How to use IsSorted method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.IsSorted

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

copy

Full Screen

...982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");...

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;11using System;12using System.Collections.Generic;13using System.Linq;14using System.Text;15using System.Threading.Tasks;16{17 {18 public static void Main(string[] args)19 {20 var configuration = Configuration.Create().WithTestingIterations(100);21 var test = new PingPongTest();22 test.Run(configuration);23 }24 public void Run(Configuration configuration)25 {26 var runtime = RuntimeFactory.Create(configuration);27 runtime.RegisterMonitor(typeof(Pong));28 runtime.CreateActor(typeof(Ping));29 runtime.Wait();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;36using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;4using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong;6using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong.Pong;

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Pong pong = new Pong();12 int[] arr = new int[5] { 1, 2, 3, 4, 5 };13 bool result = pong.IsSorted(arr);14 Console.WriteLine(result);15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 Pong pong = new Pong();29 int[] arr = new int[5] { 1, 2, 3, 5, 4 };30 bool result = pong.IsSorted(arr);31 Console.WriteLine(result);32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 Pong pong = new Pong();46 int[] arr = new int[5] { 1, 2, 3, 4, 4 };47 bool result = pong.IsSorted(arr);48 Console.WriteLine(result);49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58{59 {60 static void Main(string[] args)61 {62 Pong pong = new Pong();63 int[] arr = new int[5] { 1, 2, 3,

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4{5 {6 public static void Main(string[] args)7 {8 int[] arr = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };9 int[] arr1 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 };10 int[] arr2 = { 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 };11 int[] arr3 = { 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 };12 int[] arr4 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 9 };13 int[] arr5 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };14 int[] arr6 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 9, 8 };15 int[] arr7 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 9, 8, 7 };16 int[] arr8 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 9, 8, 7, 6 };17 int[] arr9 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 9, 8, 7, 6, 5 };18 int[] arr10 = { 1, 2, 3, 4,

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public int[] IsSorted(int[] arr)8 {9 if (arr == null)10 {11 throw new ArgumentNullException("arr");12 }13 if (arr.Length == 0)14 {15 throw new ArgumentException("arr");16 }17 if (arr.Length < 2)18 {19 return arr;20 }21 int[] result = new int[arr.Length];22 int i = 0;23 int j = arr.Length - 1;24 int k = 0;25 while (i < j)26 {27 if (arr[i] < arr[j])28 {29 result[k] = arr[i];30 i++;31 }32 {33 result[k] = arr[j];34 j--;35 }36 k++;37 }38 result[k] = arr[i];39 return result;40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Collections.Generic;46using System.Text;47{48 {49 public int[] IsSorted(int[] arr)50 {51 if (arr == null)52 {53 throw new ArgumentNullException("arr");54 }55 if (arr.Length == 0)56 {57 throw new ArgumentException("arr");58 }59 if (arr.Length < 2)60 {61 return arr;62 }63 int[] result = new int[arr.Length];64 int i = 0;65 int j = arr.Length - 1;66 int k = 0;67 while (i < j)68 {69 if (arr[i] < arr[j])70 {71 result[k] = arr[i];72 i++;73 }74 {75 result[k] = arr[j];76 j--;77 }78 k++;79 }80 result[k] = arr[i];81 return result;82 }83 }84}

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Pong;3using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.Events;4{5 {6 private int Counter = 0;7 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]8 {9 }10 private void HandlePing()11 {12 Counter++;13 this.SendEvent(this.Id, new PongEvent());14 }15 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]16 private void HandlePong()17 {18 Counter++;19 this.SendEvent(this.Id, new PingEvent());20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.Events;26{27 {28 private int Counter = 0;29 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]30 {31 }32 private void HandlePing()33 {34 Counter++;35 this.SendEvent(this.Id, new PongEvent());36 }37 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]38 private void HandlePong()39 {40 Counter++;41 this.SendEvent(this.Id, new PingEvent());42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPong;47using Microsoft.Coyote.Actors.BugFinding.Tests.PingPongPong.Events;48{49 {

