Best MockBukkit code snippet using be.seeseemelk.mockbukkit.WorldMock.hasBedrockCeiling
Source:WorldMock.java
...1539 throw new UnimplementedOperationException();1540 }1541 @Override1542 @Deprecated1543 public boolean hasBedrockCeiling()1544 {1545 // TODO Auto-generated method stub1546 throw new UnimplementedOperationException();1547 }1548 @Override1549 @Deprecated1550 public boolean doesBedWork()1551 {1552 // TODO Auto-generated method stub1553 throw new UnimplementedOperationException();1554 }1555 @Override1556 @Deprecated1557 public boolean doesRespawnAnchorWork()...
hasBedrockCeiling
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import static org.junit.jupiter.api.Assertions.assertEquals;3import static org.junit.jupiter.api.Assertions.assertFalse;4import static org.junit.jupiter.api.Assertions.assertTrue;5import org.bukkit.Material;6import org.junit.jupiter.api.Test;7{8 void testBedrockCeiling()9 {10 WorldMock world = new WorldMock();11 assertFalse(world.hasBedrockCeiling());12 world.setBedrockCeiling(true);13 assertTrue(world.hasBedrockCeiling());14 world.setBedrockCeiling(false);15 assertFalse(world.hasBedrockCeiling());16 }17 void testBedrockFloor()18 {19 WorldMock world = new WorldMock();20 assertFalse(world.hasBedrockFloor());21 world.setBedrockFloor(true);22 assertTrue(world.hasBedrockFloor());23 world.setBedrockFloor(false);24 assertFalse(world.hasBedrockFloor());25 }26 void testBedrockWall()27 {28 WorldMock world = new WorldMock();29 assertFalse(world.hasBedrockWall());30 world.setBedrockWall(true);31 assertTrue(world.hasBedrockWall());32 world.setBedrockWall(false);
hasBedrockCeiling
Using AI Code Generation
1package be.seeseemelk.mockbukkit;2import org.bukkit.Material;3import org.bukkit.World;4import org.bukkit.event.entity.CreatureSpawnEvent;5import org.bukkit.generator.ChunkGenerator;6import org.bukkit.plugin.PluginManager;7import org.junit.After;8import org.junit.Before;9import org.junit.Test;10import static org.junit.Assert.*;11{12 private ServerMock server;13 private WorldMock world;14 public void setUp()15 {16 server = MockBukkit.mock();17 world = new WorldMock(Material.STONE, (byte) 0);18 server.addWorld(world);19 }20 public void tearDown()21 {22 MockBukkit.unmock();23 }24 public void testGetChunkAt()25 {
hasBedrockCeiling
Using AI Code Generation
1@DisplayName("Bedrock Ceiling Test")2{3 private WorldMock world;4 private Block block;5 private Block block2;6 public void setUp()7 {8 world = MockBukkit.mock(WorldMock.class);9 block = world.getBlockAt(0, 0, 0);10 block2 = world.getBlockAt(0, 1, 0);11 }12 @DisplayName("Block is a ceiling")13 public void testBlockIsCeiling()14 {15 world.setBedrockCeiling(0, 0, true);16 assertTrue(block.hasBedrockCeiling());17 }18 @DisplayName("Block is not a ceiling")19 public void testBlockIsNotCeiling()20 {21 assertFalse(block.hasBedrockCeiling());22 }23 @DisplayName("Block above is not a ceiling")24 public void testBlockAboveIsNotCeiling()25 {26 world.setBedrockCeiling(0, 0, true);27 assertFalse(block2.hasBedrockCeiling());28 }29 public void tearDown()30 {31 MockBukkit.unmock();32 }33}
hasBedrockCeiling
Using AI Code Generation
1if(world == null){2 return null;3}4return world.hasBedrockCeiling();5if(world == null){6 return null;7}8return world.getBedrockCeilingHeight();9if(world == null){10 return null;11}12return world.setBedrockCeiling(true);
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