter.api.Assertions.*;32class WorldMockTest {33 private ServerMock server;34 private WorldMock world;35 void setUp() {36 server = MockBukkit.mock();37 world = server.addSimpleWorld("world");38 }39 void tearDown() {40 MockBukkit.unmock();41 }42 void testSetGameRule() {43 assertTrue(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false));44 assertFalse(world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false));45 }46}
setGameRule
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.GameRule;5import org.junit.After;6import org.junit.Before;7import org.junit.Test;8public class MockBukkitTest {9 private ServerMock server;10 private WorldMock world;11 public void setUp() {12 server = MockBukkit.mock();13 world = server.addSimpleWorld("world");14 }15 public void tearDown() {16 MockBukkit.unmock();17 }18 public void testSetGameRule() {19 world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true);20 }21}22import be.seeseemelk.mockbukkit.MockBukkit;23import be.seeseemelk.mockbukkit.ServerMock;24import be.seeseemelk.mockbukkit.WorldMock;25import org.bukkit.GameRule;26import org.junit.After;27import org.junit.Before;28import org.junit.Test;29public class MockBukkitTest {30 private ServerMock server;31 private WorldMock world;32 public void setUp() {33 server = MockBukkit.mock();34 world = server.addSimpleWorld("world");35 }36 public void tearDown() {37 MockBukkit.unmock();38 }39 public void testSetGameRule() {40 world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, true);41 }42}43import be.seeseemelk.mockbukkit.MockBukkit;44import be.seeseemelk.mockbukkit.ServerMock;45import be.seeseemelk.mockbukkit.WorldMock;46import org.bukkit.GameRule;47import org.junit.After;48import org.junit.Before;49import org.junit.Test;50public class MockBukkitTest {51 private ServerMock server;
setGameRule
Using AI Code Generation
1import be.seeseemelk.mockbukkit.MockBukkit;2import be.seeseemelk.mockbukkit.ServerMock;3import be.seeseemelk.mockbukkit.WorldMock;4import org.bukkit.GameRule;5import org.bukkit.World;6import org.junit.After;7import org.junit.Before;8import org.junit.Test;9{10 private ServerMock server;11 private WorldMock world;12 public void setUp()13 {14 server = MockBukkit.mock();15 world = server.addSimpleWorld("world");16 }17 public void tearDown()18 {19 MockBukkit.unmock();20 }21 public void testGameRule()22 {23 world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);24 assert world.getGameRuleValue(GameRule.DO_DAYLIGHT_CYCLE).equals("false");25 }26}
setGameRule
Using AI Code Generation
1@DisplayName("Game rule test")2{3 private Server server;4 private WorldMock world;5 public void setUp()6 {7 world = new WorldMock();8 }9 @DisplayName("Test setGameRule")10 public void testSetGameRule()11 {12 world.setGameRule(GameRule.ANNOUNCE_ADVANCEMENTS, true);13 assertTrue(world.getGameRuleValue(GameRule.ANNOUNCE_ADVANCEMENTS));14 }15}
setGameRule
Using AI Code Generation
1WorldMock worldMock = new WorldMock();2worldMock.setGameRule("doFireTick", true);3assertTrue(worldMock.getGameRuleValue("doFireTick"));4worldMock.setGameRule("doFireTick", false);5assertFalse(worldMock.getGameRuleValue("doFireTick"));6worldMock.setGameRule("doFireTick", true);7assertTrue(worldMock.getGameRuleValue("doFireTick"));8worldMock.setGameRule("doFireTick", false);9assertFalse(worldMock.getGameRuleValue("doFireTick"));10worldMock.setGameRule("doFireTick", true);11assertTrue(worldMock.getGameRuleValue("doFireTick"));12worldMock.setGameRule("doFireTick", false);13assertFalse(worldMock.getGameRuleValue("doFireTick"));14worldMock.setGameRule("doFireTick", true);15assertTrue(worldMock.getGameRuleValue("doFireTick"));16worldMock.setGameRule("doFireTick", false);17assertFalse(worldMock.getGameRuleValue("doFireTick"));18worldMock.setGameRule("doFireTick", true);19assertTrue(worldMock.getGameRuleValue("doFireTick"));20worldMock.setGameRule("doFireTick", false);21assertFalse(worldMock.getGameRuleValue("doFireTick"));22worldMock.setGameRule("doFireTick", true);23assertTrue(worldMock.getGameRuleValue("doFireTick"));24worldMock.setGameRule("doFireTick", false);
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