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6{7 {8 private int count = 0;9 private int maxCount = 0;10 private ActorId ping;11 public Pong(ActorId ping, int maxCount)12 {13 this.ping = ping;14 this.maxCount = maxCount;15 }16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.ping, new PingEvent(this.Id));19 return Task.CompletedTask;20 }21 private Task OnPingEvent(PingEvent e)22 {23 this.count++;24 if (this.count < this.maxCount)25 {26 this.SendEvent(e.PingId, new PingEvent(this.Id));27 }28 {29 this.SendEvent(e.PingId, new StopEvent());30 }31 return Task.CompletedTask;32 }33 private Task OnStopEvent(StopEvent e)34 {35 this.SendEvent(this.ping, new StopEvent());36 return Task.CompletedTask;37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;41using System;42using System.Collections.Generic;43using System.Text;44using System.Threading.Tasks;45{46 {47 private int count = 0;48 private int maxCount = 0;49 private ActorId pong;50 public Ping(ActorId pong, int maxCount)51 {52 this.pong = pong;53 this.maxCount = maxCount;54 }55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.SendEvent(this.pong, new PingEvent(this.Id));58 return Task.CompletedTask;59 }60 private Task OnPingEvent(PingEvent e)61 {62 this.count++;63 if (this.count < this.maxCount)64 {65 this.SendEvent(e.PingId,

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1var pong = new Microsoft.Coyote.Actors.BugFinding.Tests.Pong();2var isSorted = pong.IsSorted(new int[] { 1, 2, 3, 4 });3Console.WriteLine(isSorted);4using Microsoft.Coyote.Actors.BugFinding.Tests;5var pong = new Pong();6var isSorted = pong.IsSorted(new int[] { 1, 2, 3, 4 });7Console.WriteLine(isSorted);8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Pong = Microsoft.Coyote.Actors.BugFinding.Tests.Pong;10var pong = new Pong();11var isSorted = pong.IsSorted(new int[] { 1, 2, 3, 4 });12Console.WriteLine(isSorted);13using Pong = Microsoft.Coyote.Actors.BugFinding.Tests.Pong;14var pong = new Pong();15var isSorted = pong.IsSorted(new int[] { 1, 2, 3, 4 });16Console.WriteLine(isSorted);17using Pong = Microsoft.Coyote.Actors.BugFinding.Tests.Pong;18var pong = new Pong();19var isSorted = Pong.IsSorted(new int[] { 1, 2, 3, 4 });20Console.WriteLine(isSorted);21using Pong = Microsoft.Coyote.Actors.BugFinding.Tests.Pong;22var isSorted = Pong.IsSorted(new int[] { 1, 2, 3,

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 List<int> list = new List<int>();9 list.Add(1);10 list.Add(2);11 list.Add(3);12 list.Add(4);13 list.Add(5);14 list.Add(6);15 list.Add(7);16 list.Add(8);17 list.Add(9);18 list.Add(10);19 list.Add(11);20 list.Add(12);21 list.Add(13);22 list.Add(14);23 list.Add(15);24 list.Add(16);25 list.Add(17);26 list.Add(18);27 list.Add(19);28 list.Add(20);29 list.Add(21);30 list.Add(22);31 list.Add(23);32 list.Add(24);33 list.Add(25);34 list.Add(26);35 list.Add(27);36 list.Add(28);37 list.Add(29);38 list.Add(30);39 list.Add(31);40 list.Add(32);41 list.Add(33);42 list.Add(34);43 list.Add(35);44 list.Add(36);45 list.Add(37);46 list.Add(38);47 list.Add(39);48 list.Add(40);49 list.Add(41);50 list.Add(42);51 list.Add(43);52 list.Add(44);53 list.Add(45);54 list.Add(46);55 list.Add(47);56 list.Add(48);57 list.Add(49);58 list.Add(50);59 list.Add(51);60 list.Add(52);61 list.Add(53);62 list.Add(54);63 list.Add(55);64 list.Add(56);65 list.Add(57);66 list.Add(58);67 list.Add(59);68 list.Add(60);69 list.Add(61);70 list.Add(62);71 list.Add(63);72 list.Add(64);73 list.Add(65);74 list.Add(66);75 list.Add(67);76 list.Add(68);77 list.Add(69);78 list.Add(70);79 list.Add(71);80 list.Add(72);

Full Screen

Full Screen

IsSorted

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public static void IsSorted(List<string> list)10 {11 int i = 0;12 while (i < list.Count - 1)13 {14 if (list[i].CompareTo(list[i + 1]) > 0)15 throw new Exception("List is not sorted");16 i++;17 }18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public static void IsSorted(List<string> list)29 {30 int i = 0;31 while (i < list.Count - 1)32 {33 if (list[i].CompareTo(list[i + 1]) > 0)34 throw new Exception("List is not sorted");35 i++;36 }37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public static void IsSorted(List<string> list)48 {49 int i = 0;50 while (i < list.Count - 1)51 {52 if (list[i].CompareTo(list[i + 1]) > 0)53 throw new Exception("List is not sorted");54 i++;55 }56 }57 }58}59using System;60using System.Collections.Generic;

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful