How to use rayTraceEntities method of be.seeseemelk.mockbukkit.WorldMock class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.rayTraceEntities

Source:WorldMock.java Github

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...1140 // TODO Auto-generated method stub1141 throw new UnimplementedOperationException();1142 }1143 @Override1144 public RayTraceResult rayTraceEntities(Location start, Vector direction, double maxDistance)1145 {1146 // TODO Auto-generated method stub1147 throw new UnimplementedOperationException();1148 }1149 @Override1150 public RayTraceResult rayTraceEntities(Location start, Vector direction, double maxDistance, double raySize)1151 {1152 // TODO Auto-generated method stub1153 throw new UnimplementedOperationException();1154 }1155 @Override1156 public RayTraceResult rayTraceEntities(Location start, Vector direction, double maxDistance,1157 Predicate<Entity> filter)1158 {1159 // TODO Auto-generated method stub1160 throw new UnimplementedOperationException();1161 }1162 @Override1163 public RayTraceResult rayTraceEntities(Location start, Vector direction, double maxDistance, double raySize,1164 Predicate<Entity> filter)1165 {1166 // TODO Auto-generated method stub1167 throw new UnimplementedOperationException();1168 }1169 @Override1170 public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance)1171 {1172 // TODO Auto-generated method stub1173 throw new UnimplementedOperationException();1174 }1175 @Override1176 public RayTraceResult rayTraceBlocks(Location start, Vector direction, double maxDistance,1177 FluidCollisionMode fluidCollisionMode)...

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rayTraceEntities

Using AI Code Generation

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1import org.bukkit.Location;2import org.bukkit.entity.Entity;3import org.bukkit.entity.Player;4import org.bukkit.util.Vector;5import java.util.List;6import org.junit.jupiter.api.Test;7import static org.junit.jupiter.api.Assertions.*;8public class RayTraceEntitiesTest extends MockBukkitTest {9 public void rayTraceEntitiesTest() {10 final Player player = server.addPlayer();11 Location loc = new Location(server.getWorld("world"), 0, 0, 0);12 player.teleport(loc);13 player.setSneaking(true);14 Entity entity = server.addEntity(loc);15 List<Entity> entities = player.getWorld().rayTraceEntities(player.getEyeLocation(), player.getEyeLocation().getDirection(), 100);16 assertEquals(1, entities.size());17 assertEquals(entity, entities.get(0));18 }19}

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